Oppenheimer
Varghulf
Frankly I disagreed with some of the point values before anyway so it'll be nice if the community comes up with better ones.
Frankly I disagreed with some of the point values before anyway so it'll be nice if the community comes up with better ones.
Frankly I disagreed with some of the point values before anyway so it'll be nice if the community comes up with better ones.
ETC took hold with their rules in a way that seems consistent in the community. I would hope that something like that could happen again if GW does not come up with something down the road. One can hope anyway.
I would argue that, as annoying as it is to be doing from scratch, imposing a comp system to balance age of sigmar is at least a possible task, while re-writing the Kings of War faction rules to not be yawn inducing is just outright impossible.
I may not like the spirit behind its construction, or the attitude they've taking towards the player base, but that doesn't stop me from feeling the underlying game is better. The experience more engaging. I wanted to like kings of war. I really did. But just... ugh. No offense intended to those who enjoy it, different gamers like different games, and I certainly like the attitude of the people who made it better than the disdainful silver tower attitude of Games Workshop, but it's just... Look, I've enjoyed every game I've played of Age of Sigmar despite this, its, imo, one great flaw. I can't even look at the undead faction spreadsheet in Kings of War long enough an army list without falling asleep. You couldn't pay me to play that game. Goofy? Simplistic? Even downright insulting I can handle, if grudgingly, from a game, if it's fun. And Age of Sigmar is fun, if players come to it trying to create a balanced game instead of trying to win the game with unit selection before the game even starts. Which is what army building in warhammer and every points based game is, and what deck building is in Magic, an attempt to win the game, or at least accrue a significant leg up, before even showing up to the table. And I don't think that's a bad thing, I like that part of the game.
But if the game itself bores me, and Kings of War just flat out bores me, every aspect of it, the core rules, the faction rules especially, then I can't get into it. Again, that's not to knock on the people who like it. I find Baulder's Gate II boring as hell, and it's considered by many to be a sterling gem of game design. Me not enjoying it doesn't make them wrong, but them being right doesn't make me enjoy it either.
I honestly kind of hope Kings of War catches on, that it picks up a lot of the gamers Age of Sigmar seems deliberately designed to drive away, because the positive, community minded attitude of its makers deserves to be rewarded, but the game they've made is just not one I personally can get behind, while the game GW has made is, with admittedly one or two really painfully glaring exceptions, the minis game I always wanted to play.
I simply don't agree with this statement. Mantic's business model is very different from GW's and they are much more open with their customers. And of course KoW is trying to woo GW customers they are a business.Totally transparency, Alessio is one of my favorite designers of all time. I loved most of the work he did on 6th and 7th edition Warhammer and the other games he designed for GW. He is a great minimalist and I think overall he was GW's best designer when it came to streamlining and balance. But I think he was better on a team and working with the established fluff of Warhammer. With Kings of War, I find his design is too cut down and barebones. Its boring and anything interesting is copied from Warhammer. I do plan on buying Kings of war 2nd Edition to check it out, but I can tell from what I've seen so far its not going to get my creative juices going. Mantic's business model of essentially copying GW and then wooing their customers away is a turn off to me.
KoW is not my cup of tea because I already have played and own that game. To me that's Warhammer 6th - 8th edition. I don't want to put energy into learning two new games and I don't want to miss out on the new ground that Age of Sigmar is exploring in game design.
But I think he was better on a team and working with the established fluff of Warhammer. With Kings of War, I find his design is too cut down and barebones. Its boring and anything interesting is copied from Warhammer.
I simply don't agree with this statement. Mantic's business model is very different from GW's and they are much more open with their customers. And of course KoW is trying to woo GW customers they are a business.
Have you played KoW? I thought the same things as you just reading the rules then played the game and found it was amazing, possibly even better than 8th edition.
Again I'm going to ask you what you asked a lot of people about AoS. Have you tried the game? I heard you say once in an age of sigmar post that you wanted theses tactics just with regiments. I truly believe that although KoW doesn't offer everything it offers many tactics available to AoS players.
I seriously suggest you try the game. Again these were my thoughts when I was reading the rules but when I tried them my opinion completely changed.
QFT.I would argue that, as annoying as it is to be doing from scratch, imposing a comp system to balance age of sigmar is at least a possible task, while re-writing the Kings of War faction rules to not be yawn inducing is just outright impossible.
So now we come to Age of Sigmar. GW does away with points, but STILL make the mistake of presenting a competitive mechanic to determine who "wins." I think AoS would have been better served if they had not included anything about Major Victories, Minor Victories, or Sudden Death. Just rules on how to play with the models, and let players set up their own victory conditions for the games.
By doing it the way they did, they've created a game with no limitations, no balance, and no guidelines, that both players are still expected to try and "win."
