Jack of Blades
Necromancer
RE: TVC - Sign-Up Thread and Character Bio's
Well Abhorash, you might want to tone him down, he basically sounds like he could take on Ulthuan by himself and not break a sweat. This is a common mistake for people relatively new and/or inexperienced with RPing, so it's not that bad though. You wrote extensively enough, perhaps a little improvement could be useful, but it's fine. And besides, character's identities tend to get revealed with the RP rather than the bio-thread. Tone him down and you're good to go, but you need a good reason to fight with or against the Council. It's up to you really, but you'll need a good one. You don't need an extremely good one, but no ''Because I happened to be there at the right time'' justifications.
I've finally got around to updating my severely outdated character bio.
Magneqrox
Age: 804
Sire: Unknown
Origin: Norsca
Height: Approximately 3 and a half metres.
Weight: Approximately 235 kg.
Magneqrox was not always a humanoid dragon. He was transmogrified into one when he as an adventurer, managed to defeat a Chaos Dragon by impaling its head with a nearby stack of very heavy spears and consume its essence through the use of a magical device, received at the spot from Tzeentch. From this point on he was counseled by an unknown entity, most likely another Dragon who had gone beneath the surface, too weak to rise above ground yet with immense mental capabilities. Little did he know that Tzeentch had planned for this all along - however, he did not have bad plans in mind, he merely wished to see the results of fusing a Chaos Dragon with a human being. Deciding that the result was not worth the sacrifice, Magneqrox has remained the only one of his kind. Under normal circumstances, he would not have been able to defeat the Chaos Dragon, but Tzeentch was on his side that day.
I want to make it clear that Magneqrox is not a very powerful Vampire. He's nasty, yes - but he has weak spots and he's not a complete slaughtermachine.
Traits:
Good
- Decisive. Magneqrox can act and take decisions quickly.
- Resourceful. He's not the mightiest, eldest or magically advanced Vampire there is, but he is good at turning much into little and generally going against the odds in difficult situations.
- Clever. Magneqrox is rather clever, but not astoundingly so.
- Fire resistant. This is exactly what it sounds like.
- Strength. Magneqrox is physically a bit stronger than an Ogre Tyrant. But he is not very tough, nor is he very dexterous.
Bad
- Passionate. Magneqrox is rather passionate about things, and this can take its toll when he becomes overly enthusiastic, sometimes putting him in extremely dangerous situations.
- Shoddy magic user. Magneqrox can control a moderate amount of Undead creatures, easily summon his own weapon from the Realm of Chaos and knows all the spells in the Lore of Fire, but he's still pretty much mediocre and prefers relying on his other capabilities.
- Vulnerable to magic. Magneqrox is rather vulnerable to magic in general, but cannot be harmed by spells that are fiery in nature.
- Rather proud. Magneqrox is proud, but not arrogant. He knows that he is however, and tries to keep this from influencing his decisions.
Battle Style & Abilities
Magneqrox fights dirty. Concepts such as honor and fairness are relatively alien to him. However, he will give opponents he has taken a liking to the chance to fight back before they die, should such a situation arise.
He likes using fast, unpredictable flurries of blows as to unsettle and debase the enemy. He likes pretending to be struggling in order to make the enemy overconfident, thinking he's just a big pushover. When the perfect moment comes, Magneqrox will launch a successive flurry and not stop until he has to or the enemy is defeated.
Against magic users, he will simply rush them as fast as he can carry himself and attack at every moment. His thinking is that an effective offense will prevent them from having their own offense, thus rendering his weakness to magic irrelevant.
Magneqrox is vulnerable to agile, quick movement and cannot effectively command, unless he manages to think of something, thus his resourceful and clever nature coming into play. However, he excels against heavy targets. Bulky warriors in their tough suits of armour and carrying their big weaponry will be challenged against Magneqrox - especially if Magneqrox has fought the opponent before.
He has three abilities.
