Right, day one over, played three games, won two drew one,
First was against dwarves, battle for the pass, nice bits of impassible terrain made for an interesting game, he wasnt set up to face ethereals, the cairn wraiths went straight through the BSB's unit, and had fun ruining cannon and hand gunner units, the magical grapeshot was painfully effective, but didn't kill them all and they grew back fairly speedy,
The spirit hosts did well too, charging handgunner units and tying them up

The lords unit was a tough nut, but he was out deployed and didn't get in till turn 5, he made a mess but couldn't break the black knights in one turn,
The terrorghiest took a cannon ball to the head turn two, 6 wounds,

didn't get to do anything,
Skellies were awsome, he got so frustrated with them being raised turn after turn, they tied up the organ gun and a fair bit of the shooting.
2nd was against chaos warriors,
Again, the cairn wraith were great, hit a unit of warriors and broke them utterly, but then overran 12" into a unit of knights I had charged in the flank with my black knights. It went badly.
Lost almost all of them before the knights could rescue them, but they survived to threaten other units later on, my fault, but it was unlucky,
The spirit hosts were amazing,
One unit into 40 khornate mauraders. Held for 7rounds of combat, essentially took them out of the game, which was perfect.
The other into the chosen, held until one of the skelly units and vampire came and flanked them,
Lost the terrorghiest turn one to an infernal gateway, massive risk on his part since he would have had a Bad time of it if it hadn't died, but it did, once again having achieved nothing,
Skellies did well, one unit charged 4chaos ogers, killed them all, then flanked the chosen and ran them down, then took out the hero on jugger,
The other killed the shaggoth, LOVE beguile, and killed the wizard lord on disk with a lucky charge
The hound champs made their points back several times, challenging unit chams and the character spawn.
Closer than it should have been, but a good game,
Third was against DE, I lost, it went badly, wow they have a powerfull magic phase,
He was out deployed, so the ethereals were safe, killing 1 crossbow unit and 2 repeaters, one chariot one hydra and a unit of 5 light cav between them, one spirit host did eventually die fighting the massive unit of crossbows, but that end of the table went well,
The other end died painfully, I couldn't make a charge, dispell any of his spells or casts any of mine, couldnt roll over a three in combat,
Magic decimated the skelly units, charge by his chariot and the olds unit of spearman broke my knights, chariot and hydra cleaned up, it was painful.
But that's the game,
The terrorghiest didn't die, but he wasn't amazing, the banshees scream did more
Hats off to the ethereals, even against some serious opposition they did really well,

can't recommend them enough,
The terrorghiest hasn't really done much, I have to admit, I'm not really impressed, but I can see what he should be able to do, its the lack of marching that makes it poor, IMHO,
glittering scale and beguile should be mandatory on hero VCs it's amazing, He stood up to things he should not have

repeatedly
Master of the dead has been awsome, if you're taking skellies there really is no downside to taking it, especially on a level 4
it was a good day! Bring on tomorrow!