You have to remember we have gear and blood traits, thats 2 entirely different things, gear itself there is lacking anything to really want at all
No one has confirmed this is still the case :Vampire1:
You have to remember we have gear and blood traits, thats 2 entirely different things, gear itself there is lacking anything to really want at all
Originally Posted by Over9000
I'll say it again its 100 of each for lords.
Question: Originally Posted by Lord Zarkov
wasn't there a rumour earlier about a re-roll one winds of magic D6? If that's true then it would seem the list is incomplete
Ans: Master of the black arts
Duke Danse Macabre said:9 or 10 is inline?
You have to remember we have gear and blood traits, thats 2 entirely different things, gear itself there is lacking anything to really want at all, nothing with ba wow factor that has been seen in the other books apart from a sword that may kill us..... If thats out gear options they are shameful.
Complete compared to what?.... Something you have never seen?... There is allot missing and unless we are still missing a few items we have already taken a big hit.
At the very least there better be a gear upgrade on character profiles.
I have to ask, are you just on a hunt going from army to army cheering for a nerf or do you have something else apart from cheering for people fears as things get worse the 3rd consecutive time in a row?
I'll miss flayed Hauberk if its gone, only way to really protect vamp heros as it stood with a decent armour save.
So our new sword is a load of rubish.... Great, who am I to complain about the TK equivelent for 5 points more? Can choose to hit every model in base contact, has a +2 strength and Heroic Killing blow slapped with a few extra rules in case he is on a chariot.
As it stand I like the new models but the items and rules I have heard are very disappointing, perhaps VC is to become a display army?.... At least the Zombie Dragon will have company then.![]()
Duke Danse Macabre said:Well if you are using zombies to hold things up and its working I would say a fair bit of luck at the very least is responsible.
The Terrorghiest is toughness 6 yes but it also has the largest base in the game, any regular guy can wound it on a 6+ and it has next to no save and crumble just wipes it out.
Well with the new WS and Initiative buffs I would agree,its good to see some really heavy hitting lords again, I just hope there are more characters than they have said so far, 2 seems a big let down.
If each bloodline could be represented by at least 1 guy we would be happy.
Well when there is not that many blood traits left at least you know if it is 100 points each which nearly everyone has said otherwise you will not be pushed to take some things over others.
Pladvoncarstein said:Duke Danse Macabre said:Well if you are using zombies to hold things up and its working I would say a fair bit of luck at the very least is responsible.
The Terrorghiest is toughness 6 yes but it also has the largest base in the game, any regular guy can wound it on a 6+ and it has next to no save and crumble just wipes it out.
Well with the new WS and Initiative buffs I would agree,its good to see some really heavy hitting lords again, I just hope there are more characters than they have said so far, 2 seems a big let down.
If each bloodline could be represented by at least 1 guy we would be happy.
Well when there is not that many blood traits left at least you know if it is 100 points each which nearly everyone has said otherwise you will not be pushed to take some things over others.
There is bound to be more characters. All the von carsteins (possible only one version of manfred though) , plus the ones mentioned. Not sure about other bloddline lords. I am curious to see what they have done with vlad and Konrad they were quite powerful before
also with the zombies i just take loads they seem to last atleast 2 turns 3-4 with decent winds of magic. I can take even more now at only 3pts each and can get them regen with the mortis engine
texhnology said:I've also herd some rumors floating around, that our BSB is getting some new effect...
texhnology said:Also, lords are still supposed to have 100 pts items AND 100 pts powers. With the points listed for the powers we know, it has to be incomplete... Else a lord would take almost all the powers
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Zhatan said:You will need at least 50 of them and that is 200 points for a throwaway unit that you will have to throw alot of your PD at each magic phase just to keep it alive.
If you factor the raising we can do into the equation you will also have to factor in the additional kills the enemy unit could gain by using their PD to buff the units... and each of those kills would multiply into two due to crumble.
A few tidbits about the book:
1. All units and all characters from the book will be covered by the initial release.
Curse of undeath allows the caster of a vampiric spell to recover 1 wound, may be used ro heal another character.
Hexwraizhs have magical flaming attacks that ignore Armorsaves. Same goes for the fly through attack.
Coven throne is a mount for vampire lorsds or heroes.
Wraiths remain a rare choice led by a banshee. They can be used as characters aswell.
Dire Wolves get +1 s if they charge.
Tomb guard keep killing blow and magical attacks.
Kemmler restores 1 tomb guard or skelleton for each kill he does in close combat. He can be erheral or flying by using his cloak.