drmooreflava
Grave Guard
horrid said:I haven't read my new book yet(too busy playing with new models and looking at the pictures) but without even looking at the profile I know I'm more comfortable with the idea of a dedicated caster working in tandem with a more combat oriented counterpart.
Last edition I resented pumping so many additional points into already points intensive vampire characters. Out of the box vampires had such great statlines it seemed wasteful not to be putting them into combats. The other side of the double edged sword was that once committed their spell casting could be compromised.
I think over the course of this army book I am seriously considering a no vampire build just to see what might happen with a few necromancers with some wight kings (or maybe wraith or banshee characters) to see how that might work out. I might get around to reading the rules and discover this is a bonehead idea but thematically I am liking the idea.
By putting in wight kings you would be wasting points to spend on necros. Also if you want any combat non bsb chars, go with vamps. As I stated above, the most magically efficient army is the one with the most power dice