[Rumour Compilation] Vampire Counts New Release: 14th Jan 2012

  • The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!
Status
Not open for further replies.
Don't worry, the new Krell model is worth it's money already ;)

If the ION is spammable, it could be overkill of raising, especially with the + on casting values, which would make it easier to cast the spell safe with only 2 dice ( as has been said before). I like the idea... :P

I think we are becoming a lot more difficult to kill actually. I mean, look at the synergy:

- Should the enemy fail their Fear-test (with the screaming banner making that easier), that gives them WS 1
- Combined with what the Coven Throne could do if it was in the same combat ( rerolling succesful hits) it makes hitting our beloved skellies alot more difficult.
- If you would be badass enough to include a Mortis Engine aswell, the Regeneration helps a bit ofcourse
- Finally, raising our models back with the, imo more effective ION, to annoy the hell out of our opponents makes our Tarpits/bunkers really better.

After that, the enemy is at the mercy of our (new) hardhitters :devil2:


Oh, and Happy Newyear everyone !! :)
 
Army List as we know it, with point values where we know them. Red font means the information is confirmed by a person who have read White Dwarf, while normal font is pure speculation/educated guess:

LORDS
- Vlad Von Carstein
- Mannfred Von Carstein
- Heinrich Kemmler

- Vampire Lord
- Ghoul King (Strigoi Vampire)
- Master Necromancer

HEROES
- Isabela Von Carstein
- Konrad Von Carstein
- Krell

- Vampire
- Necromancer
- Wight King
- Cairn Wraith 60pts
- Tomb Banshee 95pts

mounts:
- Zombie Dragon
- Terrorgheist
- Abyssal Terror
- Nightmare
- Skeletal Steed
- Hellsteed
- Coven Throne
- Corpse cart
- Mortis Engine

CORE UNITS
- Skeletons 5pts (hand weapon/shield, light armour) / 6pts (spear/shield, light armour)
- Zombies 3pts
- Ghouls 10pts
- Dire Wolves 8pts, count against Core requirement
- Bat Swarm

SPECIAL UNITS
- Corpse Cart
- Grave Guard
- Black Knights 26pts (with barding)
- Hex Wraiths 30pts
- Fell Bats <20pts
- Vargheists 46pts
- Crypt Horrors 38pts
- Spirit Hosts 45pts

RARE UNITS
- Terrorgheist 225pts
- Mortis Engine 240pts
- Varghulf 175pts
- Black Coach
- Blood Knights 51pts
- Wraiths

MAGIC ITEMS
- Flag of the Blood Keep (4+ ward vs shooting attacks)
- Banner of the Barrows
- Screaming Banner
- Blood Drinker (Vlad only)

@IoN:
Recast is most likely gone (I guess it was one of the main reasons for revamping our AB). IoN is a bubble of 6/12/18" as said before, and each unit in the bubble is healed D6+caster_level (+D3 for Dark Acolyte) worth of wounds, up to the starting level. The only units to be healed beyond starting level are zombies (Freshly Dead rule) and Skeletons, if the caster is a Necromancer (hero or lord - this is unclear ATM) with a Master of the Dead upgrade purchased. IoN is (most likely) the signature spell, so it can still be cast several times per turn if more than one caster with Lore of Vampires is present. Also, Lore Attribute means after each successful cast an additional wound can be healed, provided there is a multi-wound model below its starting level of wounds within 12".
 
Vortaine said:
Also, you might want to update the front page to include the fact the the IoN is a bubble, and affects all friendly undead units within 6/12/18"". :3

We can spam it without spamming then. Like a perfect(ish) solution. Not making it a low-cost spell which we can still muck up by one-dicing it and rolling a 2-, and not making it too strong and not so helpful.

But imagine this with a model on a mount with a large base, like a dragon, and loads of units all formed up around it. You could affect 6+ units with the same spell! xD
 
Perhaps I missed it but I didn't see any references to Blood Knights. Are they disappearing?

Edit: Never mind, I just noticed them in YoungOlo's post.

I have quite a love for Wights. Does anybody know the new stats for Wight Kings? That T5 and W3 was a brilliant move and it definitely suits them in terms of fluff. I just hope they will stay that way.
 
Duke Danse Macabre said:
I doubt it, I think we will be more like the Tomb Herald and be reduced to 2 wounds but I really hope otherwise.
After all A WK was just a GG with 2 extra attacks, 2 extra wounds and +1 toughness, everything else remained the same.


I hope it stays the same. I felt that those changes were necessary and it made the WK a great Hero choice. Cheaper than a Vampire and more survivable.
 
But that is because we had no combat vampire anymore, it had to be a duel caster combat guy.
The WK is great, a great BSB carrier and a good budget hero, I just don't anticipate keeping it the way it is.
More than likely if krell is a hero choice he will have 3 wounds and the regular will have 2, I am hoping krell is awesome but I am just picturing a few undead rules slapped onto a exalted hero of chaos with his special axe and with any luck something like the tomb king ability to pass his ws to the unit.
 
