New White Dwarf Format + Warhammer Visions

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Sanai

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So apparently White Dwarf will be switching to a new format- it will be a weekly magazine for the same price as a pot of paint.

Taking the monthly slot will be a 236 page magazine called Warhammer Visions.

Discuss!
 
Meh, money money money. It seems as if GW is getting desperate, which is bad as it makes me worry if 10, 20 years down the line they still will be in business. Oh well, good thing with the game is that we don't need GW to exist for us to play it.

As for the magazines - I might buy one to ser if they have improved. Three/four years ago White Dwarf was amazing, I still read and reread those issues but over the past two years it has become abysmal. The battle reports boring, endless pages advertising new models and less helpful tutorials. Plus a nasty nasty price. It has been quite some time since I have bought a WD. Maybe they will learn but the weeklies really should be cheaper. £1 would seem more like it.
 
I agree! The whole weekly idea is bad. White Dwarfs were bad when they had a whole month to work on it! Now they only get a week? I think it's just going to go down hill, that and the team won't be able to focus on the 1 magazine, since now they'll be putting out 5-6 a month. Quality will drop, Price will rise, and I still won't buy them lol
 
My guess is that their plan is to focus more on advertising GW's products in White Dwarf without having to worry as much about content getting in the way, and then redirecting actual content into Visions.

They've attempted multiple periodicals in the past, like Inferno or the Citadel Journal. I'm not sure why they're trying it again. More advertising might just be a reflex, knee-jerk reaction, but that's been the direction the website has gone in, with less and less articles and content and more and more "these things are new, or at least repackaged or bundled; buy them!"

I'm not sure about independent stores wanting to stock a weekly magazine.

Maybe I just hate change, but this doesn't seem like a good idea.
 
Maybe I just hate change

That more or less sums up 80% of the hobbyists who are vocal on the internet. People are always determined to hate new things before said new things have even come out. Most of the people I speak to in person however are generally in favour of cool new stuff.

You have to remember that while people look favourably on things the older they are, back in the day white dwarf used to have the back quarter of the magazine be black and white photos of model kits for advertising and have paint guides with no step by step instructions. The only thing I miss from old white dwarves is the little border doodles of goblins being eaten by treemen and elves fighting orcs
 
Sanai said:
That more or less sums up 80% of the hobbyists who are vocal on the internet. People are always determined to hate new things before said new things have even come out. Most of the people I speak to in person however are generally in favour of cool new stuff.

This is so wrong it's almost insulting. I mean come on, talk about cliché. Bad things are not linked purely to the causality of angry children on the internet. Oh please. Internet forums provide anonymity, and the same cannot be said of real life, where peer pressure is far more potent. For all you know, all those people who are "generally in favour of cool new stuff" (and by the way, have some points for subjectively deciding for everyone that the items in question are definitely cool before actually seeing them) just want you to like them, or want to avoid confrontation, or impress you with their loyalty. Or someone else.

One of the wonderful things about the Internet is that it tends to be truer about human nature and the attitudes of people than most people are willing to let slip in real social situations. People are generally more polite face to face because the consequences of doing so in that context are graver. It's a fundamental thing that most of Games Workshop's most ardent defenders get so utterly wrong when they chuck out the usual criticisms of people who aren't exactly wholly happy about GW, which these days is a lot of people, let's face it.

We're talking about a company that is now starting to label the writing credit of Codices and Army Books as "Written By The Games Development Team" because most of the individual writers are actively disliked for barely qualifying for that description (Ward, for instance). Are they writing all the books together, or are they trying to avoid people not buying books because of their disliked author...?

There's a reason why the Internet has a lot of negativity regarding GW. They're not exactly a very good company. Certainly not in terms of quality control. Their writing is awful, largely. The fluff, which was great, is being messed with for no logical reason. I get the impression sometimes that they don't actually care about quality. I find it hilarious that anyone can support Black Library after they declared there is no canon (which means "our writers don't care").

