I'll introduce myself here first, as its one of my first posts. I've been lurking around your forum for quite a bit and read most of the recent VC articles. I've played VC for 2-3 years now, with a recent pauze until I bought the spearhead and so I am fully back on gaming now. I'd like to post the following article, as it is one of the things that I found hardest when composing an army :
The Vampires - Casters & Close Combat characters.
How to combine these two abilities?
Seeing that vampires are a huge point sink (those I see on the forum almost always end up between 150 and 200 points) we oughta make the most out of them.
I see a lot of 'caster only vampires' or 'close combat only' vampires in the current armylistposts. This imo is a bad thing. We should utilise as much of the new vampires as possible. With lords, this is easier then with heroes, but doable with the double item/bloodline allowance. So lets have a look at Heroes first.
A caster vampire, with say Dark accolyte, Raise skeletons/ghouls/creatures as bloodline powers and with a powerstone & scroll / bounditem (or any other casty combination you prefere). Is a vampire you do not want to have in combat. With his T4 and 2 wounds he'll go down like a granny on a frosty morning..
So basically you pay around 200 points for a lvl 2 mage with some goodies.
Same goes for Closecombat vampires. You can take a combat vamp with a decent save/weapon @ 50 points and take a bloodline to back his fighting prowess up for about the same points value. Which results in a 200 point vampire who can chop up a unit nicely and is a lvl 1 wizzard aswel ! Sounds better imo then the caster only vampire. At least you can put this guy into the thick of things without having to worry to much about him getting killed. And he can still cast 1-2 spells a turn and contributes to the PD/DD pool.
How about combining the two? Say, take a vampire with dark acolyte (lvl2) and raise *x* / and for melee we'll give him the flayed hauberk and a sword of.. Say might or whatever one you preferer.
Now you have a vampire who's a decent caster, and can still be let loose into closecombat. Okee, he's not an uber killing machine. But in my experience that's hardly ever needed.. And he's still a decent wizard. I think that this way, you'll get the most out of your vampire heroes. You have a lvl 2 mage for 100 points, and a heroe lvl closecombat monster for 100 points. That's worth a 200 point vampire! If you look at it like this, VC can take twice as many characters than other armies ;-)
There's also the question of 'special' kind of vampires, like a Scouting vampire / Flying vampire. Are they going to be worth their points? Is it worth 200 points to have a warmachine hunter? Depends. I'd like to know what you guys out there think about this..
Cheers for reading,
Caerdrath
The Vampires - Casters & Close Combat characters.
How to combine these two abilities?
Seeing that vampires are a huge point sink (those I see on the forum almost always end up between 150 and 200 points) we oughta make the most out of them.
I see a lot of 'caster only vampires' or 'close combat only' vampires in the current armylistposts. This imo is a bad thing. We should utilise as much of the new vampires as possible. With lords, this is easier then with heroes, but doable with the double item/bloodline allowance. So lets have a look at Heroes first.
A caster vampire, with say Dark accolyte, Raise skeletons/ghouls/creatures as bloodline powers and with a powerstone & scroll / bounditem (or any other casty combination you prefere). Is a vampire you do not want to have in combat. With his T4 and 2 wounds he'll go down like a granny on a frosty morning..
So basically you pay around 200 points for a lvl 2 mage with some goodies.
Same goes for Closecombat vampires. You can take a combat vamp with a decent save/weapon @ 50 points and take a bloodline to back his fighting prowess up for about the same points value. Which results in a 200 point vampire who can chop up a unit nicely and is a lvl 1 wizzard aswel ! Sounds better imo then the caster only vampire. At least you can put this guy into the thick of things without having to worry to much about him getting killed. And he can still cast 1-2 spells a turn and contributes to the PD/DD pool.
How about combining the two? Say, take a vampire with dark acolyte (lvl2) and raise *x* / and for melee we'll give him the flayed hauberk and a sword of.. Say might or whatever one you preferer.
Now you have a vampire who's a decent caster, and can still be let loose into closecombat. Okee, he's not an uber killing machine. But in my experience that's hardly ever needed.. And he's still a decent wizard. I think that this way, you'll get the most out of your vampire heroes. You have a lvl 2 mage for 100 points, and a heroe lvl closecombat monster for 100 points. That's worth a 200 point vampire! If you look at it like this, VC can take twice as many characters than other armies ;-)
There's also the question of 'special' kind of vampires, like a Scouting vampire / Flying vampire. Are they going to be worth their points? Is it worth 200 points to have a warmachine hunter? Depends. I'd like to know what you guys out there think about this..
Cheers for reading,
Caerdrath