TVC OOC (New)

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Disciple of Nagash said:
So bearing this is mind. I think Vekarin's Agility should be reduced to 5, as his WS covers his how fast he can strike, how accurate etc. His toughness of 8 with his plate I think is too high. You are ending up with a WS10, hitting at S9, and T8 in return. I think 7 with the Plate would be tough enough, though I would allow it to be 8 against magic spells.
The mask has no magic left, so I don't think it should be allowed a stat. The Khopesh I just see as a light weapon that is magical in nature. I can't really see a stat it would increase. The Dark Blade I will allow to have a Technique Strength of 9.

Okay, I think we both have conflicting ideas of what statlines represent and how they work. In my eye they are a system to quantify a character's skill in comparison to other characters, but what you are saying it seems like they translate directly into Warhammer fantasy statistics. I wrote my character's stats to take into account both Vekarin's natural skills in addition to the powers of his weapons. Technique Strength I took to mean the amount of damage he can do with his weapons, taking into consideration his natural skill at attacking, his strength and the powers of his weapons. What you are saying sounds like his Technique Strength is the actual Strength value in a game of Warhammer (which is 6, by the way, but his sword works like the Frostblade did in last edition). Toughness would be his ability to take damage, but what you are saying it's like a combination of in game toughness (which is 5) and Armor Save (3+/3+, or 2+,3+ with his shield). Needless to say I'm a little confused by this interpretation.
Also, I was unaware that Agility did not effect the speed of attacks, which is why it is so high. Taking his speed into account and the fact that Weapon Skill constitutes attack speed, I believe that Vekarin's should be four.
I believe, in light of these revelations, that all of my characters will need a stat-revamp. Please respond.

Edit: Not that it matters, but I just got ninja'd by DoN... xD
 
Vekky's right; I think we're all a bit confused about the whole stats deal.

However, I'm going to agree with DoN here; I'd say Vekarin is a bit OTT the way you have him now. I wrote Quezalat based off of Vekarin's stats (reduced WS, swapped S and TS, reduced T and made a general reduction to all other stats), but I was asked by DoN to make a pretty major reduction.

It's true that Vekarin is supposed to be the most effective all-around fighter in the TVC, but as of now he's far and away beyond any another characters we have, except possibly Graveclaw with DoN's suggestions.
 
Yeah... have fun taunting someone who can't speak your language, and would like nothing better than cutting off each one of your limbs and eating them.
 
How far away is the sequel going to be? Also, will there be a time lapse between them or will it be a direct flow-on?

If it's a direct flow-on, there may be some difficulties. I might have to drop out of the TVC now for my timeline to function. I need Zaak to fade into obscurity, build himself a Howl's Moving Castle, sire someone and let a year or two pass after that before I can bring my next charries in.

So, what sort of gap will there be?
 
Kaladas Harkon said:
Yeah... have fun taunting someone who can't speak your language, and would like nothing better than cutting off each one of your limbs and eating them.

Mircea does not obey things like logic and reason. Such things are beneath him.
 
I have decided that the sequel will take place 10 years after the end of the TVC, to give us all time to do other things.

Now, for those of you who are going to continue etc, please can you send me a PM (if you haven't already), advising what status or where your character will be at the end of TVC. Its just so I can start making plans etc.........

Now on to Vekarin (the character), he is very powerful and I am ok for him to stay that way. As Lesa in the pinnacle in what she does, so is Vekarin. The only issue I has was the queries about increasing his stats further. Also just to clarify a few points:

Ability and WS, see my previous post.
Raw Strength: This is pure pushing or lifting power. So the kind of strength you would use in an arm wrestle or lifting rocks. Magic items which inrease the just the pure muscle power of a character would increase this.

