Official Rumour Thread: New Vampire Counts Book

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I was mainly referring to the greater depth of choice we'l clearly have so what you say is right Aren.

More choice = more customisation = help me win. And I don't believe GW will ever release an army book without it having something in it that's perhaps a little overpowered/underpriced. I fully expect a points decrease if our core choices keep their statlines because fear tests don't have the same impact they apparently used to. WS1 isn't that big of a deal when you're still hitting my skeletons on 4's

I can't wait to get a look at the magic items list or seeing if vampiric powers use the same system - I love the huge variation we currently get from vampires.
 
All I'm saying is we don't know what to expect yet. And we could get totally hosed like o&g or tk. I'm not trolling but I could be a maniac. But check the ghouls vs skelies in the tactics section. With all the shenanigans gw has been adding I'm not counting my chickens till I've seen the rules. We could all want to quit playing vc.
 
If the other new books are anything to go by, we'll lose a great deal of magical items.

We'll probably get 3 items in each category (magic armour, magic banners etc.)
 
Sorry to piss in the fireworks,but I hate the mortis engine thing. Just another " lets put a big shiny thing on the table" type of model. Yes, artistically extremely good, but it TOTALLY SKIPS THE WHOLE POINT. Undead are a horde army. The whole idea is the relentless, unending waves of dead, which overwhelm the living by the raising of the fallen. Same with monstrous infantry and missile troops. It's Undeath, Jim, but not as we know it. The other models look excellent,though. Maybe I've been playing this game too long. It's getting to be less and less fun, more and more money for baubles.
 
the varghiests are iffy o_o but other than that.......
:|:|:|:|:|:|:|:|:|:|
i love the models and think we are in safe hands, i mean its phil kelly what can go wrong?:thumbsup:
on a more material note do you think it is possible to live on air for an extended peeriod of time?:clown:
 
I think the ethereal 'carriers' are spot on , as thus far the VC have only really paid lip service to essentially a magical & spirit army , other new models are good as well , roll on jan 14 th !
 
I always loved Ethereals, and I certainly love the CT and ME. Gonna be a hell of a paint job though :scared:

Really looking forward to the rules....
 
From the photos, everyone can see that the no.6 spell is Wind of Undeath. It is now a vortex causing D6 St3 hits per rank within each unit the vortex passes over using the small round template (at the base cast cost of 15+) or D6 St 4 hits per rank within each unit the vortex passes over using the large round template (at a cast cost of 21+). No armour saves are allowed.

More interesting is what appears to be spell no.1 (assuming the cards are shown from spell 6 to 0). We can't see much of this one, but the spell name is fairly long (so that we can see the end of the name near the right hand edge of the card) and it ends in an E (Van Hels Danse MacabrE, anyone?) and it includes the phrase up to 8"? Sounds hopeful. Base cast cost of 6+.

And for those that haven't read the lore attribute - Any one friendly Wizard (including the caster) within 12" can restore a wound once they have successfully cast a spell from the lore of vampires.

Model wise, i am loving the new sculpts. I am impressed with the black knights, the hex wraiths have a hint of the Empire Flagellants about them (too much flame for my taste but accept that the models needed something to infer the ethereal nature of the unit). The Coven Throne looks awesome, the Mortis Engine less so (basically a flying Corpse Cart) but still a great model. Blown away with character sculpts (plastic Wight King is a must have for me, but the finecast Krell and Isabella are also on the list). Crypt Horrors look great for me (but i am a ghoul lover) but the Vargheists look a little less impressive imo, although the wings do look great.