It's a drastic departure from what we're use to, that is for certain. It is a new school of hard knocks, and we're all enrolled, because we're all only going to get use to this by playing (I guess possibly by watching BatReps). It's worse though, because without leadership to guide us in the direction of how to play correctly it becomes so very difficult to uncover the subtle rules interactions. I have a hard time with it even, knowing that they are there, just trying to put them in place, because I am still struggling to find out how hard or easy units die (Which is very much hard and extremely easily in almost all cases). Then you have to learn to "use" the combat phase and charges to your advantage.. it's a bit of a struggle for anyone even trying, I can't imagine for people who are not trying to see the game in a positive light, or who are simply making mistakes without realizing it and have no one to correct them.I had a game last night where Imrik charged a block of my grave guard. I choose to activate a unit of archai first, which was a mistake, as Imrik wiped out the grave guard with his charge. If I had activated the grave guard first, they would have killed him and survived.
So, Sigmar puts importance on the position, movement, pile-in then fight order over any stats. I has more in common with Chess or Go for that reason.
I think there's no question that the perspective shown in this article is exactly the driving force behind these Age of Sigmar changes, and exactly why I am so fucking done with Games Workshop, and get so (I'll admit...completely irrationally) angry about the community's attempt to forge something worthwhile out of the half-baked mess of Age of Sigmar.
I get that GW wants to cater more towards narrative gamers. And know what? That's absolutely fine. I understand that not everyone wants to play at a "competitive level," attend tournaments, or endlessly pour over the rules to find interesting and powerful combinations.
But what about those of us that do? What about those of us who enjoy warhammer primarily as a *GAME*, where playing tough games against tough players and getting better, expanding your knowledge, and honing your skills is the primary object and avenue for enjoyment. However Games Workshop clearly thinks that this sort of play is just "playing the game wrong," and Age of Sigmar is their clear and overwhelming statement that "we don't serve your kind here."
This is what pisses me off so much. GW has kicked us competitive players to the proverbial back of the bus. We're welcome to spend money in their stores, so long as we do not sully their product with any sort of "balancing" scheme in their official rules. No...we have to do that all ourselves. Seeing my fellow gamers bow to that, and keep playing to their fiddle despite such an insult fills me with insensate rage.
FUCK Games Workshop. Fuck them and everything they stand for. I've loved this hobby for two decades, and now I'm told that my enjoyment was somehow "wrong"? Somehow lesser than the guys just idly pushing models around in their basements?
I'll tell you right now, some of the best painters and hobbyists I know are tournament gamers. No...nearly ALL of them. The true "hobbyist" hobbyists are few and far between, and time and time again the most gorgeous armies I see on the tables are also pure unadulterated filth. Because tournaments give you an audience for that enormous amount of work. Because people who are passionate enough about the hobby to put in that amount of effort are often equally passionate about the game.
Thus why I'm so passionate about advocating for other game companies, producing games with an ear towards the community and an intent to make a balanced game that can be enjoyed by anyone. Because if the only style of play that's enjoyed is competitive play, it's probably because the company has completely shit the bed on creating a narrative game that is accessible enough for people to play. Not everyone has an army specifically tailored to their scenarios, which EXPLICITLY REQUIRE certain set models and armies to play. That don't even let you name your characters, let alone pick what units or armies you want to play with.
Games Workshop is just so far out to lunch that I no longer want to give them a fucking dime of my hobby dollars. I would rather go with a company that actually gives a shit about me as a player and hobbyist. A company like Mantic or Mierce who has provided their rules for free, to be rigorously playtested by the community...and who actually accepts feedback.
Not games workshop who dumps this half-baked abortion of a skirmish game on us, and expects us to do their fucking job for them. The more I read about Age of Sigmar, the angrier it all makes me.
Just...fuck Games Workshop. Fuck them for making me love their game so much. And then fuck them for telling me I'm not welcome in their Brave New World.
QFT.
Besides, as much as @Pirate Robot Ninja of Death seems to think the game has no balance, there is certainly a pecking order to the units, and you can clearly see strengths in different units. To say that they are all a hodge podge of nonsense is.. well perhaps right.. but you can't deny that units have strengths over others, and weaknesses. And honestly, I don't think that the balance is as big of an issue as playing the game in a more correct manner right now. Because I make horrid tactical errors, like @najo said with striking with the wrong unit first, or as in my last game, I charged and piled in too far, and got a 2nd unit of my opponents within range of my own, which subsequently crushed my unit. Terrible move.
I have messed around with the rules but not played a full game from start to finish. My main issue with the game is it is trying to be a slimmed down Warhammer 6th or 7th and some of the humor in it actually bothers me more than the fluff rules in AoS. You can tell Allesio went from working on 7th to making KoW. I am picking up 2nd ed KoW and will play some games of it. Like I said, I admire Alessio's work.I simply don't agree with this statement. Mantic's business model is very different from GW's and they are much more open with their customers. And of course KoW is trying to woo GW customers they are a business.
Have you played KoW? I thought the same things as you just reading the rules then played the game and found it was amazing, possibly even better than 8th edition.