Tecnique Strength: This is how powerful or damaging your character can hit when doing things that involve not only strength but also techniques. So punches, weapon strikes, martial arts blows etc. So yes, someone with a high weapon skill would generally know the techniques to hit the right spot or weak points, so whilst in a arm wrestle they might loose, they know how to hit hard with a sword. Magic weapons which cause more damage when they hit (such as the Dark Blade) would increase this stat. You would have a base stat of how hard you can hit with a mundane weapon or hands, then bracket afterwards that takes into account any special abilities / magic items.

Toughness is a generic stat that determines how difficult it is to hurt or damage your character once they are actually hit. It does not cover dodging or reflexes. It covers things such as tough skin, armour, resistance to pain or magic etc. You should have a basic toughness (i.e how tough your character would be naked), then a stat in brackets after taking into account any armour or talismans etc.

Now does that clear it all up? If so I will probably copy this into the signup thread.
 
Disciple of Nagash said:
Todd: I am still not happy raising them. The swords are powerful yes, but I feel that would make them too OP.

OK How about a compromise at 8.5 then? Speaking of sequels and PMs you seem to have completely forgotten the one I sent you 2 days back...

Hey Gree! You should have told me you wanted to do a forced meme first, then I could squeeze in the Albatross! Now what does the scouter say about his power level?
 
I'm gonna drop Vekarin's stats a couple of points anyway. His agility should be lower by at least a point and I think his toughness should too.

Edit:
Okay, I've made the following changes:
Dropped Vekarin's Agility 2 points.
Dropped Vekarin's Technique Strength 1 point.
Dropped Vekarin's Ballistic Skill 1 point.
Dropped Vekarin's Toughness 1 point.
Dropped Victarias' Agility 4 points.
Dropped Victarias' Ballistic Skill 1 point.
Dropped Victarias' Toughness 1 point.

I hope that makes it better. xD
 
Looks pretty good Vekarin.

Was my extended explanations better? Would it be worthwhile pasting them into the sign-up thread for future reference.

Also I have only had one email about what someones character is doing at the end of the TVC. So currently I know what the following characters are doing:

Milosh (well duh xd)
The Duke
Lesa
Rowhaine (that reminds me, see below)
Jason
Valda
Vekarin
Victarias

I think something was thought up for Simon but not confirmed. Anyway, you don't have to but it would be preferable if you have some idea, as I will then make sure things lead properly into the sequel.

NB: I need some help please. The chapters in Nehekhara have died off, but I need them to get a kick start as they actually do form part of the plot. Now will anyone please help and RP some characters? I will of course RP Rowhaine, and if GoW could RP Reshorn that would help. So that leaves at the moment, Sammael, Katie and Settra and most probably a few other characters that are going to show up. Gree, perhaps one of your characters could show up here?

Finally - Arion? When his Draithon getting back into the story?
 
Well we need to bring that chapter upto date, as it is quite behind the rest of the TVC. I will post in it later if GoW & Vekarin are ready. If anyone else whats to join in a place a liche or another character feel free. It doesn't have to be a major character, but the more people posting helps the chapter along.

Once we get the point where it is caught up , then of course you can Drog.
 
Vekarin the Dark Bladed said:
I'm gonna drop Vekarin's stats a couple of points anyway. His agility should be lower by at least a point and I think his toughness should too.

Edit:
Okay, I've made the following changes:
Dropped Vekarin's Agility 2 points.
Dropped Vekarin's Technique Strength 1 point.
Dropped Vekarin's Ballistic Skill 1 point.
Dropped Vekarin's Toughness 1 point.
Dropped Victarias' Agility 4 points.
Dropped Victarias' Ballistic Skill 1 point.
Dropped Victarias' Toughness 1 point.

I hope that makes it better. xD

I think you should bump Victarias' WS to 9 and Agility to 6 or 7. IMO she doesn't live up to her fluff as a 2000 or so year old elder, many of the other vampires would beat her in a straight up fight,
 
I will post up Arthaniel's stuff pretty soon. I was pretty inactive during the time when the Carstein's were under Milosh control beacuse I misunderstood the spell. I was under the impression that the Carsteins were controlled directly by him rather then just believing that Nagash's cause was the correct one.
 