Can't wait to get the book in my hands to see how all of these work!
 
hairyjeff said:
Sorry to piss in the fireworks,but I hate the mortis engine thing. Just another " lets put a big shiny thing on the table" type of model. Yes, artistically extremely good, but it TOTALLY SKIPS THE WHOLE POINT. Undead are a horde army. The whole idea is the relentless, unending waves of dead, which overwhelm the living by the raising of the fallen. Same with monstrous infantry and missile troops. It's Undeath, Jim, but not as we know it. The other models look excellent,though. Maybe I've been playing this game too long. It's getting to be less and less fun, more and more money for baubles.

agree with you utterly....apart from one tiny detail = we are no longer the Undead army......that doesnt exist anymore....we are Vampire Counts and vampires have always had an air of creepy aristocracy about them, which s shown beautifuly on the coven throne.....as to the engine...it looks fun to use, and offers a bit more in the way of magic vampires that summon massive throne things just to rule the army from above..........and I wouldnt say were that much of a horde anyway, we can be quite elite when we want to be, though i dont know what we will be after January
 
The engine/conven thing does look rediculous. It's a visual mess. Might have to do with the clean/bright paintjob though.
The knights and Krell look great.
Definetly picking up a box of knights and those crypt horrors/vargeists along with th book and cards.
 
Gorgeous. I had been considering revamping my von carstein army for necromancers or necrarchs. Now I'm especially torn. On the one hand, Isabella looks great (although It's kind of tradition for her rules to be awful...), and that von-carstein pack of shields and banner would be just wonderful. I had been hoping for flesh golems to go with a necromancer army, and the big ghouls, cool as they are, are a bit of a disappointment on that front. On the other hand, Krell looks amazing, as does the mortis engine, so I'm still on the borderline.

Hrgh.
 
He probably wont but I hope Vlad's model changes because the current one cannot stand in a unit because of his cape and sword.
 
All VERY VERY nice indeed :)

[video=youtube]http://www.youtube.com/watch?v=P3ALwKeSEYs[/video]

On a side note- time to get myself a monster case in preparation :D
 
hairyjeff said:
Sorry to piss in the fireworks,but I hate the mortis engine thing. Just another " lets put a big shiny thing on the table" type of model. Yes, artistically extremely good, but it TOTALLY SKIPS THE WHOLE POINT. Undead are a horde army. The whole idea is the relentless, unending waves of dead, which overwhelm the living by the raising of the fallen. Same with monstrous infantry and missile troops. It's Undeath, Jim, but not as we know it. The other models look excellent,though. Maybe I've been playing this game too long. It's getting to be less and less fun, more and more money for baubles.

yeah but the skaven are THE horde army and they have a big mount model to stick in their units to buff them, i imagine the mortis engine will be our equivalent. i like the model but i'm going to wait till i've read the fluff/rules before i decide if i like it as a part of my undead. i've got to agree that monsterous infantry seem out of place with us (though i like the vargheists) and better suited to TK but we'll just have to see how they work out. just think though, GW are releasing these new big models but that doesn't mean you have to use them if you dont want to, hopefully with a nice points reduction and tweaking of special rules it will be perfectly viable to use a regular undead infantry army
 
I'm thinking about getting the throne to use as a fulcrum in SoM. It is big enough and beautiful to boot. Have to see the rules before deciding. I think the only disappointing thing to me is the book cover art, don't think it is up to par.
 
Wolfrahm said:
I'm thinking about getting the throne to use as a fulcrum in SoM. It is big enough and beautiful to boot. Have to see the rules before deciding. I think the only disappointing thing to me is the book cover art, don't think it is up to par.

who exactly is the cover art supposed to be?

it looks like they are standing on something bony, i thought it was konrad at first wtih one of his weapons sheethed but now i aint so sure...
 
Copy from Warseer:

Another batch of input... (from reading through the WD at the store today)

Where should we start ?

Quote Lore of the Vampires

Signature Spell is definitely Invocation of Nehek - on the most fundamental level it can restore "D6 + caster's Wizard level" of Wounds to friendly Undead unit within 6". Boosted version has 12" range, as well as 18" ones.

