Tournament list - 1999 points limit.

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abhorash_chile

Black Knight
Mar 18, 2008
314
Santiago
Zombies
127
Type of List + size: Tournament list - 1999 points

Hero: Vampire - 195 points
- General
- Dark acolyte, Lord of the dead
- Sword of might, Nightshroud, Black Periapt

Hero: Vampire - 190 points
- Dark acolyte, Avatar of death (heavy armpour, hand weapon and shield)
- Rod of flaming death

Hero: Vampire - 210 points
- Battle standard bearer
- Dread knight, Walking death
- Book of Arkhan

Core: Zombie horde (20) - 84 points
- Musician

Core: Skeleton warriors (14) - 132 points
- Standard, musician and Skeleton champion

Core: Corpse cart - 100 points
- Balefire

Core: Corpse cart - 100 points
- Balefire

Core: 5 dire wolves - 40 points

Core: 5 dire wolves - 40 points

Core: 5 dire wolves - 40 points

Special: Grave guard (19) - 277 points
- Standard, Musician, Seneschal, two handed weapons

Special: Black knights (6) - 235 points
- Standard, Hell knight, barding
- Royal standard of Strigos

Special: Fell bats (4) - 80 points

Rare: Blood Knights (5) - 275 points
For army list, please post in the format:
Unit - point cost
- Upgrades
- Vampire Powers
- Magic Items

Total points: 1998

My first concern is to protect my general (I don´t want to see him dead, just because a nike saurus charges and kill him or because a pegasus knights charges and direct their attacks on him), so at first I think on flayed hauberk, but it offers none protection to high strengh attacks, so knowing that any smart player would try to assesinate my general I think on the Nightshroud. If any models wants to attack me, they strikes with In 1, so I can have a chance of killing the attacker (that's why the sword of might). For better protection I will pur it on my grave guard unit, and place the unit champion to his left, and the other vampire on foot to this right. If any model want to target my general, it first will be hit with 3 WS6 St6 attacks, 2 WS3 St6 killing blow attacks and 3 WS6 ST5 attacks. Nice.

So with my general well protected, I can think in the rest of my tactics.
The mounted vampire will be join the black knights (or the blood knights if I can take advantage of the ethereal movement), the +2 CR can be very handy.
The blood knights are here to cause fear, not only in the enemy models, but on his player too. If I can divert some of the heavy shoots to they, so be it. That's why I don't ever bother in buying comand group. If they can reach close combat, then 15 WS5 ST5/7 attacks plus 10 WS3 ST4 attacks can destroy almost anything.

The zombies are here to block any unit than I don't want to engage on combat (at least during the first half of the game), and the skeletons are here for the same reason.

Dire wolves can prevent the blood knights to charge anything I don't want to charge, and to give me some warmachine hunters, the fell bats can field the same role.

Mi main unit is indeed the grave guard, so I expect to face the most resilent enemy with it.

I have a pretty good fighting vampires, but I still have 7 PD and 5 DD to go in the magic phase. IoN 4 times on the skellys the first turn with one die (with my general is only 3+ to accomplish) and depends on the spells I get with the lv 2 vampire, I can IoN on the zombies or do something else. The Lv1 vampire must cast IoN on his unit when is needed or try to cast raise dead. My gamble is to use the miasma and the rod of flamming death to boost my magic phase and keep the book only for the critical moment.
With two balefire's CC and 5 DD I believe I can stop the most of the enemy magic.

What do wou think?
(please don't suggest me to field a varghulf, because I don´t have one :()
 
Field a Varghulf ! (Just Kidding:lol:)

Just looking over the list I can see an error that may need changing if its a tourney list. Your actually short one Core choice, the Corpse Cart and wolves dont count towards the minimum core choice unfortunately.

Other than that it looks like a list I'm using next month in a Tourney, I cant comment on the Blood Knights as I havent used them yet.
 
This list looks awesome!

I would only drop the corpse carts (or at least drop Balefire, saving 50pts) - in a 1999 game I really don't see who can get that much magic. At the very best - 8 or 9 PD against your 6dd (and find a place for dispel scroll - just in case someone rolls 15+ on an important spell), and those that can carry dices around (Empire / Lizardmen) will need them for their dispel phase, or otherwise will be overwhelmed.

You could then buff up your GG to 25, or your Black Knights to 9 for the rank bonus, or to make the zombies skeletons and to buff up your 2nd skeleton unit.



