Hey guys,
First of: not sure if this is the right forum , please correct.
Then:
I am not the first to make a comp for AoS
My take on it is not the only "Community fix" for the future of Warhammer.
A lot of AoS ideas are going around as well as a lot of "lets make our own ninth" edition.
All that is fine, but what I for one really miss is a system that combines the new warscrolls with the way 8th worked in terms of gameplay and army building.
I am trying to create something that will strive to be that.
My reason for this is probably the same as everybody elses:
I would really hate to leave this hobby behind.
So I started working on it and came across a couple of ideas I think could work, but I realize I only have my own take on it, and that I need more input to make a proper design.
I am currently putting this out for Carpe Noctem and Lustria-Online only, as its the two armies I play myself. I would like to keep it here to start with until something solid is formed, so that the lines to blur too early because of too many cooks.
If anyone would like to help me out, please try it and send me some feedback.
Please note that I have put some work in between the lines, and that the true intention of some of the mechanics might not be clear before after the first game.
In its current form the Comp covers the following
- Army building with balancing mechanics (no "Wounds is the new points")
- A pre-alpha for Allies (I know its a weird way to do it, but please dont use it unless you feel its a necessity. If you do, please tell me the problem in playing without a Ally Comp)
- A mechanic that puts a clear tactical limit on "Summoning"
- Rule-benefits for "Ranked units"
(Note: I try NOT to make this overshadow AoS' skirmish system, but rather work as a tactical option for the player who prefers his trays and blocks)
- Victory conditions to support the current ones (also an overall balancing mechanic)
For the future:
- I am currently trying to translate the lores of 8th magic into versions that play well with the AoS rules, as well as implement them in a way that works. (Note: I am aware that some of the old spells are represented on some warscrolls already.)
- Further improvement of the ranked units system
- Tweaking of the rules in general
What I am looking for in feedback:
- Solid argued evaluations ("This sucks" or "I love this" is not data I can use for improvement)
- What works?
- What doesn't?
- Why?
- Do you see any "could be a" problems?
- Do you have a comment for things I have left out?
- Is everything written easily understood or should it be re-written?
You get the picture
Thanks in advance for anyone who cares to help out.
I hope you enjoy it, and that it serves its purpose.
First of: not sure if this is the right forum , please correct.
Then:
I am not the first to make a comp for AoS
My take on it is not the only "Community fix" for the future of Warhammer.
A lot of AoS ideas are going around as well as a lot of "lets make our own ninth" edition.
All that is fine, but what I for one really miss is a system that combines the new warscrolls with the way 8th worked in terms of gameplay and army building.
I am trying to create something that will strive to be that.
My reason for this is probably the same as everybody elses:
I would really hate to leave this hobby behind.
So I started working on it and came across a couple of ideas I think could work, but I realize I only have my own take on it, and that I need more input to make a proper design.
I am currently putting this out for Carpe Noctem and Lustria-Online only, as its the two armies I play myself. I would like to keep it here to start with until something solid is formed, so that the lines to blur too early because of too many cooks.
If anyone would like to help me out, please try it and send me some feedback.
Please note that I have put some work in between the lines, and that the true intention of some of the mechanics might not be clear before after the first game.
In its current form the Comp covers the following
- Army building with balancing mechanics (no "Wounds is the new points")
- A pre-alpha for Allies (I know its a weird way to do it, but please dont use it unless you feel its a necessity. If you do, please tell me the problem in playing without a Ally Comp)
- A mechanic that puts a clear tactical limit on "Summoning"
- Rule-benefits for "Ranked units"
(Note: I try NOT to make this overshadow AoS' skirmish system, but rather work as a tactical option for the player who prefers his trays and blocks)
- Victory conditions to support the current ones (also an overall balancing mechanic)
For the future:
- I am currently trying to translate the lores of 8th magic into versions that play well with the AoS rules, as well as implement them in a way that works. (Note: I am aware that some of the old spells are represented on some warscrolls already.)
- Further improvement of the ranked units system
- Tweaking of the rules in general
What I am looking for in feedback:
- Solid argued evaluations ("This sucks" or "I love this" is not data I can use for improvement)
- What works?
- What doesn't?
- Why?
- Do you see any "could be a" problems?
- Do you have a comment for things I have left out?
- Is everything written easily understood or should it be re-written?
You get the picture
Thanks in advance for anyone who cares to help out.
I hope you enjoy it, and that it serves its purpose.
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