The White Dwarf is going largely because it's barely more than a catalogue anyway. Maybe they'll improve the format, but going by the track record (it's been what, how long since White Dwarf was viewed largely as a useful magazine, and not a catalogue? It's at least a decade to most vets) of GW's writing, I'm not exactly optimistic, because I'm not a naive fanboy.

I'm still a fan, just about. But let's face it. This is GW. They've spent the last 10 years doing little more than figuring out pointlessly meaningless ways for them to justify charging you more money, whilst providing the kinds of improvement and quality that are so obvious that people are still debating other whether they actually are improvements (Failcast leaps to mind).

Don't blame the internet, when Games Workshop are definitely justifying a lot of anger.
 
I will conserve jusgement until I see both magazines, if the 236 page monthly mag. get the right kind of attention it has a lot of potential! The few articles in the current WD are rather cool, the bat-reps could do with an upgrade.. Lore short stories and extra rules / battlesfx the ones offered in the online stores.. buy the new visions mag and get them in paper form..

they can fuck it up big time true, but they do actually have people who write entertaining articles that would make the setup worthwhile.!

I'm causiously optimistic!!
 
Aren said:
Three/four years ago White Dwarf was amazing

I feel like a lot of the impetus behind feelings like this comes from players wearing rose-tinted glasses. I know when I was new to the hobby, every article was something new, every tactics column offered some kind of insight and every painting tutorial had something to teach me.

But then I learned stuff, and those articles and tutorials, aimed at new players, started to have less and less to offer me. These days I barely even glance at them because I know I've left them behind. I still remember those original articles though, because I learned so much from them, and re-read them so many times. The "Stillmania" articles still stick out to me as particularly brilliant, and I channel them when I'm building new armies.

Your comment is particularly telling because you refer to the last three or four years. White Dwarf changed a long time before that, and three or four years ago people had already been complaining four three or four years. Honestly, the change started in 94 when the company went public and the driving concern went from making excellent products to making excellent profits.
 
Dimreapa said:
Sanai said:
That more or less sums up 80% of the hobbyists who are vocal on the internet. People are always determined to hate new things before said new things have even come out. Most of the people I speak to in person however are generally in favour of cool new stuff.

This is so wrong it's almost insulting.

It's fairly accurate in my experience. Wargamers hate change.
 
Blutsauger said:
It's fairly accurate in my experience. Wargamers hate change.

Especially when it's unnecessary or bad. Which are both insanely common with GW. So at best, it's merely a simplification. There is more to it than simply the issue of change. GW fans have got used to change being associated with money making gimmicks and bad writing. They're invariably correct.

Anyway, do gamers really hate change? They talk of little else. They spend more time talking about what will happen in the next codex/army book/rules edition/FAQ/Supplement etc than pretty much anything else. Around GW there's pretty much nothing else to particularly talk about, so is it any surprise that it's regularly controversial?
 
In my experience very little of the change has actually been bad- recent white dwarves have each had at least multiple pages of step by step painting guides, conversion showcases, battle reports, sneak peaks of what forgeworld are doing, etc. Painting Guides and Conversion showcases used to be few and far between, and used to lack any pictures other than that of the finished mini (with no step by step stuff).

The newer white dwarf format we had also had less of a tendency to fall apart at the bindings which was a definite plus.


The problem is people never gave the new white dwarf a chance- they had already written it off before it even came out.

Other changes, such as finecast (had mixed results but made conversions and painting a hell of a lot easier), the new paint range (Resulted in less need to mix paints, gave us useful things like glazes and effect paints, etc), and the more recent plastification of all kits (the best thing to happen in the games workshop hobby ever) have been a bit mixed, but overall add up to a positive state of the hobby.

The main thing people complain about (price) is something I laugh at. Take a look at how much we pay for things here in Australia and THEN try and complain.


Basically what I am trying to get at here is- keep an open mind. Don't write off the new magazine and the change to white dwarf as bad until you have actually seen it, and stop looking at all of the old stuff with rose tinted goggles.