Evanm7 fist off welcome to the RP second of all there is some slight problems with you character nothing to major and if you don't mind I would be willing to give you a hand to correct them

Evanm7 said:
Full Name: Galen Firth- ok first off the name doesn't sound elven it kind of sounds like a Human name
Associated Names: none
Age: 47- much too young to an elf your a Child 470 would be much better.
Bloodline:High-elven. Sire and Bloodline are only important if your a vampire
Sire: Iyreth
Generation:
Place of Birth: Uthalan - Where in Ulthalan


Physical Description
He usually wears a soft brown fabric, incredibly flexible. Two twin daggers rest at either hip, and a whip is slung around back. Almost never to be seen without his salamander, named Heat. The most attention drawing thing, however, is the small necklace slung around his neck. On the necklace is a small vial, filled with magic dust. This alone makes him marked. Also, he carries a decorated sword, not even strong enough to withstand a strong blow. Galen often throws these at his enemy/ies, to devastating effect. Also, he carries his Rune-Staff with him.

I personalty would lose the daggers and whip the Sword and the Staff are all you need.

Personality
Galen has duel personalities.

One side of him is horrified at the prospect of killing these things,even if they are undead ,and, as such, Galen to tries to make up for it by promising his people that next he will attack the Druchii head on.

The other side is in ecasty at the prospect of Killing anything that could be under the evil Dark Elven control. This gives Galen a edge in battle.

This duel-personality also plays a role in fighting. Galen can give himself to the "Dark side" and fight better then he normally could, but the cost is to lose himself.

Brief History
Galen was raised by the Shadow Warriors, but was shipped to Uthalan when he turned twenty. He studied at the ArchMagi's tower, working for five years. When he came out, he was filled with Hatred. He used it against the Druchii. He collected a team that would kill Druchii allies, and sailed to his first target: The Vampires.


Basic Stats.


Speed: 7

Agility: 7

Weapon Skill: 7

Ballistic Skill: 7

Raw Strength: 5

Technique Strength: 5

Toughness: 7 +1=8. (Kraken hide.)

Tactical Knowledge: 7

Bro turn down your Toughness and strength at the moment your a elf who is out of his mind on steroides.


Magical Lores Known:Beast Lore and High Magic. He Also knows the Lore of light, but has mastered the Former. He has perfected the Lore of Life into the Lore of Water, and uses that.
READ:NOTE:He can only use Lore of water if wearing ring of Dok-Dem.

If your character can do High Magic he knows all the Magic lores so he doesn't really need the Water Lore to be special.
Raw Magical Power: 7

Magical Skill: 7

Technology –
Skillset: Blackpowder Elves don't use blackpowder they think its crude
Skill Level: 5 1/2

Equipment
Ring of Dok-Dem
Allows wearer to use ring of Water

Kraken Hide
A scaly hide skinned of a Kraken, this hide is very tough. Galen wears it into battle. [=1 toughness]



Other Abilities

Strengths
Only person who can use Water Magic
Strong Wizard.
A group to call on.
Very Balanced.

Weaknesses
Weak to Fire magic.
Weak Hand-to-Hand fighter.
Distrust. The only thing binding the group together is hate, and if that fades then the Group will fall apart.
Overpowered by many.

Additional Notes
Galen's salamander, Blaze, is trained to sweep out a are for possible threats. On returning, no hiss means no threat. A high-pitched hiss means there is a threat.

I can't really see anything else wrong with your Elf but I I was you I'd boost Blaze up to a Sun Dragon.
 
I'd also say its a touch contradictory to have weapon skill 7, strength 5, and toughness 8 along with the strength of being well balanced and then have the weakness of being easy to overpower or being lousy in hand-to-hand.

Also, what does weakness to fire entail? I mean, fire is fire and Elves aren't any more fire resistant than most other things. Does he just burn better? And on that subject, if he is weak to fire, why does he keep a Salamander? Friendly or no, people allergic to cats typically don't tag along tigers.
 

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