This thread is for voting on the one of the Magic Item Sections for the Legion of Nagash - Armour
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 26/07/09
Note: A Disciple of Nagash may select any magical armour. This is an exception the BRB excluding characters from choosing magic items if they do not have access to their mundane equivalent.
The Armour of Obsidian - 70pts
This black armour is fashioned from pure obsidian, providing total protection from those that would use magic against the bearer.
Heavy Armour.All magic items in BtB contact are nullified and are mundane versions. The bearer may not carry any other magic items (except the book of Nagash). A wizard wearing this armour may not cast spells or rituals. It also grants Magic Resistance (3)
Armour of Deathly Empowerment - 65pts
The seemingly old and decrepid armour is more than it seems, for when its thirst for magic is slaked it makes the bearer unstoppable.
Light Armour that confers a 5+ ward. At the start of each magic phase the bearer can choose to fuel the armour with PD or bound spell (such as a Ritual of Nagash).
For each expended PD / bound spell the the bearer may add +1 to either their S, T or A characteristics, upto a maximum of two per characteristic. Each dice also boosts the ward save by +1 upto a maximum of a 3+ ward save. The armour resets at the start of each Legion magic phase.
The Armour of Stone - 60pts
Though seemingly useless, this bulky armour is nonetheless tougher than steel
Heavy Armour. Grants the bearer +1W and +1T. The bearer also looses -1M, -2I and cannot be mounted.
Helm of the Lightning Dead - 35pts
This item fills the user with unnatural vigour, enabling them to strike with blurring speed.
6+ armour save that may be combined with armour, shield etc as normal, it may also be combined with other armour. Also confers the ASF ability.
The Shroud of the Liche - 35pts
This flowing cloak covers it wearer in darkness, making him virtually invisible
Light Armour. Confers a 5+ ward
Skeletal Carapace - 30pts
This armour slowly fuses to the wearers skin, imbuing them with tremendous resilience and granting the strength to resist attacks that would slay others in an instant.
Full Plate. The model wearing this armour may only ever suffer one wound per attack inflicted. For example the bearer can only ever suffer 1 wound from a cannonball. This also includes the Killing Blow rule - if a 6 to wound is rolled the bearer will only suffer one wound, however it will still cancel armour and regeneration saves.
Bronze Buckler - 25pts
This ancient Nehekharan shield was master forged many years ago. Such was it's design that no mundane weapon could destroy it
Shield. The bearer gains a 4+ ward that is negated by magical attacks.
Please note: This is not to vote whether they fit in with the theme etc. That is what the discussion in the threads is for.
It is to check and ensure we have created fair rules that are not unbalancing, or there is not something grossly wrong that has been over looked.
This Poll will close on 26/07/09
Note: A Disciple of Nagash may select any magical armour. This is an exception the BRB excluding characters from choosing magic items if they do not have access to their mundane equivalent.
The Armour of Obsidian - 70pts
This black armour is fashioned from pure obsidian, providing total protection from those that would use magic against the bearer.
Heavy Armour.All magic items in BtB contact are nullified and are mundane versions. The bearer may not carry any other magic items (except the book of Nagash). A wizard wearing this armour may not cast spells or rituals. It also grants Magic Resistance (3)
Armour of Deathly Empowerment - 65pts
The seemingly old and decrepid armour is more than it seems, for when its thirst for magic is slaked it makes the bearer unstoppable.
Light Armour that confers a 5+ ward. At the start of each magic phase the bearer can choose to fuel the armour with PD or bound spell (such as a Ritual of Nagash).
For each expended PD / bound spell the the bearer may add +1 to either their S, T or A characteristics, upto a maximum of two per characteristic. Each dice also boosts the ward save by +1 upto a maximum of a 3+ ward save. The armour resets at the start of each Legion magic phase.
The Armour of Stone - 60pts
Though seemingly useless, this bulky armour is nonetheless tougher than steel
Heavy Armour. Grants the bearer +1W and +1T. The bearer also looses -1M, -2I and cannot be mounted.
Helm of the Lightning Dead - 35pts
This item fills the user with unnatural vigour, enabling them to strike with blurring speed.
6+ armour save that may be combined with armour, shield etc as normal, it may also be combined with other armour. Also confers the ASF ability.
The Shroud of the Liche - 35pts
This flowing cloak covers it wearer in darkness, making him virtually invisible
Light Armour. Confers a 5+ ward
Skeletal Carapace - 30pts
This armour slowly fuses to the wearers skin, imbuing them with tremendous resilience and granting the strength to resist attacks that would slay others in an instant.
Full Plate. The model wearing this armour may only ever suffer one wound per attack inflicted. For example the bearer can only ever suffer 1 wound from a cannonball. This also includes the Killing Blow rule - if a 6 to wound is rolled the bearer will only suffer one wound, however it will still cancel armour and regeneration saves.
Bronze Buckler - 25pts
This ancient Nehekharan shield was master forged many years ago. Such was it's design that no mundane weapon could destroy it
Shield. The bearer gains a 4+ ward that is negated by magical attacks.