In my opinion, there are only a few truly bad mistakes Games Workshop made:
1# Allowing Cruddance to go anywhere near a Codex
2# Poor quality control of finecast leading to its downfall as a product
3# Discontinuing Battlefleet Gothic and Bloodbowl, two of the best game systems ever created
4# Failing to bring out plastic sisters of battle
5# Still not having brought out a new codex for 40k Orks.
 
Sanai said:
3# Discontinuing Battlefleet Gothic and Bloodbowl, two of the best game systems ever created

I have to say, I'm actually happy about this. Now the rules are set in stone, and they won't be ruined with continual updates, additions, FAQs and alterations etc. I can still play BFG just as I did when GW "supported" it.
 
Sanai said:
Maybe I just hate change

That more or less sums up 80% of the hobbyists who are vocal on the internet. People are always determined to hate new things before said new things have even come out. Most of the people I speak to in person however are generally in favour of cool new stuff.

You have to remember that while people look favourably on things the older they are, back in the day white dwarf used to have the back quarter of the magazine be black and white photos of model kits for advertising and have paint guides with no step by step instructions. The only thing I miss from old white dwarves is the little border doodles of goblins being eaten by treemen and elves fighting orcs

Actually, I'd really like it if they changed the magazine into one I want to buy again. I just have to question: if they can't generate enough content to make one issue a month compelling, at least to me, how are they going to manage four?
Perhaps I will be pleasantly surprised.
Retailers on the other hand will almost certainly not like it because of the amount of space it will take up.
 
Sanai said:
The problem is people never gave the new white dwarf a chance- they had already written it off before it even came out.

The problem is it doesn't have one anyway. White Dwarf has suffered from doubled-edged swords for a long time. White Dwarf is never going to be amazing, because it's made by GW, with all its elitist dogma, and overemphasis on corporate bullcrap. Besides, even if I ignore those issues, as important as they are, since the Internet has come along, a number of the services provided by GW's Mags (White Dwarf, the Journal, etc) rather redundant.

Even White Dwarf suffers competition from GW's own website. GW online has produced more useful articles than I've seen in White Dwarf in quite a while. I don't pay about £4 for browsing the net and forums, and those resources are definitely more useful.

For instance, on the eve of Finecast, Jervis (the pompous windbag who gave the world the abomination of "RAW") spent more time talking about his addiction to Radio 4 than anything useful. Still, he could have blatantly lied, like he did in that Necromunda Mag article on the eve of "Underhive" **spits**, and said Finecast would be great. He probably did. He omitted to mention that GW didn't actually bother to learn how to cast resin properly before claiming to be the best in the entire wargaming industry at doing it, and altering prices accordingly.

A company that out of depth, probably hasn't got a good magazine in it. Besides, I'd rather have a Wargaming Media that viewed the whole industry (and not just the Evil Empire) in its entirety, and reviewed it all, impartially. That would be a useful magazine. Something that is 100% GW is going to be typically self-congratulatory and only occasionally be justified in being so.

Sanai said:
Other changes, such as finecast (had mixed results but made conversions and painting a hell of a lot easier), the new paint range (Resulted in less need to mix paints, gave us useful things like glazes and effect paints, etc), and the more recent plastification of all kits (the best thing to happen in the games workshop hobby ever) have been a bit mixed, but overall add up to a positive state of the hobby.

I slightly disagree on the overall (there's hope, some things recently - like the new paints - haven't sucked, but Ward's still there, they're still stupidly arrogant, and the pricing is becoming an even bigger joke), and disagree on finecast. That's nowhere near mixed. It's still a frigging insult.

Sanai said:
The main thing people complain about (price) is something I laugh at. Take a look at how much we pay for things here in Australia and THEN try and complain.