Duke Danse Macabre said:
I doubt it, I think we will be more like the Tomb Herald and be reduced to 2 wounds but I really hope otherwise.
After all A WK was just a GG with 2 extra attacks, 2 extra wounds and +1 toughness, everything else remained the same.

Don't forget the WS an Int, they were both 1 point higher than the standard GG
 
Please translate it, found on german forum;;

"Dunkler Akolyth 25 Pkt
wie schon bekannt, addiert der Vampir w3 auf Anrufung von Nehek.

Rasendes Blut 30Pkt
ASF

Fluch der Widergängers 55pkt
+1 Lp

Rote Wut 50Pkt
Kann jetzt auch mit Zweihändern kombiniert werden, ansonten wie gehabt, außer wenn eine Attacke einen Feindmodell automatisch ausschaltet, bekommt man soviele Boniattacken, wie das Modell noch hatte.

Meisterschlag (oder so ähnlich) 15pkt
alle Attacken können durch eine einzelne ersetzt werden, die Heldenhaften Todesstoß verursacht.

Ritter der Nacht 10 Pkt
+2 KG, sofern Krell oder ein Vamp mit höherem MW-Wert nicht in der selben Einheit stehen, wie der Vamp mit Ritter der Nacht, muss er Herausforderungen annehmen und aussprechen.

Kreaturen der Nacht herbeirufen 10Pkt
Fläuse, Flausschwärme und Todeswölfe können über das Anfangslimit beschworen werden.

Verbotenes Wissen 25Pkt
Zugriffauf eine Lehre aus dem Regelbuch.

Sind noch ein paar mehr Fähigkeiten, viele auch die jetzt noch aktuell sind. wie Fliegen (30Pkt) Verzaubertes Wesen und .......


Magische Gegenstände:

Klinge der Todesqualen 75 Pkt
Träger erhält vernichtender Angriff und Raserei und alle Attacken sind flammend.
Zusätzlich erhält das Modell Tödliches Kreischen (Bansheeschrei?????)
Wenn man mit der Waffe keine Verwundung erzielt ist man automatisch ausgeschaltet.

Leichentuch 40Pkt
Träger bekommt +1 auf Rüstung, alle Modelle in Basekontakt verlieren sämtliche Stärkeboni durch weltliche und magischen Waffen und sie bekommen asl.

Banner der Hügelgräber 50 Pkt
Wie bisher auch gehabt und Krell bekommt natürlich auch +1 aufs Treffen und Reitiere bekommen nach wie vor nicht den Bonus.

Kreischendes Banner 25 Pkt
Feindliche Einheiten die einen Angsttest machen müssen, machen das mit einem W6 mehr und der niedrigste wird abgelegt.

Schwarzer Periapt 55Pkt (Arkanes Artefakt)
Es können nun bis zu Zwei E- und B-Würfel gespeichert werden

Stab des Flammentodes 40 Pkt (verzauberter Gegenstand)
Gebunden 3, Geschosszauber; Zieleinheit in 18 Zoll erleidet W6 S4 Treffer mit Flammenattacken. Jede Einheit welches min. einen Lp-Verlust erleidet, muss einen Paniktest ablegen. Sollte sich die Einheit im nächsten Spielzug bewegen, erleider JEDES Modell einen treffer S4. Wenn sie sich nicht bewegt, endet der Zauber.

Buch der Arkahn 25Pkt (Arkanes Artefakt)
Gebunden 3 wirkt Vanhells, kein Ausbrennen mehr.

Das Verfluchte Buch 35 Pkt Arkanes Artefakt
Zu Beginn der Magiephase opfert man w3 E-Würfel, danach wirft man einen W6 auf einer Tabelle die beim Spruch selber aufgelistet ist (Miasma, Withering, Seelenfäule, Nagender Zweifel, irgend ein Himmelsspruch und ncoh was anderes, kann mich nicht mehr entsinnen). Sofern ein legales Ziel vorhanden ist, wir d der Spruch mit der mindeskompli gesprochen, welcher gebannt werden kann.

Stab der Verdammnis 40Pkt (Arkanes Artefakt)
Gebunden 4. Unterstützungszauber.
Wenn erfolgreich gewirkt, erhalten alle befreundeten Einheiten mit ihren Reittieren in 6 Zoll die Sonderregel Zusatzattacke. Hält bis zum Beginn der nächsten Magiephase.


Hoffe der eine oder andere freut sich, entschuldigt das ich die Quelle nicht angebe, aber steinigt mich ruhig, wenn diese Infos nicht stimmen sollten ;-)"

I dont speak german, but one of the imtems seems to be bound spell dance macabre.

