The leveling system is basically the one from 2, which again means far less customization than in origins.
Whoa, whoa, whoa. Even DA2's wasn't as bad as Inquisition's. At least DA2 still allowed full control of attribute points. This weird thing they have going on where attribute points are tied to abilities/spells is all-new. BioWare seems to have developed this desire to reinvent the wheel, when, you know, if it ain't broke...
Combat also leans far more towards the second game, so again less tactical.
I've always found comments that state a game is less tactical just because it's more action-oriented to be odd. Now, I'm far from a fan of Inquisition, but it is by no means less tactical. The addition of active blocking and dodging, and more emphasis on directional attack (flanking, extra front protection, etc.), encouraged use of chokepoints, etc. lend it far more in the way of tactics than either DA2 or Origins.
Control over party member AI is stripped way down from previous games, which means you'll want to be handing out individual instructions more often on harder difficulties, but that's rendered frustrating by the poor 'tactical control mode', with its wonky controls, frustrating view, inability to queue multiple actions per party member, requirement to hold the trigger (while pointing the view at the enemy you want to target) to advance time, etc. You cannot simply select your target and rely on your character to attack them until you tell them otherwise, and targeting in general is fidgety and awkward.
Absolutely agree. The removal of "if X, then Y" behaviour is a baffling mistake, as is the removal of group selection (ie. selecting 2 or 3 characters instead of simply one or all).
As is the surprisingly low level cap (mid 20s soft cappd in single player, 20 hard cap in multiplayer - not that you should bother with that mess), which can leave you with half built characters on your first few plays..
How is that surprisingly low? Every DA game so far has had a soft cap of 20-25; Origins had a hard cap of 25 (increased to 35 in Awakening), granted DA2 had a hard cap of 50, but that was only achievable through a glitch. And pretty much every other BioWare RPG before it has had roughly the same soft cap (Baldur's Gate actually had barely half that). Unless one's only just leaving WoW and has never played a BioWare game, I just don't get how it's surprising or low. I was level 24 when I started the final encounter and ended at 25, and didn't feel like I had a half-built character. The only way I can see that happening is if you're spreading your points across all trees, in which case, you're simply doing it wrong.
As for the multiplayer - that's a tacked on multi-micro-payment cash grab nightmare avoid it at all costs.
There were reports that DA:I (DA3) would have multiplayer way back when they were still producing DLC for DA2, so hardly "tacked on". A horrendously buggy mess though, for sure.
Unfortunately, I've been hearing some buzz that the ending of the game feels somewhat rushed and anticlimactic - yet another bioware game with a climax and resolution that fails to live up to rest of the game. That's becoming something of an unfortunate pattern.
The final encounter suffers from the same problem as every RPG that has your hero save the world from total destruction: you spend the entire game building your character up to be a BAMF so they can lay the smack down on the Big Bad and...you do. However, there are some plot/lore reveals at the end, both before the final showdown, and after the credits, which are interesting to anyone who is invested in the lore of the series. And at this point, those are really the only people who are still playing DA games.