I know full well. Don't care, I'm afraid. Context. Your country is warmer and you don't have shit beaches. I only care about the context I experience. You can claim top trumps all you like. The price was ridiculous before they did all the dick moves in Oz' direction. Still, you seem quite supportive of GW, and I find the fact that any Australian could have an outlook like that is something I would like to find funny. Sadly it depresses me.

Sanai said:
Basically what I am trying to get at here is- keep an open mind. Don't write off the new magazine and the change to white dwarf as bad until you have actually seen it, and stop looking at all of the old stuff with rose tinted goggles.

I am keeping an open mind. I haven't written it off, and I'm not using rose-tinted goggles. Being cynical and pessimistic, especially with GW's track record, doesn't mean I'm writing the whole thing off. I'm just dubious, and rightly, I'd say.

Let's face it, if the White Dwarf failed, dividing it into even more subjective bits doesn't guarantee good content, it might even risk needlessly diminishing it. That said, if the content picks up, and it'll get it's chance, I might buy one of them.

The White Dwarf was too expensive, and not really that useful.

Sanai said:
In my opinion, there are only a few truly bad mistakes Games Workshop made:
1# Allowing Cruddance to go anywhere near a Codex
2# Poor quality control of finecast leading to its downfall as a product
3# Discontinuing Battlefleet Gothic and Bloodbowl, two of the best game systems ever created
4# Failing to bring out plastic sisters of battle
5# Still not having brought out a new codex for 40k Orks.

Only five? Really??

I mean really???????

And having a bigger problem with Cruddace and not even mentioning Ward in your list. Right...

I'm not going to make a counter list. Because if it didn't hit triple figures, I'd be surprised. Don't actually agree on #5, as I'm not in a hurry for Ork fluff to be ruined by Ward.

For me, I like all-metal sisters. Hate the price, but I like metal models. The bigger problem with Sisters is that it looks like GW wants Sisters to go the way that SG is going. Make you not want to buy them, then say hey, you didn't buy them, and slowly remove them completely from GW's site.


The magazines will face the problem they always had. If they don't bother to put in decent articles, people wont bother to buy them. Even if they do, they still might not, so they'll probably not bother in the long run. It could all be a gimmick. It's not as if GW have put out a billion of those already in the last 10 years or so is it.
 
Right, I am not getting into the "what is worst about Games Workshop" wars because this thread is not for that...though this is obviously a relevant topic we can all relate to.

About WD. I read them for their battle reports, sometimes for the painting and if course when one of the armies I play gets updated. Now, about 4 years ago I had great fun reading the batreps even when none of the armies I play were featured. Even I continue to read them because the new battle reports are abysmal. Why you ask? Well it is more like a story than anything else, we don't get to know who rolled what, which tactics are being used etc. It is more like a fanfic written about the game which I don't find as interesting.

And yes, it's a trend that when someone mentions something being better a while ago to say that it was much better years before that. I can notice the change over only 4 years.

However, I would like to ask everyone on here this: what do we actually want from the WD?
 
Cruddance is way worse than ward. He wrote codex: imperial guard which lead to leafblower. Codex Imperial guard has one really OP list and the rest of it is really weak. He also wrote the old codex: Tyranids (Massively underpowered unless you abused 6th ed psychic powers)
Phil Kelly wrote codex: space wolves (the most op codex ever written)
At least with a ward codex you aren't forced to use a single specific set of units to be effective. The only reason ward codices appear op is because of cruddance and phil writing a few really underpowered codices like Tyranids.

People who complain about ward (and in many cases games workshop in general which does not behave in a manner anywhere close to what people say it does) are generally just jumping onto the popular "lets hate on matt ward and games workshop" bandwagon. Ask any of my tourny player friends and they will say that Ward is the only codex writer that should be allowed near a codex/army book.



Also the problem with BFG being discontinued is they have stopped selling the kits for it, except on forgeworld. I do agree them not touching the rules is good- but they didnt touch the rules for years while still selling the kits on the website, but now bfg is no longer stocked on the website at all.
 
Aren said:
However, I would like to ask everyone on here this: what do we actually want from the WD?