Other spells includes Raise Dead, Vanhel's Danse Macabre, Curse of Years, Gaze of Nagash, and Wind of Death

Lore attribute: When the spell from the Lore of the Vampires is succefully casted, the wizard or any undead models within 12" restores 1 wound.
Rules tidbits:

All Vampire has rule called "Hunger" - You get to roll a D6 when the vampire kills one or more models in combat, on a 6 you recovers one wound. (Vlad with Blood Drinker pass the roll on 4+)

Also Vampire, including vampiric creatures "such as" Varghulf and Vargheist, can march. So Vargheist will be able to move 20" per turn almost all the time. (not sure if Varghulf can also fly)

Vampiric Powers: (not all of them, just those mentioned in WD)
Flying Horror - give the vampire ability to fly (unsure)
Dread Knight - ability to boost WS (don't know how - but a Vampire Llord with Dread Knight has WS of 9)
Quickblood - gains ASF
Master of the Black Arts - get to re-roll one D6 for the Winds of Magic.
Dark Acolyte - add D3 to the total number of models raised by Nehek.
Red Fury - should be about the same. (unsure)

New units:

Quote Coven Throne
- Basically a chariot mount for your Lord.
- Is a Large target with S5 T5 5W and 5+ save.
- has Spectral Steed rules (can move 8"), Undead, Vampiric, ASF (only for Handmaiden who has 2 S5 Attacks)
- has Random Attacks (2D6) at S3 from the spirit horde.
- Has Ward Save of 4+
- Battle of Wills (before the first enemy rolls to hit against the character or the Throne, both player roll a D6 and add their LD value. Has effects based on the difference of the score)
* no effect (0 or less)
* suffer -1WS/BS
* the enemy must re-roll successful To Hits
* each model in the enemy unit strike each other (only 1 attack per model)
- Has Bound Spell (lvl3) allowing the Throne (and all of its crew) to re-roll either To Hit or To Wound rolls.

Mortis Engine
- Is a Rare Choice
- Same stats as for the Throne (S5 T5 W5 Sv5+)
- has 2D6 attacks at S3 from the spirit horde
- Undead, Terror, Spectral Steed, and Regeneration
- can make Ghostly Howl attack.
- can take upgrade, allowing any wizards casting spell from the Lore of the Vampires to get +2 to their casting attempt. (ANY) miscast wizards rolls twice on the table and have the opponent choose the result)
- The Reliquary (at the start of your turn, roll 2D6 and add the current turn number - until the start of its next turn, all friendly Undead units within this number of range gains +1 bonus to their Regeneration, 6+ if they don't have any, to a maximum of 4+. Also, all enemy units within this range suffers D6 hits at the strength equal to the turn number.

- Also has some penalties if removed from play - by damaging every units within a random range at the strength equal to the current turn number)


Master Necromancer
- New Lord choice (ie. better Necromancer)

- Banshees and Cairn Wraith are now Hero

Hexwraiths (special)
- Fast Cavalry with Ethereal (yes!) that can inflict automatic S5 hits on unit that it moved through.

Vargheist (special)
- Flying Monstrous Infantry that has Fly, Frenzy, and 3A.

Crypt Horrors (special)
- Monstrous Infantry unit with M6 S4 T5 I2 W3 A3, has Poisoned Attacks, Regeneration 5+, and Undead.

I think that's all I've seen in the WD...

BTW, Heinrich Kemmler is back in finecast (and in the book) for sure. But on the original sculpt, no new miniature for him. (at least for now)


Seeing lots of people wondering if the Bloodline is back in the book.
Honestly, I'm not sure as it's not specifically mentioned rule-wise.


Cheers,
ZAlpha
 
Tim said:
Copy from Warseer:

Another batch of input... (from reading through the WD at the store today)

Where should we start ?

Quote Lore of the Vampires

Signature Spell is definitely Invocation of Nehek - on the most fundamental level it can restore "D6 + caster's Wizard level" of Wounds to friendly Undead unit within 6". Boosted version has 12" range, as well as 18" ones.

