akiro27 said:
I think fear needs to be looked at as well. Too many things cause fear/terror IMO and this fear-negates-fear-thing seems to be double-dipping into ItP's design space. Take Ogres for example: they cause fear because they're big. Sure, an empire troop should be afraid of one crashing into them and stomping. The fear undead causes is fundamentally different - undeath should inspire fear in Ogres as well. Just because you're fat doesn't mean you shouldn't be worried about undeath!
That last line is definitely siggable.
Anyway, I know what you mean about fear. Our troops are still paying for it, but it's basically worthless in the 8th edition ruleset. There are just too many barriers to overcome, for it to do anything - ironically, Fear is probably one of the least-feared rules in the game.
I mean, firstly, you've got the ItP units/armies - Undead, daemons. Then, you have units/armies like ogres, which case fear themselves. Then you've got anything which has/can buy Frenzy (this giving it ItP.
And, you've also got things like Cold Blooded, which make failing fear even less likely.
And, even if your army isn't affected by one of the above, most units will still be testing on Ld9/10 - probably with a BSB reroll. So, for Ld9, that's less than a 3% chance of success. Terrifying.
Finally, if by some miracle you get fear off, the effect isn't even that amazing. If it reduced WS and I to 1 (or gave them ASL), then that might be a little better, but WS rarely makes enough difference, outside of a few, specific units (and at least one of those involves ogres).
I think the problem (aside from Fear's effect being rather pathetic) is that there are too many ways to make Ld test near-impossible to fail.
akiro27 said:
I would like to see some sort of use for our core units beyond "crap to tie stuff up where not even a character can offset it's CR". A bus of skeletons should be able to do *something* other than suck and die.
I guess I just want undead to be more versatile beyond "character delivery with a few monsters". Honestly, the more the new books come out, I think we're one of the more limited armies in terms of army-mechanics and ways to make us win. TKs especially have this... those poor bastards!
Again, I know where you're coming from. I love our strong, blendy characters - they're the reason I started VCs. But, it would be nice to have some other options. I mean, we have a few ways to make our core survivable - we can raise them, we can give them regenerate. However, it would be nice if we had something to give them some offensive punch, without relying on Mindrazor.
PrinceCharming said:
Enemies always take a fear check (no matter if they have fear or terror) when they are outnumberd by models with the undead special rule?
That's an interesting idea, but it doesn't address the core issue - Ld tests aren't scary when you have a 97-99% chance of passing, and the penalty for losing is reduced WS for a turn.
Tawg said:
I really dislike Steadfast tbh, that rule depreciated a lot of units that depended on breaking the opponents (Like smaller knight units, god why do I need to out number them?!); But I am of the mindset that GW doesn't exactly have a think-tank behind their official rules creation. I am often left asking why, or how, they think certain things are a good idea..
I can understand why they introduced it. However, there are 2 issues at the moment:
1) This gave a massive boost to both regular units, and units with demonic instability... but no bonus whatsoever to units that are simply unstable. Sadly, they failed to redress the balance elsewhere.
2) It's too hard to break. I don't understand why disruption doesn't negate steadfast.
Tawg said:
I still like the current crumble rules for the VC though. It's just unfortunate they are a little wobbly on their intentions with what happens following crumble(/instability).
Well, it seems like Vampires/Vampiric units should have *some* protection against crumbling. Maybe they take one fewer wound per crumble, or are allowed ward/regenerate saves against the wounds. Basically, it seems like a Vampire Lord shouldn't crumble just as easily as a zombie.