Nice way of focussing the discussion.

I apologise for creating additional reading, but I would like to build up to answering this, addressing a few comments, including my own, on the way. I know I am to a large extent being disparaging, but it's only because I care, and not the opposite. For me, I desperately want to see White Dwarf improve into being more than just a shadow of what it was. To be honest, I don't think they could ever achieve it, but they could certainly make more of an effort to justify its cost.

The fact that until the only minor improvements brought by the White Dwarf redux a few years ago, it was barely even justifying its cost. There's a noticeable discrepancy between effort and attached value with WD, and a number of other GW products (Codexes and Army Books especially). I mean sure it looks nice, but these days it would be absolutely ridiculous if it didn't. The same is true of GW's foray into HD gaming. CAD sculpting, full colour printing, and crisp, photoshopped, professional-looking photography are industry standards for pretty much everything these days. They aren't special.

White Dwarf has toyed with various kinds of content over the years, but since the shift in "attitude" of the Games Workshop attitude, there's been a lot of the typical "tell don't show" that infests recent writing (Ward's fluff is seldom anything else, when it's even readable without inducing vomit) and this has shifted to a lot of material overly favouring what they want to tell you, rather than trying to inspire or involve that they have in previous times.

A number of us who say it was better previously are being accused of having rose-tinted spectacles. I just don't buy it, really. The quality of what GW are willing to put into the White Dwarf has definitely diminished. For me, the time I remember as the best for White Dwarf is the period (in the UK) of issues from about 200-260. There isn't one single reason, but there are a few regular occurrences that contribute towards it that were just, well, better.

For one thing, this being the period of the mid 90s to the early noughties, was the heyday of Specialist Games, and during this period, material for the Specialist Games, even the elephant in the room: Inquisitor, was particularly good. Tuomas Pirinin even published concept playtest rules for Mordheim in White Dwarf. My friends went utterly mad for it, and for the game itself when it came out.

Another thing that was better, Aren has mentioned. Battle Reports. There were some fantastic battle-reports during this time. There was the fantastic 2nd Ed Tyrannid vs. Space Wolves battle amongst that gorgeous crashed spaceship terrain, where the last ditch wolf cry from Ragnar Blackmane had the Space Wolves launch into combat against the Nids and emerge victorious. There was, much later, the 3rd Edition 3 Way Ork Battle where Adrian Wood (who seldom won many battle reports) emerged victorious as the best Ork Player, and one of his opponents was Andy C who'd wrote the Codex.

But for me, the best battle report ever is still The Attack on Glazier's Creek from White Dwarf 222, otherwise known as the Zulu! Battle Report. Featuring Preatorians versus Orks. It featured great terrain, told a great story, and they went to a lot of effort to make sure the balance of rules and storytelling were right. They played it 3 times, until it worked well enough to be a great scenario. They've never topped it, and I think that says a lot.

It's hard to follow, certainly. But I have a hard time thinking that they've actually tried. Even during this time period, the point of the battle report often became the duty of showing the new army of the month winning. I don't think anyone ever, in the history of wargaming itself, actually cared. So why do they bother?

Another thing that I miss is Chapter Approved. Yeah, it was often flawed, yeah it was often barely playtested, but I get that feeling now about the core rules, so why exactly was CA such a bad thing? It wasn't in my experience anyway. It fuelled loads of cool ideas and modelling projects that kept my hobby going. When Chapter Approved went, I began to lose interest in White Dwarf. I think if anything, this is probably the feature I'd want back the most.

It's exactly the feature I know isn't going to return. For all the talk of the "Hobby", the time period I mentioned actually had hobbyists, and that's why it was a great mag for hobbyists. Nowadays, it's a mag written by corporate gits "playing" at being hobbyists. It's a very shallow affair. Whilst converting is showcased, it's not encouraged for any reason other than aesthetics. Options are rapidly being removed from the core rulesets, not added. There's no incentive to convert, and whilst this isn't the right place to discuss why, it's certainly a primary reason why Chapter Approved wouldn't come back now.

