THE
CAPTAIN
On the Island of Sartosa, their lived a man by the name of Cipher, an uninteresting fellow by all accounts, a simple deckhand for one of the many Sartosian Pirates. He served diligently , though he had always planned to eventually abandon his captain in hopes of starting his own crew. One day, while the crew was off celebrating a recent victory in the Tavern, he simply left, under cover of night, never to be seen again. He left Sartosa behind him, having stolen an elven vessel dubbed "The Devils Hand" that was docked at the same port, having stirred its crewmen to mutiny against their captain, he made a name for himself on the open seas, stealing from cargo vessels traveling the Sothern Sea, and raiding small coastal towns. All that mattered to him was the thrill of battle, and the riches it brought, where it came from mattered little. As such, he'd often pick up mercenary work and odd jobs from who ever was willing to pay. During one such job, after joining a band of dwarven deserters hoping to strike it rich off of under-defended towns of the Border Princes, the Devils Hand was ambushed by a group of Vampires along the Bay of Wrecks. Caught unaware and heavily outnumbered, the Crew was defeated with little hassle. Cipher found himself tied up in the ships bilge, captured by the Bloodborn, and after days of consideration the Vampires deemed him worthy of their gift. He was offered a choice: Pledge an undying oath to the Bloodborn, to serve Micheal unconditionally, and be given the gift of Ascension, or die in the bilge, starving and alone. Cornered and without options, the captain accepted. He saw Undeath as just another treasure to be claimed, something that put him above the common rabble he sought to escape. In return for his servitude, he was granted free reign to continue adventuring in the name of the Bloodborn, as well as being given the services of a Necromancer. With this new found power, he was no longer satisfied with the petty treasures of men and elves, only the grandest of plunders from the most exotic of lands could sate his lust, and even then it was but a fleeting relief. For years he sailed the seas, and from encounters with the feral Lizardmen of the Dragon Isles, to pillaging across the Chaos Wastes, tales of the Dread Pirate Cipher spread across the taverns of the Old World like wildfire. It was of little surprise, then, that when Cipher began to hear tales of a city leveled by a comet unlike anything else known to man, made of magical stone capable of turning Iron to Gold, something stirred inside him, like a call to action, a thrill he hadn't felt since stealing from the tombs of Settra himself. With great haste, he gathered the crew from their shore leave, and the Bloodborn Buccaneers set sail for the city of the damned
Ala'Dien the Dreg
Ala'dien was a Political refugee from Araby, staunchly opposed to the iron rule of Sultan Jaffar, he fled to the city of Mordheim seeking a new life, free from the suffering back home. For awhile, he found just that, living a simple life as a shopkeep in the market square. After the comet hit, however, things changed. He began to hear whispers, voices on the wind, demanding he do as the say, accompanied by the sound of drums beating ever loud, ever closer. The towns people thought he'd gone mad, forcing him to live as an outcast once again. His condemnation only drove him further, the voices becoming ever stronger, never stopping, day in and day out, the voices spoke to him, the whispers became screams, the sounds chaos in the streets followed him always, never quite knowing if it was real or not. Something inside him broke, giving into the voices, retreating into the Catacombs beneath the city to avoid the harsh judgment of the people of Mordheim. He sustained himself on the dead, consuming the flesh of the fallen at the Voices command, leaving his lair only when he craved fresher meat, or when the voices demanded he end a life. It was on one such occasion where he came across Captain Cipher approaching the gates, his crew of Skeletal pirates in tow. The voices demanded that he kill the Captain, but something, perhaps a small sliver of humanity that survived the madness, wouldn't allow it. He approached the Captain with caution, offering to join his Warband in return for shelter from the denizens of mordheim. The captain showed the lowly dreg kindness, accepting him as a member of his crew, the only person to do so since the day the comet fell, Kindness had become an alien expression to Ala'din. This only angered the voices, and the drums began to drown out all else, a constant pounding in his ears for days on end..... then silence. Without warning, the voices halted, the whispers died and the drums stood silent, all replaced by the voice of his Captain, his master, his..... friend. He was still weak, a broken man, but at least for now, he could finally rest easy in friendly company.
