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Lyracian

Skeleton
Jun 14, 2010
68
Zombies
48
8th Ed FAQ's are up!

http://www.games-workshop.com/gws/content/article.jsp?categoryId=&pIndex=1&aId=3000006&start=2

Noting much of note.
+ Extra from from Master of the Black Arts have to be used by the Vampire generating them so we can use minions to generate extra dice for a Lvl 4 lord.
+ Dread Knights can take other mounts

Common Magic Items.
Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook.

So we get cheap Warbanner and expensive Enchanted Shields.
 
RE: 8th Ed FAQ's are up!

Sweet. I'll be looking this over tonight for more information...but it's not as bad as I thought.
 
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1260032a_FAQ_VampireCounts2010.pdf

No Unstable!

Yay Black Coach!

MotBA only usable by vampire.

Ah, Helm of Commandment nerf. Unit in combat = vampire in combat.

Gem of Blood upgraded! "here's your killing blow".

Yup, Dire Wolves = Warbeasts, not fast cav anymore.

Dread Knight can take other mounts, nice.
 
RE: 8th Ed FAQ's are up!

Black Coach as far as I can understand it will take dice only from the enemy dice pool (?), it will be buffed really fast.
The most positive is that all items that give us extra PD will still count over the 12 dice maximum as only the bearer of the item will use them.
 
Wow some interesting changes. Balck Coach rocks, Banshee’s Howl can now be used on war machines, wounds that are rebounded the Gem of Blood now rebound their affects as well (such as Killing Blow etc).

Fire wolves are now War Beasts though, not fast cav, which I think makes them worse. Haven’t got my “copy” here at work though.

Overall though, I think we came out pretty good xd
 
Fallen Angel said:
All of them can be found here http://www.games-workshop.com/gws/content/article.jsp?categoryId=&pIndex=1&aId=3000006&start=2

EDIT: one thing I noticed is that Tomb Kings get the unstable rule, but not VC! Yay!

I thought that spirit hosts since they are swarms in the new rulebook will get the unstable rule.
 
Frankly I think it could have hit us a lot worse. Overall I'm mostly disappointed that there just wasn't... more. As in, a bigger FAQ/Errata.


The Coach (or should that be coaches?) is awesome.

Poor Dire Wolves :(

And we (still) have one of the only movement spells in the game that will allow you to charge!
 
Thank goodness, at last the burning questions of "Can Hand of Dust be cast on our own units" and whether or not non-infantry can ever gain more than one wound back through IoN in the entire game have been answered!

Some amazing stuff and cool back-pedalling in this FAQ, at last you can give a Zombie Dragon rider the Dread Knight ability.

Oh, and Gem of Blood = UBEREPIC now, reflecting killing blows and the like :D
 
Expect Unstable to work as intended in next Tomb King book. Likewise for VC.

Yay, no Thunderstomp for War Shrines! Good, they were really sick with stomp.
 
RE: 8th Ed FAQ's are up!

I'm not happy about Dire Wolves losing the Fast Cavalry rule.
Yes they aren't Cav any more, but they could have given them the Vanguard and Free Reform rules.

witchking1980 said:
Black Coach as far as I can understand it will take dice only from the enemy dice pool (?), it will be buffed really fast.
The most positive is that all items that give us extra PD will still count over the 12 dice maximum as only the bearer of the item will use them.

None of that's how I read it at all;

Black Coach still works as it always has for pool dice, but nearness to wizards makes no difference now. Yes it'll be a bit faster for most of us, but not by much.

Most extra PD stuff going over 12? Nope. The MotBA counts towards the 12, AND can still only be used by him.

The Black Periapt, the Crimson Gem and others can be used at any point in the magic phase though, so the dice can go down and then go back up again.
 
In the next VC book, likely no wards or regen against losses to combat res. Ouch. But thank you thank you it hasn't happened yet.

Dire Wolves don't get Vanguard, and lose their Free Reforms.

Van Hels is so awesome now that Lurker and Wolf Hunts are gone, and that Steed of Shadows doesn't let you charge.
 
RE: 8th Ed FAQ's are up!

[/quote]
Most extra PD stuff going over 12? Nope. The MotBA counts towards the 12, AND can still only be used by him.
[/quote]

Page 82 – Master of the Black Arts.
Add “The extra dice count against the power limit, but may
only be used by the Vampire.”

So, yes you may have more than 12 but the extra will be used by this particular caster.
 
Carstein Ring now allows unlife after being sucked into an Infernal Gateway, and if mounted. Yay!
 
RE: 8th Ed FAQ's are up!

witchking1980 said:
Page 82 – Master of the Black Arts.
Add “The extra dice count against the power limit, but may
only be used by the Vampire.”

So, yes you may have more than 12 but the extra will be used by this particular caster.

Actually, with the added dice counting against the power limit, that would mean that you will not exceed 12 with MotBA, no matter how high you roll.
 
Yeah, was really hoping to be able to use The Hand of Dust on my own units, when they get outta line! But no, sadly.. :(
I had painted 7 out of 10 of the new painintheass-Dire Wolves, which took me a long time with all the different textures on the models... And now, they lose Fast Cavalry.. -.- But as War Beasts, do they just move as ordinary cavalry or what? I feel like the only one who doesn't know :P
 
Neferazo said:
But as War Beasts, do they just move as ordinary cavalry or what? I feel like the only one who doesn't know

Yes, that's pretty much it. They're given the Swiftstride special rule which lets them roll 3D6 and choose the highest 2 when charging and pursuing.
 
RE: 8th Ed FAQ's are up!

Masterspark Hath Spoken! And he's correct.

Dice counting against a limit is interpreted as helping someone to reach that limit more quickly. And as far as I can see, in ALL of the Errata and FAQ's there is absolutely no way to ever break the 12 at a time Power Limit. You can extend your magic phase with the Lore of Death (Getting PD off of wounds) but that's it.

MotBA is still viable in my mind, but not nearly as good as it was.


but I'm really, really giddy for the new 8'th edition Magic phase. I've got sooooo many ideas flying around....
 
I had expected that Talisman of Lycni would bestow Swiftstride to the bearer, but alas. Could it be an oversight?
 
So the only question I have, is when it comes down to your not allowed to have duplicate spells on wizards, does IoN count as our signature spell, since every vampire knows it?
 
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