Sure, GW sometimes uses WD for concept Codices, but this is often silly. The problem with publishing important rules updates that supporters of a whole faction will need is that when that mag goes out of print, people will go mental about not having it. As they're one offs, there's no incentive to invest in White Dwarfs in general, you're merely trying to catch that raven as it flies through the hall in-between emerging from one window and trying to exit from the next.

In some senses I feel sympathetic for GW. But the sympathy doesn't last. It's often contrived, and often a self-inflicted bane. GW's primary "running thing" of any frequency is Jervis' standard bearer, and well, it's seldom interesting reading. Blanche's Blanchitsu has been an enjoyable foray, but the cynic in me expects it to be promotion for some new Limited Edition 40k themed Inquisimunda-ish game that has been rumoured. I don't mind this idea necessarily, but that's the only reason it's in. I doubt unless it has some corporate tie-in would Blanche's whims be indulged otherwise. Sadly that diminishes much interest from me.

I would like to see fun rules, terrain making advice, things that are useful, that are not merely portals to "buy X". The cynic in me worries that GW are trying to make things entirely "in-house" but the upshot of that could be that they're trying to compete with the Internet and any other "evil" influence, so that presents the possibility of good content. Whether it'll be vaguely ground-breaking, I very much doubt. But it's possible.

I think this may be the reason why I'm rather cynical of these endeavours. I know I'm not going to get what I want. That's something that is unlikely to be realised. It's just another portal for selling their kits. Their kits are nice, especially the plastic ones, but all I can forsee needing from GW is painting recipes for models, and to be honest, I'm actually pretty passable at painting already, so I'd want to see more difficult and complicated techniques, ideas from the Eavy Metal team, things that can actually challenge CMON, and not just "how to paint this so it almost looks like it is on the front of the box".

I mirror requests for fluff, (although debatable given the fact there's not very much writing talent in GW at the moment) but again, what I really want to see is a real shift in GW to being even vaguely more what they were: hobby-orientated (no, they aren't), keen to share ideas, willing to openly experiment and encourage playtesting, fan-rules (doubt this one) and a bigger emphasis upon appealing to all parts of the hobby community, and most importantly, levels of ability.

That's what I'd like. What I expect, well... nothing like it.
 
Sanai said:
Cruddance is way worse than ward. He wrote codex: imperial guard which lead to leafblower. Codex Imperial guard has one really OP list and the rest of it is really weak. He also wrote the old codex: Tyranids (Massively underpowered unless you abused 6th ed psychic powers)

Two words: Grey Knights. Or hey, why not the Necrons, who everyone thought were balanced until the 6th Ed rules (that Ward wrote) came into play and it turned into a cheese factory. Then there's the Space Marines Codex that is basically "Codex Ultramarines", and Ward pigeons in loads of cheerleading fluff about how so much better Ultras are than every other chapter. Then there's Iyanden, which makes schoolboy errors about Eldar fluff, and pursues Ward's usual self-centred and inconsiderate attitude to fluff, of pushing his attitude, ignoring everything else that came before it, and then proceeding to write such awful fluff that it even makes C.S. Goto blush.

That's merely a segment. At least Cruddace can write fluff. Ward is incapable. Cruddace is very good at themes, which is why his Space Marine Codex is superior to Ward's. There's no point talking about balance, because the only writer who even makes a slight effort to apply it is Kelly (a divisive figure, but my favourite). Cruddace is no worse for cheese than Ward or Vetock, and Kelly has his moments too.

I view it as the whole package. I don't really care about how the gamers feel. I like rules, and I do like to stand a chance when gaming, but if I wanted balance I wouldn't look at any GW game for it. I for one like the Guard Codex for what it tries to do, and I don't think any new 40k Codex hasn't been a steamroller upon release, and Ward is certainly far more good at doing so.