Gobo the Gorkfisted
Gobos life was an... unfortunate one, to say the least. Gobo began his search for employment at an early age, having been abandoned by the tribe. He tried his hand at adventuring, only to find himself under-prepared for many dangers of the Ruins. So he became a mercenary, a career he kept for quite some years, and where he earned the nickname "Gobo The Gorkfisted" for his particularly straight forward and brutal methods, finally meeting his match against an Ogre Tyrant he'd been hired to assassinate. He'd barley escaped that job with his life, though he was irreparably crippled by the Ogre. Back on the streets again he turned to being a callboy, only to find that crippled Goblins aren't exactly in high demand in the lands of the Empire. So he joined up with a circus, only to find out not a day later that it was a front for a Chaos Cult. Not one to worship the dark gods, he fled to the Border Princes running up quite a debt, gambling what little money he had left on Squig races, loosing it all to a rigged game. This string of failures went on for years, never holding down a job for long. Discouraged by his long, long string of failures he turned to the lands of the Elves, hired by an elven trader as his body guard on board his ship, the Devils Hand. This went on for a few more years, the job was easy enough, simply standing at the Captains side, and the pay wasn't bad. The crew wasn't treated particularly well, and the captain was more concerned with coin than his crew, but anything was better than living on the streets. There'd been talk of mutiny among the crew for quite some time, the kind of thing Gobo was hired to prevent, but he let it slip, figuring it couldn't be worse than what he had now. So when a stranger boarded the ship while it was docked on Sartosa, it was little surprise that the crew revolted with little provocation, accepting the stranger as there new captain with a bit of convincing. The new guy was good enough, Gobo figured, at least he had the sense not to miss a payday. So he continued to serve, up till the captain took a job from some Dwarven Adventurers, something about the Border Princes. Gobo wanted no part of anything near the Princes, knowing the Debt collectors would still be after him, so he left right then and there, not a word said to the rest of the crew. He spent the next few years travling from tavern to tavern, living off the wealth he'd amassed from being a bodyguard, maybe accepting some simple jobs from time to time, nothing quite as intense as mercenary work, but it kept him fed. Eventually he stumbled across a fellow named Mortimer, said he was sent into town to recruit some men for Ciphers crew. Of course, Gobo accepted the job, figuring a few familiar faces couldn't do any harm. He found the captian.... different that he was before, more slender, paler and far more agile. His old Crewmen where nowhere to be found, all replaced with unliving corpses animated by unholy magics. Age had gotten to the Goblin, his thoughts muddled, so he though nothing of it, Gobo just followed along, not really giving much care who he worked for, as long as he got payed, and besides, working for a Vampire has its perks.
Ed the Pirate Monkey (Upcoming)
Mortimer the Necromancer (Upcoming)
CAPTAIN
On the Island of Sartosa, their lived a man by the name of Cipher, an uninteresting fellow by all accounts, a simple deckhand for one of the many Sartosian Pirates. He served diligently , though he had always planned to eventually abandon his captain in hopes of starting his own crew. One day, while the crew was off celebrating a recent victory in the Tavern, he simply left, under cover of night, never to be seen again. He left Sartosa behind him, having stolen an elven vessel dubbed "The Devils Hand" that was docked at the same port, having stirred its crewmen to mutiny against their captain, he made a name for himself on the open seas, stealing from cargo vessels traveling the Sothern Sea, and raiding small coastal towns. All that mattered to him was the thrill of battle, and the riches it brought, where it came from mattered little. As such, he'd often pick up mercenary work and odd jobs from who ever was willing to pay. During one such job, after joining a band of dwarven deserters hoping to strike it rich off of under-defended towns of the Border Princes, the Devils Hand was ambushed by a group of Vampires along the Bay of Wrecks. Caught unaware and heavily outnumbered, the Crew was defeated with little hassle. Cipher found himself tied up in the ships bilge, captured by the Bloodborn, and after days of consideration the Vampires deemed him worthy of their gift. He was offered a choice: Pledge an undying oath to the Bloodborn, to serve Micheal unconditionally, and be given the gift of Ascension, or die in the bilge, starving and alone. Cornered and without options, the captain accepted. He saw Undeath as just another treasure to be claimed, something that put him above the common rabble he sought to escape. In return for his servitude, he was granted free reign to continue adventuring in the name of the Bloodborn, as well as being given the services of a Necromancer. With this new found power, he was no longer satisfied with the petty treasures of men and elves, only the grandest of plunders from the most exotic of lands could sate his lust, and even then it was but a fleeting relief. For years he sailed the seas, and from encounters with the feral Lizardmen of the Dragon Isles, to pillaging across the Chaos Wastes, tales of the Dread Pirate Cipher spread across the taverns of the Old World like wildfire. It was of little surprise, then, that when Cipher began to hear tales of a city leveled by a comet unlike anything else known to man, made of magical stone capable of turning Iron to Gold, something stirred inside him, like a call to action, a thrill he hadn't felt since stealing from the tombs of Settra himself. With great haste, he gathered the crew from their shore leave, and the Bloodborn Buccaneers set sail for the city of the damned
