I thought I'd start a thread on this because I've run into it in the few games I've played recently.
Let's face it: our core suck. Even ghouls seem to do no better than just bleed combat res. Fighting dark elf spearmen, empire spearmen, and saurus warriors in three recent games, a block of 30 ghouls just got whittled down, eventually dying to combat res. The lack of a banner and musician just isn't made up for by their killing ability. Especially when you plan to run a horde (tried it in one game), having a musician for swift reform seems essential.
I haven't tried skeletons yet, but in theory they'd do even worse. Though the standard and musician are nice benefits.
In the games I played, even if I could keep my units alive with invocation, it was exceedingly obvious that my vampire lord was the only real threat on the table (terrorghiest ended up having to hit Ld 9/10 units all the time, but still did a bit).
Though there may be some armies who have worse core than we do (maybe), Empire aren't particularly known for being combat machines, and the ghouls just could not beat Empire spearmen.
Anyways, the point wasn't to complain - the point was to start a thread to share ideas on how to circumvent this problem. I thought I'd start off with the following ideas:
- A block of ghouls, with their poison, might be best applied against enemy monsters or high-toughness targets which normally are pretty impervious to core infantry. Perhaps rather than putting a ghoul unit in the center, intending on sticking a lord in with them, they should be deployed to hold down a flank, since it seems that enemy monsters and high toughness low save stuff seems to go there.
- We don't *really* have a solid reliable core infantry choice. Zombies work, because there is no expectation that they'll actually kill anything, but ghouls are pretty bad for 10 points, even if you can regrow them. I haven't tried skeletons.
- Perhaps the poor performance of our core mean that grave guard do have a place in VC lists? Normally, special points are consumed by hexwraiths, black knights, and the like. If the flanks were held down by zombie and ghoul units, instead of putting things like hexwraiths out on the flank, then special points might be able to go in the middle for the main fighting force. Lets face it, hexwraiths are best at hitting cavalry or other models which come in small units and rely on armour saves. Well, a big cheap block of zombies can stop a cavalry charge, and a ghoul unit could probably hold and maybe even kill a monster. We *have* to take the core, so even if it sucks at holding down the flank compared to some other units, maybe we should put it there anyways?
Just some random musings..
Let's face it: our core suck. Even ghouls seem to do no better than just bleed combat res. Fighting dark elf spearmen, empire spearmen, and saurus warriors in three recent games, a block of 30 ghouls just got whittled down, eventually dying to combat res. The lack of a banner and musician just isn't made up for by their killing ability. Especially when you plan to run a horde (tried it in one game), having a musician for swift reform seems essential.
I haven't tried skeletons yet, but in theory they'd do even worse. Though the standard and musician are nice benefits.
In the games I played, even if I could keep my units alive with invocation, it was exceedingly obvious that my vampire lord was the only real threat on the table (terrorghiest ended up having to hit Ld 9/10 units all the time, but still did a bit).
Though there may be some armies who have worse core than we do (maybe), Empire aren't particularly known for being combat machines, and the ghouls just could not beat Empire spearmen.
Anyways, the point wasn't to complain - the point was to start a thread to share ideas on how to circumvent this problem. I thought I'd start off with the following ideas:
- A block of ghouls, with their poison, might be best applied against enemy monsters or high-toughness targets which normally are pretty impervious to core infantry. Perhaps rather than putting a ghoul unit in the center, intending on sticking a lord in with them, they should be deployed to hold down a flank, since it seems that enemy monsters and high toughness low save stuff seems to go there.
- We don't *really* have a solid reliable core infantry choice. Zombies work, because there is no expectation that they'll actually kill anything, but ghouls are pretty bad for 10 points, even if you can regrow them. I haven't tried skeletons.
- Perhaps the poor performance of our core mean that grave guard do have a place in VC lists? Normally, special points are consumed by hexwraiths, black knights, and the like. If the flanks were held down by zombie and ghoul units, instead of putting things like hexwraiths out on the flank, then special points might be able to go in the middle for the main fighting force. Lets face it, hexwraiths are best at hitting cavalry or other models which come in small units and rely on armour saves. Well, a big cheap block of zombies can stop a cavalry charge, and a ghoul unit could probably hold and maybe even kill a monster. We *have* to take the core, so even if it sucks at holding down the flank compared to some other units, maybe we should put it there anyways?
Just some random musings..