Whoever was stupid enough to give Cruddace Nids deserves shooting. But I don't expect it would have been much better if anyone else had wrote it. Perhaps Kelly, but Ward, well, it would have been the cheesiest piece of bullshit. Ever. Until his next one.

Sanai said:
Phil Kelly wrote codex: space wolves (the most op codex ever written)
At least with a ward codex you aren't forced to use a single specific set of units to be effective. The only reason ward codices appear op is because of cruddance and phil writing a few really underpowered codices like Tyranids.

Phil Kelly also wrote Codex Orks, which is better than the Andy C one. Kelly is conservative, but to be honest, he's merely the best of a bad bunch. They're all awful writers. But Kelly's competent enough to usually do good research, and try to balance things out. Sadly he tends to be overly conservative, especially pricing, but I'd rather use his Codexes. They look like they took more than a day to write.

The Space Wolves one was awful, but Space Wolves ARE a joke. So I don't blame him that much. It was quickly outshone by Ward's cheese.

Sanai said:
People who complain about ward (and in many cases games workshop in general which does not behave in a manner anywhere close to what people say it does) are generally just jumping onto the popular "lets hate on matt ward and games workshop" bandwagon. Ask any of my tourny player friends and they will say that Ward is the only codex writer that should be allowed near a codex/army book.

Now this is just completely ignorant.

Yep, you said it, Tourny friends. There's a fraternity of people that totally represent what's right with the hobby. The people who make winning their alpha and omega. I wonder why they like Ward so much... I mean, if he writes them all, then yeah, the ruleset would be pretty fair (well, maybe. Until he starts playing favourites). Shame the whole setting would be entirely ruined by completely shit fluff.

Ward is overrated. He's liked, and still has a job, because he makes things so obviously overpowered (no wonder the gamers like him) that most other efforts look awful. If you're a gamer, then yeah, the Ward seems the best, but that's why he's the worst. He's using overpowered bullshit to make himself the main writer (and oh look, it succeeded) and the only minor consequence I suppose, is that he's ruining the settings of these games and making them about cheese and gimmick exchanges.

The only good thing about him is that as an arrogant-self-obsessed dick, he is at least forceful enough to go with his convictions, so some of his rules are actually interesting, and occasionally (only occasionally) quite excellent.

But for me, fluff is very, very important, and he should be kept away from all of it. No exceptions. Hopefully this is happening, but I doubt it.

I'm not jumping on a bandwagon. I've hated him ever since he joined the company, because the man is incompetent. There's no way around it. And how can I respect a company that was happy to kick Andy C out of the door but willing to keep this loser.

I get it, you don't agree. Congratulations and everything. But I wont be dismissed as some cut and paste "hater" when I could just as easily call you a sycophantic fanboy. What would be the point in that kind of exchange.

Sanai said:
Also the problem with BFG being discontinued is they have stopped selling the kits for it, except on forgeworld. I do agree them not touching the rules is good- but they didnt touch the rules for years while still selling the kits on the website, but now bfg is no longer stocked on the website at all.

The same is true for all Specialist Games. They let all of them stagnate, deliberately. They had no intention of supporting them. I saw this day coming for a very long time. It's sad, but I expected it.
 
Aren said:
...
Three/four years ago White Dwarf was amazing, I still read and reread those issues but over the past two years it has become abysmal. The battle reports boring, endless pages advertising new models and less helpful tutorials. Plus a nasty nasty price. It has been quite some time since I have bought a WD. Maybe they will learn but the weeklies really should be cheaper. £1 would seem more like it.
Agreed, especially for the battle reports. They became bigger and became less and less thrilling. I bought that magazine for more than 15 years, but when the point was reached where reading it didn't even take 5 minutes I decided to stop bying it anymore.
 
Aye but remember the Mantic journal? I think the new WD will be something like that...which in my opinion should be no more than £1.50. I think it would be best to just wait and see, maybe the WD will be more community based with better quality batreps, or it might be 50% advertising and the rest a showcase of poorly made armylists.
 

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