New FAQ V 1.6

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Its official, Vampire Counts got the most well rounded book thus far in this era of 8th edtion. I am very glad about the unstable, cornered rat ruling as that is how my gaming group has been playing it this whole time (just mad more sense to us). I am also looking forward to all the lone Elf characters we will most likely be seeing running solo due to the monstrous cav buff. Terrorghiests just go that much better there will be Shrieking, oh yes there will be Shrieking :devil2:.

My buddy that dabbles in with Tomb Kings will be happy about the new options he has with the Entombed Beneath the Sands rulling and as a WoC player i am loving the Banner of Rage ruling :|). Also very happy that Deathfisting is officially dead and gone (good riddens too xD), but Witch Hunters just pretty scary. I can totally see many more dual Mortis Engine lists in the future now that their abilities stack (sorry Empire).

Even though the wording is not the best on many of the rules i really like how GW is continuing the trend of balancing out the 8th edition and moving away from cookie cutter army books. It is a great time to play Warhammer.
 
First off it is not as kinky as it sounds.

Deathfisting is per the ogre FAQ Greedy Fist is not mele only. So each hit a Ogre caster does with greedyfist at range also strips levels. Now per this spells make Fate and Caress become very strong in the fact that they deal a great number of sniper hits easily nerfing a mage. Most tournaments ban this though.
 
It is/was a term that was given to Ogre SlaughterMasters that had the greedy fist magic item and had the death lore so he could rob wizards of their levels at range. And whatever you do, DO NOT! REPEAT! DO NOT do a google search of the term...:| Unless your 18yrs or older....and even then......:innocent:
 
Hello, first time poster here, I'm sorry if I've missed something painfully obvious, just wanted to ask, what did you mean by this quote?
In what way is the cursed book infinite?

Johnny-Crass said:
5. Cursed book is infinite.
 
midean said:
It is/was a term that was given to Ogre SlaughterMasters that had the greedy fist magic item and had the death lore so he could rob wizards of their levels at range. And whatever you do, DO NOT! REPEAT! DO NOT do a google search of the term...:| Unless your 18yrs or older....and even then......:innocent:

I have witnessed the horrors of unrestricted Google searches. I will trust your word, sir.

I cannot -- nor do I want to -- fathom the horrors that one can find under "Death Fisting."

Ugh.
 
Y'all just big babies!
I googled it, and the first thing I saw was the description of a Slaughtermaster with greedy magic.
You're all just making noise about nothing. :P
...
...
...
Just, before posting, thought about spacing out the words, and did just that.
Okay, fine, you guys win. :I
...
Death by fisting, what the hell, do not want. @,@;;
 
You were warned. So, since we no longer over run by fear. Is it advisable to run my dire puppies in 3x2 to minimize attacks to help force a crumble instead of a straight up wipe out.
 
I'd always run the wolf dart formation. Even if you conga lined them (La da da da da DA! La da da da da DAH!), they might actually fall to the enemy's attacks since there are only 5 in a typical unit. The best way to make use of the new benefit is to take 10 man skellie squads with champions and set them up in said formation.
 
Page 62 – Greedy Fist, second paragraph.
Change the last sentence to “In addition, an enemy Wizard
loses a Wizard level and a randomly selected spell each time
they are hit in close combat
by an Ogre wearing the Greedy
Fist.”

Deathfisting is goneskies.
 
Ogul said:
If you read the terrorgheist section you will find that the scream actually paralyze opponents (sometimes they get scared to death though). When the opponent is paralyzed the terrorgheist swoops down, pick them up and flies back to his original position to eat them :suck: or something like that, I don't remember exactly.

Fairly certain that was what happened when it was alive. In death the VC enchant amplify them to do much nastier things to your head.

Johnny-Crass said:
Its noto_o
And because cursed boook can keep stacking the same RIP each magic phase if you roll well.

Also this, what???

Q: If I have already cast a ‘remains in play’ spell such as Doom
and Darkness, what happens if I cast the same spell with the same
Wizard as a result of the Cursed Book? Can I target the same unit
for a cumulative effect or must I target a different unit? (p63)
A: You are free to target any enemy unit with the duplicate
spell as normal, including a unit that has already been affected
by the spell, in which case the effects are indeed cumulative.

This CLEARLY indicates that a wizard can stack the book on HIS OWN DnD. As what happens in THAT situation is the QUESTION being answered. Anything read into this is nothing but sickening gnerd hope or conscious ignorance.

The Question wasn't:

If I have already cast a ‘remains in play’ spell such as Doom and Darkness as a result of the Cursed Book, what happens if I cast the same spell with the same Wizard as a result of the Cursed Book? Can I target the same unit for a cumulative effect or must I target a different unit?
 
Ok at the risk of being consciously ignorant I guess I will ask the question so someone else don't have to.

Whats the difference?
 
That's what I thought but better to ask now than to have to beg for forgiveness later :tongue:
 
Seneschal said:
I'd always run the wolf dart formation. Even if you conga lined them (La da da da da DA! La da da da da DAH!), they might actually fall to the enemy's attacks since there are only 5 in a typical unit. The best way to make use of the new benefit is to take 10 man skellie squads with champions and set them up in said formation.
This makes zombie units of 20 with just a standard pretty viable to have as well.
You have double the numbers, don't need Master of the dead to expand them, and don't have to cheese on the conga line, and it only costs 5 points more than a unit of 10 skeletons with a champion
Either way, most units will be stuck vs either of these two units for at least a round or two, but I think the zombies would get a lot less frowns from mates. :3
 
Friendly Dead said:
And seems people did interpret Spirit leech right and I was wrong. Well it's still broken and overpowered and I won't use it... but guesss I won't argue about it anymore.

I can't seem to find this in the faq, how has this been cleared up?
 
Also... just to be clear in my mind.

When the new FAQ prevents Units from Overruning when they crumble stuff, etc.

Do they still get a Reform? Or does the rule only applies to Overrun?
 
Bloody Maria said:
Seneschal said:
I'd always run the wolf dart formation. Even if you conga lined them (La da da da da DA! La da da da da DAH!), they might actually fall to the enemy's attacks since there are only 5 in a typical unit. The best way to make use of the new benefit is to take 10 man skellie squads with champions and set them up in said formation.
This makes zombie units of 20 with just a standard pretty viable to have as well.
You have double the numbers, don't need Master of the dead to expand them, and don't have to cheese on the conga line, and it only costs 5 points more than a unit of 10 skeletons with a champion
Either way, most units will be stuck vs either of these two units for at least a round or two, but I think the zombies would get a lot less frowns from mates. :3

Each standard captured or destroyed is worth 25 points to your opponent. Only the Brets get point free standards for their peasants. Zombies should leave the standard home. But take musicians for assistance with reforms.
 

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