Other spells includes Raise Dead, Vanhel's Danse Macabre, Curse of Years, Gaze of Nagash, and Wind of Death

Lore attribute: When the spell from the Lore of the Vampires is succefully casted, the wizard or any undead models within 12" restores 1 wound.
Rules tidbits:

All Vampire has rule called "Hunger" - You get to roll a D6 when the vampire kills one or more models in combat, on a 6 you recovers one wound. (Vlad with Blood Drinker pass the roll on 4+)

Also Vampire, including vampiric creatures "such as" Varghulf and Vargheist, can march. So Vargheist will be able to move 20" per turn almost all the time. (not sure if Varghulf can also fly)

Vampiric Powers: (not all of them, just those mentioned in WD)
Flying Horror - give the vampire ability to fly (unsure)
Dread Knight - ability to boost WS (don't know how - but a Vampire Llord with Dread Knight has WS of 9)
Quickblood - gains ASF
Master of the Black Arts - get to re-roll one D6 for the Winds of Magic.
Dark Acolyte - add D3 to the total number of models raised by Nehek.
Red Fury - should be about the same. (unsure)

New units:

Quote Coven Throne
- Basically a chariot mount for your Lord.
- Is a Large target with S5 T5 5W and 5+ save.
- has Spectral Steed rules (can move 8"), Undead, Vampiric, ASF (only for Handmaiden who has 2 S5 Attacks)
- has Random Attacks (2D6) at S3 from the spirit horde.
- Has Ward Save of 4+
- Battle of Wills (before the first enemy rolls to hit against the character or the Throne, both player roll a D6 and add their LD value. Has effects based on the difference of the score)
* no effect (0 or less)
* suffer -1WS/BS
* the enemy must re-roll successful To Hits
* each model in the enemy unit strike each other (only 1 attack per model)
- Has Bound Spell (lvl3) allowing the Throne (and all of its crew) to re-roll either To Hit or To Wound rolls.

Mortis Engine
- Is a Rare Choice
- Same stats as for the Throne (S5 T5 W5 Sv5+)
- has 2D6 attacks at S3 from the spirit horde
- Undead, Terror, Spectral Steed, and Regeneration
- can make Ghostly Howl attack.
- can take upgrade, allowing any wizards casting spell from the Lore of the Vampires to get +2 to their casting attempt. (ANY) miscast wizards rolls twice on the table and have the opponent choose the result)
- The Reliquary (at the start of your turn, roll 2D6 and add the current turn number - until the start of its next turn, all friendly Undead units within this number of range gains +1 bonus to their Regeneration, 6+ if they don't have any, to a maximum of 4+. Also, all enemy units within this range suffers D6 hits at the strength equal to the turn number.

- Also has some penalties if removed from play - by damaging every units within a random range at the strength equal to the current turn number)


Master Necromancer
- New Lord choice (ie. better Necromancer)

- Banshees and Cairn Wraith are now Hero

Hexwraiths (special)
- Fast Cavalry with Ethereal (yes!) that can inflict automatic S5 hits on unit that it moved through.

Vargheist (special)
- Flying Monstrous Infantry that has Fly, Frenzy, and 3A.

Crypt Horrors (special)
- Monstrous Infantry unit with M6 S4 T5 I2 W3 A3, has Poisoned Attacks, Regeneration 5+, and Undead.

I think that's all I've seen in the WD...

BTW, Heinrich Kemmler is back in finecast (and in the book) for sure. But on the original sculpt, no new miniature for him. (at least for now)


Seeing lots of people wondering if the Bloodline is back in the book.
Honestly, I'm not sure as it's not specifically mentioned rule-wise.


Cheers,
ZAlpha


sounds promising cheers for info
 
all not too bad apart from the hex wraiths how come ethereal can move through units now before they couldnt move through anything living.

also any word on if the spells are spamable
 
Pladvoncarstein said:
all not too bad apart from the hex wraiths how come ethereal can move through units now before they couldnt move through anything living.

also any word on if the spells are spamable


one other concern: can more than one vamp have the spells? otherwise we going to be abit limited with only one vamp allowed Danse etc
 
Also read from warseer:

Quoted: White Dwarf

".....Master Necromancer allow players to field a high-level wizard without having to rely on a Vampire Lord to do so. In fact, they are perfectly capable of leading an Undead army on their own...."

Looks like a big wish from many of the old Undead players is possible.

I am happy.
 
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