Stats english/german: M/B WS/KG BS/BF S/S WT/W W/LP I/I A/A LD/MW

and D6 is W6
 
I used a online translator so it is only rough but it should give us a good idea, unfortunately this site will not let me post it at the moment for some unknown reason so I have dad to post it then edit to get it in.

Now not everything is as it should be but thats whats happens when translating.


"Dark acolyte 25 pts
As we already know, the vampire added to d3 invocation of Nehek.

Rabid blood 30Pkt
ASF

Pirates of the revenants 55pt
+1 Lp

Red rage 50 Points: Guessing red fury
Can now be combined with two-handed sword apart from this fact, as usual, except turn off when an enemy attack has a model automatically, you get as many bonuses attacks, like the model had.

Master stroke (or something similar) 15pkt
All attacks can be replaced by a single, heroic death caused the collision.

Knight of the night 10 pts
+2 KG, Krell, or if a vamp with a higher MW values ??are not in the same unit as the vamp with a knight of the night, he must accept and express challenges.

Creatures of the night to summon 10Pkt
Fläuse, Flaubert swarms wolves and death can be invoked via the initial limit.

Forbidden Knowledge 25pts
Zugriffauf a lesson from the book of rules.

Are a few more skills, many of which are now also up to date. like flies (30Pkt) Enchanted creature and .......


Magical Items:

Blade of agony 75 pts
Winner receives devastating attack and rage and all attacks are flaming.
In addition, the model receives Deadly screech (Bansheeschrei ?????)
If you obtained the gun wounds no one is turned off automatically.

Shroud 40Pkt
Wearer gains +1 to armor, all models in base contact lose all strength bonuses from mundane and magical weapons, and they get asl.

Banner of the Barrows 50 pts
As in the past and had also Krell gets +1 not go to meetings and get Reitiere still the bonus.

Screeching Banner 25 pts
Enemy units make one fear the test have to do this with a more W6 and the lowest is dropped.

Black Periapt 55Pkt (arcana artifact)
It is now up to two E-and B-cubes are stored

Staff of fire death 40 pts (enchanted item)
Bound 3, magic bullet, aimed at 18-inch unit suffers D6 S4 hits with flame attacks. Each unit which min. Lp-one suffers loss, must pass a Panic test. If the unit move in the next turn, suffer a hit EVERY model S4. If it does not move, ending the spell.

Book of Arkahn 25pts (arcana artifact)
3 acts Vanhells bound, no more burning.

The Cursed Book 35 pt arcane artifact
At the beginning of the magic phase sacrificed w3 e-cube, then you throw a D6 on a table that is the verdict itself listed (miasma, Withering, Seelenfäule, Gnawing doubt any heaven saying and ncoh what else can no longer remember). If a legal target is present, we talked with the saying of mindeskompli d, which can be dispelled.

Staff of damnation 40Pkt (arcana artifact)
Tied fourth Support spells.
If successfully cast, all friendly units receive with their mounts in the special rule 6 inches extra attack. Lasts until the beginning of the next magic phase.


I hope one or the other would be the excuse I do not Specify a stone, but to me quietly, if not this information should vote ;-) "


Now looking over that I can spot a few old items, interested by our new sword even though it is vastly weaker than the one they gave to the TK's for the same points and still not as good as Frost Blade in my eyes, just cheaper.
All items are not there though, Banner of Blood keep is not mentioned and we know we have it so still a fair bit missing.
 
I edited mine twice, it was done after the first mate, I was tidying it up trying to redo parts of it but it was a pain not knowing what the stats were so I left it.

That weapon though no doubt will be our best which is not a good sign as it looks like we will get bugger all in killing blow, combat magical effects or anything else because lets face it, if you have a killy lord he will fight tough foes with HIGH leadership..... Howls will not do so much then.
(the last part was a reply to a now deleted post)
 
Well d6 + caster level to all units with 6/12/18 is great even without the ability to spam it.xD However, it does mean that if reinforcements are needed then your opponent only needs to think about stopping the spell once. Probably with a dispel scroll in a crucial part of the fight. And throwing allot of dice to make the spell go through with a Mortis engine out there sounds extremely dangerous.:grave: And yes I realize its the signature spell and multiple casters sounds like the solution but its highly unlikely your going to have 2 level 4 casters out there. So 2 less models provided and 2 less to the casting roll on your next attempt. Not to mention if a "backup" ION caster is going to be required now that will take points from the cool new hero choices.

Speaking of hero choices anybody know if its true that the Banshee Scream is now 3d6 keep the highest 2 plus wounds of the model over target leadership = wounds caused ?
 
I thought I´d quickly give you a proper translation of the german text above, the translator one was kind of hard to read (to be fair, the original text was not written in a very good german either ;) ). Also, this is my first post since 2007 or so, so yeah, good to be back I guess. :perv:

"Dark Acolyte 25 pts
As we already know, the Vampire adds d3 to Invocation of Nehek.

