Type of List + size: Tournament list - 1999 points
Hero: Vampire - 195 points
- General
- Dark acolyte, Lord of the dead
- Sword of might, Nightshroud, Black Periapt
Hero: Vampire - 190 points
- Dark acolyte, Avatar of death (heavy armpour, hand weapon and shield)
- Rod of flaming death
Hero: Vampire - 210 points
- Battle standard bearer
- Dread knight, Walking death
- Book of Arkhan
Core: Zombie horde (20) - 84 points
- Musician
Core: Skeleton warriors (14) - 132 points
- Standard, musician and Skeleton champion
Core: Corpse cart - 100 points
- Balefire
Core: Corpse cart - 100 points
- Balefire
Core: 5 dire wolves - 40 points
Core: 5 dire wolves - 40 points
Core: 5 dire wolves - 40 points
Special: Grave guard (19) - 277 points
- Standard, Musician, Seneschal, two handed weapons
Special: Black knights (6) - 235 points
- Standard, Hell knight, barding
- Royal standard of Strigos
Special: Fell bats (4) - 80 points
Rare: Blood Knights (5) - 275 points
For army list, please post in the format:
Unit - point cost
- Upgrades
- Vampire Powers
- Magic Items
Total points: 1998
My first concern is to protect my general (I don´t want to see him dead, just because a nike saurus charges and kill him or because a pegasus knights charges and direct their attacks on him), so at first I think on flayed hauberk, but it offers none protection to high strengh attacks, so knowing that any smart player would try to assesinate my general I think on the Nightshroud. If any models wants to attack me, they strikes with In 1, so I can have a chance of killing the attacker (that's why the sword of might). For better protection I will pur it on my grave guard unit, and place the unit champion to his left, and the other vampire on foot to this right. If any model want to target my general, it first will be hit with 3 WS6 St6 attacks, 2 WS3 St6 killing blow attacks and 3 WS6 ST5 attacks. Nice.
So with my general well protected, I can think in the rest of my tactics.
The mounted vampire will be join the black knights (or the blood knights if I can take advantage of the ethereal movement), the +2 CR can be very handy.
The blood knights are here to cause fear, not only in the enemy models, but on his player too. If I can divert some of the heavy shoots to they, so be it. That's why I don't ever bother in buying comand group. If they can reach close combat, then 15 WS5 ST5/7 attacks plus 10 WS3 ST4 attacks can destroy almost anything.
The zombies are here to block any unit than I don't want to engage on combat (at least during the first half of the game), and the skeletons are here for the same reason.
Dire wolves can prevent the blood knights to charge anything I don't want to charge, and to give me some warmachine hunters, the fell bats can field the same role.
Mi main unit is indeed the grave guard, so I expect to face the most resilent enemy with it.
I have a pretty good fighting vampires, but I still have 7 PD and 5 DD to go in the magic phase. IoN 4 times on the skellys the first turn with one die (with my general is only 3+ to accomplish) and depends on the spells I get with the lv 2 vampire, I can IoN on the zombies or do something else. The Lv1 vampire must cast IoN on his unit when is needed or try to cast raise dead. My gamble is to use the miasma and the rod of flamming death to boost my magic phase and keep the book only for the critical moment.
With two balefire's CC and 5 DD I believe I can stop the most of the enemy magic.
What do wou think?
(please don't suggest me to field a varghulf, because I don´t have one
)
Hero: Vampire - 195 points
- General
- Dark acolyte, Lord of the dead
- Sword of might, Nightshroud, Black Periapt
Hero: Vampire - 190 points
- Dark acolyte, Avatar of death (heavy armpour, hand weapon and shield)
- Rod of flaming death
Hero: Vampire - 210 points
- Battle standard bearer
- Dread knight, Walking death
- Book of Arkhan
Core: Zombie horde (20) - 84 points
- Musician
Core: Skeleton warriors (14) - 132 points
- Standard, musician and Skeleton champion
Core: Corpse cart - 100 points
- Balefire
Core: Corpse cart - 100 points
- Balefire
Core: 5 dire wolves - 40 points
Core: 5 dire wolves - 40 points
Core: 5 dire wolves - 40 points
Special: Grave guard (19) - 277 points
- Standard, Musician, Seneschal, two handed weapons
Special: Black knights (6) - 235 points
- Standard, Hell knight, barding
- Royal standard of Strigos
Special: Fell bats (4) - 80 points
Rare: Blood Knights (5) - 275 points
For army list, please post in the format:
Unit - point cost
- Upgrades
- Vampire Powers
- Magic Items
Total points: 1998
My first concern is to protect my general (I don´t want to see him dead, just because a nike saurus charges and kill him or because a pegasus knights charges and direct their attacks on him), so at first I think on flayed hauberk, but it offers none protection to high strengh attacks, so knowing that any smart player would try to assesinate my general I think on the Nightshroud. If any models wants to attack me, they strikes with In 1, so I can have a chance of killing the attacker (that's why the sword of might). For better protection I will pur it on my grave guard unit, and place the unit champion to his left, and the other vampire on foot to this right. If any model want to target my general, it first will be hit with 3 WS6 St6 attacks, 2 WS3 St6 killing blow attacks and 3 WS6 ST5 attacks. Nice.
So with my general well protected, I can think in the rest of my tactics.
The mounted vampire will be join the black knights (or the blood knights if I can take advantage of the ethereal movement), the +2 CR can be very handy.
The blood knights are here to cause fear, not only in the enemy models, but on his player too. If I can divert some of the heavy shoots to they, so be it. That's why I don't ever bother in buying comand group. If they can reach close combat, then 15 WS5 ST5/7 attacks plus 10 WS3 ST4 attacks can destroy almost anything.
The zombies are here to block any unit than I don't want to engage on combat (at least during the first half of the game), and the skeletons are here for the same reason.
Dire wolves can prevent the blood knights to charge anything I don't want to charge, and to give me some warmachine hunters, the fell bats can field the same role.
Mi main unit is indeed the grave guard, so I expect to face the most resilent enemy with it.
I have a pretty good fighting vampires, but I still have 7 PD and 5 DD to go in the magic phase. IoN 4 times on the skellys the first turn with one die (with my general is only 3+ to accomplish) and depends on the spells I get with the lv 2 vampire, I can IoN on the zombies or do something else. The Lv1 vampire must cast IoN on his unit when is needed or try to cast raise dead. My gamble is to use the miasma and the rod of flamming death to boost my magic phase and keep the book only for the critical moment.
With two balefire's CC and 5 DD I believe I can stop the most of the enemy magic.
What do wou think?
(please don't suggest me to field a varghulf, because I don´t have one