Hey all, I was just pitching around this idea in my head, maybe you all can help me with some details, and even use it in your own lists with friends if it sounds cool.
I'm thinking Blood Golem:
M: Random 2D6
WS: 4?
BS: -
S: 6 or 5
T: 5 or 6 (or even T 4)
W: 4*
I: 1
A: 2D6 or D6 + 2?
Ld: 4ish
Now my idea here is similar to Chaos Spawn, but wayyyyy more annoying. 50x50mm Monster, with some punch, but mostly existing to absorb an onslaught of attacks in this case. The S & T issue here is that this is a creature of massed together sinew, muscle and bone. I'm thinking his punch should be reliably strong and his toughness will be lacking a bit. But I could see him as a bloated organ pile- come to life, with less punch and just much tougher.
For special rules I was thinking he should be able to heal himself, or even have an innate healing ability after combats. Definitely paired with Regeneration 4+
Perhaps he could cast IoN on himself, but at D3(+1?) wounds only; as a bound spell power level 6?
Or every unsaved wound he deals in combat heals him on a 4+, 5+?
The main selling point for this guy would be that he could heal himself past his initial wound characteristic. :)
I guess there are two ways to run with it, either a nasty, killing muscular, jaggedly bony abomination; or a fatty, stinking pile of meat that lurches itself towards enemies and is seemingly endless when being hacked at.
And then as a final thought, maybe a single Vamp or necro could take a 75 (or 100) point ability to raise one of these mutants as a spell. -Something like a 20 to cast and also the caster must take one wound with no saves of any kind to offer blood to start the ritual.
So what do you all think? We have a lot of meat walls in our army already. But this one could function on flanks without magical support as a single model unit that nobody wants to get tied up with.
I'm thinking Blood Golem:
M: Random 2D6
WS: 4?
BS: -
S: 6 or 5
T: 5 or 6 (or even T 4)
W: 4*
I: 1
A: 2D6 or D6 + 2?
Ld: 4ish
Now my idea here is similar to Chaos Spawn, but wayyyyy more annoying. 50x50mm Monster, with some punch, but mostly existing to absorb an onslaught of attacks in this case. The S & T issue here is that this is a creature of massed together sinew, muscle and bone. I'm thinking his punch should be reliably strong and his toughness will be lacking a bit. But I could see him as a bloated organ pile- come to life, with less punch and just much tougher.
For special rules I was thinking he should be able to heal himself, or even have an innate healing ability after combats. Definitely paired with Regeneration 4+
Perhaps he could cast IoN on himself, but at D3(+1?) wounds only; as a bound spell power level 6?
Or every unsaved wound he deals in combat heals him on a 4+, 5+?
The main selling point for this guy would be that he could heal himself past his initial wound characteristic. :)
I guess there are two ways to run with it, either a nasty, killing muscular, jaggedly bony abomination; or a fatty, stinking pile of meat that lurches itself towards enemies and is seemingly endless when being hacked at.
And then as a final thought, maybe a single Vamp or necro could take a 75 (or 100) point ability to raise one of these mutants as a spell. -Something like a 20 to cast and also the caster must take one wound with no saves of any kind to offer blood to start the ritual.
So what do you all think? We have a lot of meat walls in our army already. But this one could function on flanks without magical support as a single model unit that nobody wants to get tied up with.