Ala'Dien the Dreg
Ala'dien was a Political refugee from Araby, staunchly opposed to the iron rule of Sultan Jaffar, he fled to the city of Mordheim seeking a new life, free from the suffering back home. For awhile, he found just that, living a simple life as a shopkeep in the market square. After the comet hit, however, things changed. He began to hear whispers, voices on the wind, demanding he do as the say, accompanied by the sound of drums beating ever loud, ever closer. The towns people thought he'd gone mad, forcing him to live as an outcast once again. His condemnation only drove him further, the voices becoming ever stronger, never stopping, day in and day out, the voices spoke to him, the whispers became screams, the sounds chaos in the streets followed him always, never quite knowing if it was real or not. Something inside him broke, giving into the voices, retreating into the Catacombs beneath the city to avoid the harsh judgment of the people of Mordheim. He sustained himself on the dead, consuming the flesh of the fallen at the Voices command, leaving his lair only when he craved fresher meat, or when the voices demanded he end a life. It was on one such occasion where he came across Captain Cipher approaching the gates, his crew of Skeletal pirates in tow. The voices demanded that he kill the Captain, but something, perhaps a small sliver of humanity that survived the madness, wouldn't allow it. He approached the Captain with caution, offering to join his Warband in return for shelter from the denizens of mordheim. The captain showed the lowly dreg kindness, accepting him as a member of his crew, the only person to do so since the day the comet fell, Kindness had become an alien expression to Ala'din. This only angered the voices, and the drums began to drown out all else, a constant pounding in his ears for days on end..... then silence. Without warning, the voices halted, the whispers died and the drums stood silent, all replaced by the voice of his Captain, his master, his..... friend. He was still weak, a broken man, but at least for now, he could finally rest easy in friendly company.
Gobo the Gorkfisted
Gobos life was an... unfortunate one, to say the least. Gobo began his search for employment at an early age, having been abandoned by the tribe. He tried his hand at adventuring, only to find himself under-prepared for many dangers of the Ruins. So he became a mercenary, a career he kept for quite some years, and where he earned the nickname "Gobo The Gorkfisted" for his particularly straight forward and brutal methods, finally meeting his match against an Ogre Tyrant he'd been hired to assassinate. He'd barley escaped that job with his life, though he was irreparably crippled by the Ogre. Back on the streets again he turned to being a callboy, only to find that crippled Goblins aren't exactly in high demand in the lands of the Empire. So he joined up with a circus, only to find out not a day later that it was a front for a Chaos Cult. Not one to worship the dark gods, he fled to the Border Princes running up quite a debt, gambling what little money he had left on Squig races, loosing it all to a rigged game. This string of failures went on for years, never holding down a job for long. Discouraged by his long, long string of failures he turned to the lands of the Elves, hired by an elven trader as his body guard on board his ship, the Devils Hand. This went on for a few more years, the job was easy enough, simply standing at the Captains side, and the pay wasn't bad. The crew wasn't treated particularly well, and the captain was more concerned with coin than his crew, but anything was better than living on the streets. There'd been talk of mutiny among the crew for quite some time, the kind of thing Gobo was hired to prevent, but he let it slip, figuring it couldn't be worse than what he had now. So when a stranger boarded the ship while it was docked on Sartosa, it was little surprise that the crew revolted with little provocation, accepting the stranger as there new captain with a bit of convincing. The new guy was good enough, Gobo figured, at least he had the sense not to miss a payday. So he continued to serve, up till the captain took a job from some Dwarven Adventurers, something about the Border Princes. Gobo wanted no part of anything near the Princes, knowing the Debt collectors would still be after him, so he left right then and there, not a word said to the rest of the crew. He spent the next few years travling from tavern to tavern, living off the wealth he'd amassed from being a bodyguard, maybe accepting some simple jobs from time to time, nothing quite as intense as mercenary work, but it kept him fed. Eventually he stumbled across a fellow named Mortimer, said he was sent into town to recruit some men for Ciphers crew. Of course, Gobo accepted the job, figuring a few familiar faces couldn't do any harm. He found the captian.... different that he was before, more slender, paler and far more agile. His old Crewmen where nowhere to be found, all replaced with unliving corpses animated by unholy magics. Age had gotten to the Goblin, his thoughts muddled, so he though nothing of it, Gobo just followed along, not really giving much care who he worked for, as long as he got payed, and besides, working for a Vampire has its perks.
Ed the Pirate Monkey (Upcoming)
Mortimer the Necromancer (Upcoming)
Last edited: