Ghouls would not be a no brainer because of our magic. Vigor Mortis works better on grave guard, and while Vanhel's works well on ghouls, there's no guarantee you'll get it. You might not roll the spell. Even if you do, only one of your caster's gets it, so you only have one try per turn. You might not roll well for winds of magic when you need it. You might flub your casting roll. You might get dispelled. There are just too many chances for this effect to fail to materialize. The only spell you're guaranteed access to, and can take on multiple casters, is invocation, which is far better with zombies, and potentially better with skittles.
None of these are anything like the Hoff, or the Helm, or Ghoulkin, or the barrows for that matter - bonuses that you took and then you had - automatic, no question. That kind of bonus one might consider in their points cost. Functionally, ghouls just had vanguard last edition, it might as well have been in their stat block.
But magic? Yeah, you can buff them. But magic can buff anything. Is Vanhel's really any better, or more reliable, on ghouls then Mind Razor is on dark elf spears? No. It's not a benefit you're guaranteed to get, it's not a benefit in excess of what anybody else can do with magic, and it's not worth considering in their base points cost.
I was a strong proponent of ghouls. Even going into the new book, I saw ghouls as necessary, simply because what else in your core is going to help you win combat? But at ten points, ghouls really don't seem to be worth it. Better to dedicate your compulsory core points to zombie tar pits and cheap drop dire wolf speed bumps & war machine hunters, and rely entirely on your special, rare, and character selections to win you the game.
Not that I've given up on ghouls entirely. I'm starting a Blood in the Badlands campaign soon, and one of my armies will be a ghoul heavy strigoi list just to try and prove my past self right and my current self wrong, but at the moment I'm pretty skeptical.
None of these are anything like the Hoff, or the Helm, or Ghoulkin, or the barrows for that matter - bonuses that you took and then you had - automatic, no question. That kind of bonus one might consider in their points cost. Functionally, ghouls just had vanguard last edition, it might as well have been in their stat block.
But magic? Yeah, you can buff them. But magic can buff anything. Is Vanhel's really any better, or more reliable, on ghouls then Mind Razor is on dark elf spears? No. It's not a benefit you're guaranteed to get, it's not a benefit in excess of what anybody else can do with magic, and it's not worth considering in their base points cost.
I was a strong proponent of ghouls. Even going into the new book, I saw ghouls as necessary, simply because what else in your core is going to help you win combat? But at ten points, ghouls really don't seem to be worth it. Better to dedicate your compulsory core points to zombie tar pits and cheap drop dire wolf speed bumps & war machine hunters, and rely entirely on your special, rare, and character selections to win you the game.
Not that I've given up on ghouls entirely. I'm starting a Blood in the Badlands campaign soon, and one of my armies will be a ghoul heavy strigoi list just to try and prove my past self right and my current self wrong, but at the moment I'm pretty skeptical.