Raging Blood 30pts
ASF

Curse of the Revenant 55pts
+1 W(ound)

Red Fury 50 Points
Can now be combined with two-handed weapon, apart from this works as usual , except when an attack removes a model automatically, in that case you get as many bonus attacks as the model had wounds remaining

Master Stroke (or something similar) 15pkt
All attacks can be replaced by a single one with heroic killing blow

Knight of the Night 10 pts
+2 WS, the Vampire with this power must challenge and accept challenges unless Krell or a Vampire with a higher LD are part of the unit.

Summon creatures of the night 10Pkt
Fellbats, Bat Swarms and Dire Wolves can be reinforced (with IoN) beyond their staring limits

Forbidden Knowledge 25pts
gain acces to a school of magic from the rulebook

There are a number of additional powers, many of which are in use right now (Flying Horror, Beguile), and...

Magical Items:

Blade of agony 75 pts
Carrier gains devastating charge and frenzy, and all attacks count as flaming. In addition the model gains deadly wail (banshee scream???). If you don´t wound with the weapon, you are automatically slain


Nighthroud 40Pkt
Wearer gains +1 to armor, all models in base contact lose all strength bonuses from mundane and magical weapons, and they get asl.

Banner of the Barrows 50 pts
As in the past. Krell of course gets the +1 as well, and mounts still don´t get the bonus

Screaming Banner 25 pts
Enemy units taking a fear test do so with one additional d6, dropping the one with the lowest result

Black Periapt 55 pts (arcane item)
Now, up to two power and dispel dice may be stored

Rod of flaming Death

Bound spell 3, magic missile; Target within 18“ suffers d6 S4 hits with flaming attacks. Each unit loosing at least one wounf has to make a panic test. If the unit moves in the next player turn, EVERY model takse a S4 hit. If it doesn´t move, the spell ends.

Book of Arkahn 25pts (arcane item)
Bound Spell 3, casts Dance Macabre.No more exhaustion

The Cursed Book, 35 pts, arcane item
At the beginning of the magic phase, you sacrifice d3 power dice, then roll a d6 on a table included with the spell (I guess he means item description) itself. (Miasma, Withering, Soulblight, Doom and Darkness, some Heavens spell and something else I can´t remember). If there is a legitimate target, the spell gets cast at its base casting value, which can be dispelled

Staff of Damnation 40 pts (arcane item)

Bound spell 4, augment spell

When cast successfully, all friendly units and their mounts within 6“ get an additional attack until the beginning of the next (friendly?) magic phase


I hope one or two of you are happy about this, excuse me for not naming the source, but feel free to stone me in case these infos are wrong ;)
 
Aedin said:
Speaking of hero choices anybody know if its true that the Banshee Scream is now 3d6 keep the highest 2 plus wounds of the model over target leadership = wounds caused ?
3D6? Were did you hear this?
 
N.I.B said:
Aedin said:
Speaking of hero choices anybody know if its true that the Banshee Scream is now 3d6 keep the highest 2 plus wounds of the model over target leadership = wounds caused ?
3D6? Were did you hear this?

Just something that pop up on another site. I was just wandering if anyone else had heard it. If it turned out to be true vampires might have a viable shooting phase even against things like elves. Mind you the rumor i heard was roll 3d6 keep the highest 2 plus add the remaining wounds of the model. NOT add all 3 d6
 
N.I.B said:
Aedin said:
Speaking of hero choices anybody know if its true that the Banshee Scream is now 3d6 keep the highest 2 plus wounds of the model over target leadership = wounds caused ?
3D6? Were did you hear this?
The scream I don't think changed. Could be wrong though.

I read those on Warseer, and if those are true, I am quite excited.

Also, bear in mind that IoN is not spammable, but it IS the signature spell, so all Vamps can have it. I think, in all honesty, that it is a very elegant solution.
 
[/quote] Just something that pop up on another site. I was just wandering if anyone else had heard it. If it turned out to be true vampires might have a viable shooting phase even against things like elves. Mind you the rumor i heard was roll 3d6 keep the highest 2 plus add the remaining wounds of the model. NOT add all 3 d6 [/quote]

Undead had bowmen in the past and there was a Blood Dragon List which had bowmen in 6th Ed as well as a Von Carstein list with cross bows but to be honest VC's don't need a shooting phase. They tend to dominate the magic phase and that's when they unleash devestation. However, it will be interesting to see how the new book works with the current incarnation of magic.
 
[mod]Vampire powers and magic items added to the first post.[/mod]

A question that I don't think has popped up - do we still get our separate allowance for vampire powers? I hope it is not combined with the magic item allowance.
 
Status
Not open for further replies.

About us

  • Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.

Quick Navigation

User Menu