Again I'm going to ask you what you asked a lot of people about AoS. Have you tried the game? I heard you say once in an age of sigmar post that you wanted theses tactics just with regiments. I truly believe that although KoW doesn't offer everything it offers many tactics available to AoS players.
I seriously suggest you try the game. Again these were my thoughts when I was reading the rules but when I tried them my opinion completely changed.
Games are actually really easy to eye ball and throw together. Balance isn't the same as before because AoS balance isn't as much the units used as the way they get used. Smart charges and activation is more important than the stats over all. The units don't really remain engaged in age of Sigmar and grinding isn't the same we are finding.That there is quite obviously a pecking order between units is the very crux of the problem: there is absolutely no reason to take something like a unit of skeletons, because the game is entirely based on "models" and a unit of 50 skeletons is objectively worse than 50 individual bloodthirsters.
People are quick to say "oh, well nobody is ACTUALLY going to field 50 bloodthirsters," but is that really the basis that we're expecting to balance this game on? That people "probably" won't take it to that extreme?
And yeah...narrative scenarios are cool. I've played loads of them. Run whole narrative campaigns. They were some of the best warhammer I've ever played.
However there is nothing in these rules that actually encourages that sort of play. All it does is FORCE you to ONLY do that sort of play, since there isn't a fucking alternative anymore. You can't just play a fun or balanced pickup game, because there is no basic mechanism for determining what a fair matchup will be.
There was no reason to take this entire aspect out of the game, save that GW either doesn't want the sort of players who require that aspect for their enjoyment, or that GW was too lazy to do it themselves.
KoW's whole business plan is to grab angry GW players who want Warhammer 9th to be a revised 8th or back to 7th, and even those players say KoW games ate balanced, quick to learn and play, but so far they all have said it's lacking things (army customization, interesting special rules, player interaction, cool characters and setting) they loved in Warhammer. Which I totally see that.
The real irony, if 9th came out and square bases, regiments and points remained, no one would be talking about KoW. What i see are many people are going to it out of frustration and spite. To me that doesn't earn my time or energy, I rather be where the creativity, innovation and the edge of game design is. I want to be challenged and see wargames in a new way. So far Age of Sigmar is delivering there.
Food for thought. Why is it the two active tactics moderators who wrote your vampire tactics handbooks and you guys ask our advice on tactics, rules and army building fairly frequently, why are we both playing Age of Sigmar if it's a shallow game with no tactics or depth?
Age of Sigmar isn't just a skirmish game, it has regimental tactics in it too. There is no game on the market that I know of that does:I guess it all comes down to what sort of game people want to play. I want to play massed battle games. Huge regiments and monsters on large battlefields. My other favourite game is Hail Caesar, and while even the base rules directly accommodate large regiments, I play it in 1:72 scale to get even MORE figures on the table.
So for my Fantasy outlet, there are only a handful of options. WHFB (now out of production), Kings of War, Warthrone, and maybe one or two others that haven't really 'made it' yet.
So, I don't think it's a case that Mantic are directly copying WHFB. I think they simply looked at what WHFB was, and decided they could do it better. And IMO, they have done it better. I think at the end of the day, many people played WHFB despite it's rules, not because of it. Because GW had a large community of players, very high production values in terms of books and models, and a long history. So it made sense for people to pick up warhammer, and to stay with it. Not because it was the best game, but because it was easy and certain.
Let me reply with a counter-question: If Age of Sigmar was instead called Age of the Gods (or some other title) and was put out by a different company, and had no ties to GW or WHFB at all, would you be advocating for it like you are now? I mean, there's literally hundreds of games out there that are just as good as, if not better than AoS.
Ignoring the colorful speech that I understand is not directed at me, but none the less not entirely suited to a discussion:That there is quite obviously a pecking order between units is the very crux of the problem: there is absolutely no reason to take something like a unit of skeletons, because the game is entirely based on "models" and a unit of 50 skeletons is objectively worse than 50 individual bloodthirsters.
People are quick to say "oh, well nobody is ACTUALLY going to field 50 bloodthirsters," but is that really the basis that we're expecting to balance this game on? That people "probably" won't take it to that extreme?
And yeah...narrative scenarios are cool. I've played loads of them. Run whole narrative campaigns. They were some of the best warhammer I've ever played.
However there is nothing in these rules that actually encourages that sort of play. All it does is FORCE you to ONLY do that sort of play, since there isn't a fucking alternative anymore. You can't just play a fun or balanced pickup game, because there is no basic mechanism for determining what a fair matchup will be.
There was no reason to take this entire aspect out of the game, save that GW either doesn't want the sort of players who require that aspect for their enjoyment, or that GW was too lazy to do it themselves.
Let me reply with a counter-question: If Age of Sigmar was instead called Age of the Gods (or some other title) and was put out by a different company, and had no ties to GW or WHFB at all, would you be advocating for it like you are now? I mean, there's literally hundreds of games out there that are just as good as, if not better than AoS.