P.S. Ooh and PLS find a place for Banner of the Blood Keep for your Blood Knights, my heart was about to break when a dragon killed 1 of them with his breath in my 1st new VC game :'(
 
@Rammstein, the tournament is for 1999 points army, so no lords, 1 rare max, 3 special max, and only 2 compulsory core units.

@Vic, I wish I could field a dispel scroll, but all of my magic items slots are filled. I don't want to drop the flamming rod, because I know they are 2 lizardmen players, and I know the rod can take down those annoying skinks. So with no dispel scroll, I think the better magic defense are the -2 casting penalty from balefire carts with my 5 DD.
I gladly field 25 grave guards, but I don't know where scratch the points for them... and giving a 75 points banner to a unit if I already know than it cannot survive the battle, is pointless. I field the blood knights only to attract fire and keep my black knights and grave guard unharmed. They can destroy the blood knights, but I will smash them with the grave guard and with the black knights :grin:, if they ignore my blood knights, then I will smash them with the 15 WS5 ST7 attacks. What a dilemma, no?
 
well, I modify the list a bit, this is the final list. The tournament is this Sunday, so I will post some comment later.

Type of List + size: Tournament list - 1999 points

Hero: Vampire - 190 points
- General
- Dark acolyte, Summon ghouls
- Helm of commandment, Black Periapt

Hero: Vampire - 190 points
- Dark acolyte, Avatar of death (heavy armour, hand weapon and shield)
- Rod of flaming death

Hero: Vampire - 210 points
- Battle standard bearer
- Dread knight, Walking death
- Book of Arkhan

Core: Zombie horde (20) - 80 points

Core: Crypt ghouls (10) - 88 points
- Crypt ghast

Core: Corpse cart - 100 points
- Balefire

Core: Corpse cart - 100 points
- Balefire

Core: 5 dire wolves - 40 points

Core: 5 dire wolves - 40 points

Core: 5 dire wolves - 40 points

Special: Grave guard (21) - 303 points
- Standard, Musician, Seneschal, two handed weapons

Special: Black knights (7) - 263 points
- Standard, Hell knight, barding
- Royal standard of Strigos

Special: Fell bats (4) - 80 points

Rare: Blood Knights (5) - 275 points

Total points: 1999

The strategy is the same, but the ghouls with the general will go behind the grave guard.
 
Well, my post tournament thoughts...

I was too paranoic about the vampires, not a single one was slayed, so I must trust more on their chances to survive. I think I can drop the flamming rod and put a dispell scroll and a power stone or something else.

The core troops are great. I really like the ghouls. The zombies work as a containment unit very well. The wolves act as screens and they do their job very well. The corpse carts are indeed the stars of the core troops. Giving ASF and causing the enemy spells to fail, they are indeed very, very good choices.

The special units don't disapoint me, the black knights destroy many of my opponent units, and the grave guard makes an excellent performance as an anvil. The fell bats are the best screens I ever seen, and they are a very easy unit to heal through IoN.

The blood knights works very well. they attract all the enemy fire, all the enemy's strong units and almost all of my enemy's magic. They suffer in every battle, but it's suffering makes the oportunity to smash with the black knights and the grave guard. They consumes almost all of my power dice as I always need to cast IoN on them to avoid their anihilation, but works very well.

First round vs dark elfs: Solid Victory
Second round vs orcs: Massacre
Third Round vs lizardmen: Massacre

I won the third place, and with it, a nice shiny RTT trophy for my wall. Was a great tournament!
 
1st : Orcs
2nd: Vampire counts
3rd: Vampire counts (me)

Only one tournament point is the difference betweend the first and I, I draw on tournament points with the second, but his acumulated victory points are more than mine. It was a very close 3rd round :grin:.

I will try to make a good battle report for each of my battles.
 
Wow, really surprised to see orcs in the first place. Their animosity makes it hard for them to be consistently good throughout tournaments.
 
O&G rock! in a 1999pts game they could easily field 10 units of troops and still get pretty neat heroes. The best thing about O&G is that they are so flexible (not as flexible as the Empire), they can have war machines, chariots, light cavalry, heavy infantry, frenzy infantry, CHEAP infantry, bowmen, monsters and more.

IMO Orcs&Goblins is the best army to face with VC. The other team is a fear-weak mass army with some hard hitting units and the other one is an all-fear mass army with some hard hitting units. Always having fun with the orcs!
 

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