Phat Comp -Beta Draft 2 - Waiting for testers

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DanteAlSimmon

Zombie
Feb 24, 2015
49
Denmark
Zombies
39
Hey guys,
First of: not sure if this is the right forum , please correct.

Then:

I am not the first to make a comp for AoS
My take on it is not the only "Community fix" for the future of Warhammer.
A lot of AoS ideas are going around as well as a lot of "lets make our own ninth" edition.
All that is fine, but what I for one really miss is a system that combines the new warscrolls with the way 8th worked in terms of gameplay and army building.

I am trying to create something that will strive to be that.

My reason for this is probably the same as everybody elses:
I would really hate to leave this hobby behind.

So I started working on it and came across a couple of ideas I think could work, but I realize I only have my own take on it, and that I need more input to make a proper design.
I am currently putting this out for Carpe Noctem and Lustria-Online only, as its the two armies I play myself. I would like to keep it here to start with until something solid is formed, so that the lines to blur too early because of too many cooks.

If anyone would like to help me out, please try it and send me some feedback.
Please note that I have put some work in between the lines, and that the true intention of some of the mechanics might not be clear before after the first game.

In its current form the Comp covers the following

- Army building with balancing mechanics (no "Wounds is the new points")
- A pre-alpha for Allies (I know its a weird way to do it, but please dont use it unless you feel its a necessity. If you do, please tell me the problem in playing without a Ally Comp)
- A mechanic that puts a clear tactical limit on "Summoning"
- Rule-benefits for "Ranked units"
(Note: I try NOT to make this overshadow AoS' skirmish system, but rather work as a tactical option for the player who prefers his trays and blocks)
- Victory conditions to support the current ones (also an overall balancing mechanic)


For the future:

- I am currently trying to translate the lores of 8th magic into versions that play well with the AoS rules, as well as implement them in a way that works. (Note: I am aware that some of the old spells are represented on some warscrolls already.)
- Further improvement of the ranked units system
- Tweaking of the rules in general


What I am looking for in feedback:
- Solid argued evaluations ("This sucks" or "I love this" is not data I can use for improvement)
- What works?
- What doesn't?
- Why?
- Do you see any "could be a" problems?
- Do you have a comment for things I have left out?
- Is everything written easily understood or should it be re-written?

You get the picture :)

Thanks in advance for anyone who cares to help out.
I hope you enjoy it, and that it serves its purpose.
 

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It looks like a good comp. One thing though: Why do you want to make rules for alliances? With the keyword system in AoS it is not really broken to mix armies, most of the time it will just mean that you miss out on keyword synergies. For instance look at how few WoC units affect DoC units, even though they are both Chaos.
 
It looks like a good comp.
Thank you very much :)

Why do you want to make rules for alliances?

I'd like to avoid the handpicking of power units.
I do realize that the keywords often interact and gives bonuses to "1 army only" lists, but for a lot of units thats not important.

Think of this scenario: an army made of Phoenixguard (which still have their 4+ "wardsave") circling *Insert hefty warmachine here*.

Given: I am not sure it is even a problem, I am assuming it is though.
This is why I need you guys to test it and prove me wrong! ;)

if
"I had no problem dealing with Chaos elite infantry backed by random empire warmachines"
will be a common statement, of course it will get changed :)

if anyone care to try playing without the alliance-part of the comp and see if the rest of it balances out I would be rather happy:)


EDit:
Not having limitations on what you can bring from other armies will also make certain units useless.
At some point in time we will figure out what "Order Dragon" is the best one, and never bring the others.
 
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It is hard to prove your comp wrong, when the comp doesn't allow completely open alliances :) My point is fairly simple: Don't introduce restrictions until you have seen something being broken in the game (in practice, not only in theory). I see many comp systems and this is the most common mistake: introducing restrictions when there is no need for them.
 
You know what, I can totally get behind that logic.
I will align towards it.

I have seen it myself, so I am actually sitting here feeling a pinch of regret not applying it :P
 
Have anyone tried it?
I cant move on until I have response from someone other than myself! :p

If there is no requirement for me finishing it, I wont :p;)
So until someone throws something back, consider this in hibernation :)
 
Be careful with the 'Joke rules'. I would suggest either allowing them as written or removing them completely. Check out Greasus Goldtooth.

EDIT: These are supposedly being phased out as the new rules for the models are released - they only apply to 'legacy' armies.

I like the added rules about formations.
 

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