I recently went to a summerhouse and had a weekend of massive drinking, Warhammer Quest(old school stuff eh?) and of course Warhammer Fantasy with my friends.
Got my two first games in with the new Lizardmen(an army I just started but have already fallen in love with). I played with the following list:
Scrambled Eggs
Lord
Slann: Lore Master High Magic, Ethereal, Magic Resistance 2, BSB, Earthing Rod
Hero
Skink Priest
Level 1 Heavens, DS
Skink Cheif
Ancient Steg w. Sharpened horns, Egg of Quango, Spear, Charmed Shield, Light Armor
Core
44 Sarus Warriors: FC, Spears
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Skirmishers
Special
6 Chameleons
6 Chameleons
3 Terradon Riders: Fireleech Bolas
Rare
Ancient Stegadon: Engine of the Gods, Sharpened Horns
2 Salamanders
2 Salamanders
I won both my games(yay for a first timer!). The first game was against a sphinx type Tomb Kings list with Khatep, that game was blood and glory and I won by
charging his Khatep bunker with my salamanders and killing his General. It was a close game though since the very next combat I would have lost because my Saurus
horde was taking a beating.
The second game was against a new Skaven player in our group. His list was very classic Skavenish
This game was watchtower and I won in turn 7. The victory was 15-5
since my Saurus horde in the tower gave me 750 vps. This game was tiring, it took us 7 hours to finish... and we were tired to begin with
Okay so what have I learned?
- Stormbanner stops Lizardmen dead in the tracks when it comes to warmachine hunting(no flight no shooting...
)
- High Magic is a very nice lore ESPECIALLY if you're Loremaster and have the LM lore attribute. I cannot say enough how cool it is to change spells all the time.
- Salamanders are still very strong and are great for hunting wizards which means they are a threat no matter what the enemy does. If he doesn't engage them he'll get
flames all over the place, and if he does engage them they'll rip most non elite things apart. I really like these dudes.
- Egg of Quango is THE COOLEST MAGIC ITEM EVER
It is so good for a number of reasons: 1. it kills assassins who wants to kill your steg 2. it greatly increases the
damge output when you need it and 3. it means that your enemy has to deal with the threat.
- A horde of Saurus is maybe not the strongest build but it did me well in both games. First game they could take an insane beating and still survive and second game they
straight up won me the game since you don't get these badboys out of buildings
- Ancient Stegs are very good and with two of them and good warmachine hunting abilities you can often have them survive the game. At least one of them should make it through.
- Engine of the Gods is nice but I think I'll give my Saurus hand weapon and shields and drop the engine since it's a bit expensive and I never got to use the bound
spell or spell casting reduction.
- This brings me to another point about ancient stegs: Giant Blowpipes are a great defensive weapon! My ancient steg got charged by a necrosphinx and I got stand and shoot
with my 4d6 poison attacks - that took off 4 wounds of the sphinx and the Egg of Quango got the rest. The sphinx never landed a blow on my steg
- Walk between the worlds is an incredible spell! If I hadn't been so tired I would have used it to get my Ethereal Slann out of the way so it didn't get charged by
a doom wheel. It just has so many uses that spell.
- Fiery Convocation is amazing. If you think it over it's pretty insane: Get the spell through kill a bunch of units. Next turn in your opponents magic phase he'll have
to use around 5 power dice to DISPEL Fiery Convocation, which means he won't be able to do much else in the rest of the phase. Next turn guess what you do then? Cast
Fiery Convocation... rinse and repeat. This means that while his troops are burning up your opponent can't really use his magic phase for anything else than trying
to dispel.
- Skinks are still great but they really took a hit when they went from ld6 to 5. So watch out that they don't flee off the table.
- Predatory fighter is the bomb! I've heard many say that it's a liability but I really don't think so. It's just 1/6 more attacks... which is great
Well that was it for now
Got my two first games in with the new Lizardmen(an army I just started but have already fallen in love with). I played with the following list:
Scrambled Eggs
Lord
Slann: Lore Master High Magic, Ethereal, Magic Resistance 2, BSB, Earthing Rod
Hero
Skink Priest
Level 1 Heavens, DS
Skink Cheif
Ancient Steg w. Sharpened horns, Egg of Quango, Spear, Charmed Shield, Light Armor
Core
44 Sarus Warriors: FC, Spears
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Skirmishers
Special
6 Chameleons
6 Chameleons
3 Terradon Riders: Fireleech Bolas
Rare
Ancient Stegadon: Engine of the Gods, Sharpened Horns
2 Salamanders
2 Salamanders
I won both my games(yay for a first timer!). The first game was against a sphinx type Tomb Kings list with Khatep, that game was blood and glory and I won by
charging his Khatep bunker with my salamanders and killing his General. It was a close game though since the very next combat I would have lost because my Saurus
horde was taking a beating.
The second game was against a new Skaven player in our group. His list was very classic Skavenish
since my Saurus horde in the tower gave me 750 vps. This game was tiring, it took us 7 hours to finish... and we were tired to begin with
Okay so what have I learned?
- Stormbanner stops Lizardmen dead in the tracks when it comes to warmachine hunting(no flight no shooting...
- High Magic is a very nice lore ESPECIALLY if you're Loremaster and have the LM lore attribute. I cannot say enough how cool it is to change spells all the time.
- Salamanders are still very strong and are great for hunting wizards which means they are a threat no matter what the enemy does. If he doesn't engage them he'll get
flames all over the place, and if he does engage them they'll rip most non elite things apart. I really like these dudes.
- Egg of Quango is THE COOLEST MAGIC ITEM EVER
damge output when you need it and 3. it means that your enemy has to deal with the threat.
- A horde of Saurus is maybe not the strongest build but it did me well in both games. First game they could take an insane beating and still survive and second game they
straight up won me the game since you don't get these badboys out of buildings
- Ancient Stegs are very good and with two of them and good warmachine hunting abilities you can often have them survive the game. At least one of them should make it through.
- Engine of the Gods is nice but I think I'll give my Saurus hand weapon and shields and drop the engine since it's a bit expensive and I never got to use the bound
spell or spell casting reduction.
- This brings me to another point about ancient stegs: Giant Blowpipes are a great defensive weapon! My ancient steg got charged by a necrosphinx and I got stand and shoot
with my 4d6 poison attacks - that took off 4 wounds of the sphinx and the Egg of Quango got the rest. The sphinx never landed a blow on my steg
- Walk between the worlds is an incredible spell! If I hadn't been so tired I would have used it to get my Ethereal Slann out of the way so it didn't get charged by
a doom wheel. It just has so many uses that spell.
- Fiery Convocation is amazing. If you think it over it's pretty insane: Get the spell through kill a bunch of units. Next turn in your opponents magic phase he'll have
to use around 5 power dice to DISPEL Fiery Convocation, which means he won't be able to do much else in the rest of the phase. Next turn guess what you do then? Cast
Fiery Convocation... rinse and repeat. This means that while his troops are burning up your opponent can't really use his magic phase for anything else than trying
to dispel.
- Skinks are still great but they really took a hit when they went from ld6 to 5. So watch out that they don't flee off the table.
- Predatory fighter is the bomb! I've heard many say that it's a liability but I really don't think so. It's just 1/6 more attacks... which is great
Well that was it for now
Is the predatory hunter really so great? It comes off like a less powerful, less risky frenzy...