rothgar13 said:
And Ghouls are definitely better at being an anvil than Skeletons - they actually fight back, and WS3/T4 holds up much better than WS2/T3/5+/6++ against the caliber of foe you would need help against (Ogres, Chaos Warriors, Elf elites, that sort of thing).
I believe ghouls are more of a hammer unit however...
Lets check the math!
50 Halberdiers, Full Command (10 x 5, 330) v. 32 Ghouls, Ghast(10 x 3, 330):
Round 1:
Halberdiers charge, pass Fear test.
Simultaneous Strikes
Halberdiers 31 attacks, hitting on 4+, wounding on 4+
Math: (31)*(1/2)*(1/2) = 7.75 Wounds ~ 8 Wounds (24 Ghouls remain)
Ghouls 41 attacks, hitting on 4+, poison 6's, wounding on 4+, allowing 6+ armor.
Math:
x=(41)*(1/2)----attacks that hit
y=x*(1/3)----poison
z=x-y
((z*(1/2))+y)*(5/6) = 11.38 Wounds ~ 11 Wounds (39 Halberdiers remain)
Empire CR: +8 (Wounds) +3 (ranks) +1 (charge) +1 (banner) = +14
VC CR: +11 (Wounds) +1 (ranks) = +12
Ghouls lose by 2, crumble by 2 (22 Ghouls remain).
Round 2:
Halberdiers pass Fear test.
Simultaneous Strikes
Halberdiers 31 attacks, hitting on 4+, wounding on 4+
Math: (31)*(1/2)*(1/2) = 7.75 Wounds ~ 8 Wounds (14 Ghouls remain)
Ghouls 33 attacks, hitting on 4+, poison 6's, wounding on 4+, allowing 6+ armor.
Math:
x=(33)*(1/2)----attacks that hit
y=x*(1/3)----poison
z=x-y
((z*(1/2))+y)*(5/6) = 9.16 Wounds ~ 9 Wounds (30 Halberdiers remain)
Empire CR: +8 (Wounds) +2 (ranks) +1 (banner) = +11
VC CR: +9 (Wounds) = +9
Ghouls lose by 2, crumble by 2 (12 Ghouls remain).
Round 3:
Halberdiers pass Fear test.
Simultaneous Strikes
Halberdiers 31 attacks, hitting on 4+, wounding on 4+
Math: (31)*(1/2)*(1/2) = 7.75 Wounds ~ 8 Wounds (4 Ghouls remain)
Ghouls 23 attacks, hitting on 4+, poison 6's, wounding on 4+, allowing 6+ armor.
Math:
x=(23)*(1/2)----attacks that hit
y=x*(1/3)----poison
z=x-y
((z*(1/2))+y)*(5/6) = 6.38 Wounds ~ 6 Wounds (24 Halberdiers remain)
Empire CR: +8 (Wounds) +1 (ranks) +1 (banner) = +10
VC CR: +6 (Wounds) = +6
Ghouls lose by 4, crumble by 4 (0 Ghouls remain).
Halberds win.
The Ghouls did a spectacular amount of damage killing 3 more halberdiers than skellys however they only lasted till turn 3 while the skellies lasted 1 additional round. 1 ghoul=2 skeletons you need alot of bodies in an anvil ghouls are more suited as hammer units. Although someone is free to check my math lol