Metamorph - This requires Magneqrox to use Phantasmagoria and stick out his own heart, then eat it. His heart socket will be visibly empty, a red mist forms around him, he grows wings, attains a much more demonic and draconic look, increases in size and can read his enemy's mind as long as he can see the enemy. His resistance to physical attacks also increases, but he becomes extremely weak to magic. In this state, even the simplest spell cast by a Lvl 1 Apprentice Wizard is likely to rip a hole into him. However, this is not very easy to do since he can read his enemy's mind. This form lasts for 24 hours.
Own Grave - The more determined the enemy is to defeat Magneqrox, the more their actions are disrupted. A calm, calculated approach to fighting Magneqrox will completely nullify this effect but passion-driven, psychotic berserkers will barely be able to walk in a straight line. However, the more determined Magneqrox is, the more of the effects on the enemy's mind will be negated.
Summon Phantasmagoria - This summons Phantasmagoria. Phantasmagoria is an oddly shaped, barbed, long and very thick sword crafted from a glowing white material which is of unknown origin. It would have the shape of a long and very thick sword if it had not had three curves, though all in a straight line, making it look somewhat like a snake. It drips with blue flame and will eventually drive anyone who wields it except Magneqrox insane. Magneqrox was at a point able to negate its effects on him, but it has taken a slight toll on him still. The sword is in fact organic and has all five senses - further causing confusion regarding its origin. It is in truth a powerful Familiar that can metamorph into that of a Sword - that of Phantasmagoria.
Breath Fire - Magneqrox can breath blue fire (has a connection to Tzeentch) from his mouth. He greatly enjoys and excels in using this ability, incorporating it into his battle style.
Appearance
Magneqrox looks like a humanoid Dragon without wings. He is almost constantly grinning with his eyes raised up, giving him a laidback appearance. His tail, hands, feet, head and a path along his back are all on constant fire. He can deactivate and activate these fires with little effort. His underbelly is beige-yellow, while the rest of his body is black, with dark brown trim. His fireball-like eyes have no pupils and are yellow-orange-red in color.
Magic Items
Tomb Wrappings - He plundered these old ''clothes'' from an old tomb in the Land of the Dead. He almost died on that adventure, but eventually came out alive. It provides the wearer with a very powerful, regenerative fluid that constantly secretes from it. However, this fluid is comprised of Warpstone energy and will rapidly run dry. It can only be used for a short amount of time (~30 minutes if at maximum warpstone). It will absorb nearby warpstone into itself, but this can only happen if it is not being worn, and this most powerful yet limited item is something Magneqrox does not want to lose. As a result, he only recharges it when he knows he is in great safety. Gives a 2+ Regeneration Save for one turn per battle. In addition, on the turn this item is activated, because of Magneqrox's innate fire resistance roll a D6 for each attack - on a 2-6 the attack succeeds, but on a 1 the attack has failed to overcome Magneqrox's resistances and will be discounted.
Finelle is a dark elf and Magneqrox's wife, who got stranded near Marienburg as newborn baby, was raised by one of the richest families in Sylvania and spoiled rotten since they adopted her. Much to her rejoice (as she could now do literally whatever she wanted to), both of her parents died when she turned 15. She quickly got a taste for food and is a living personification of gluttony. She wears a highly decorated black dress. At some point, she managed to invent her own spell, which can turn anyone of lower magical power than herself into a roasted piece of meat in a dozen seconds, as long as she grasps the neck of the target. Her desire to eat and her greed is almost matched by her selfishness, except for Magneqrox. She was not satisfied with a small kingdom of subjects that she could do whatever she pleased with. For more info, I suggest reading Finelle's Diary which can be found in the Story Writing part of the forum.
I'll flesh out Finelle's bio when I've got the ache for it.
Well Abhorash, you might want to tone him down, he basically sounds like he could take on Ulthuan by himself and not break a sweat. This is a common mistake for people relatively new and/or inexperienced with RPing, so it's not that bad though. You wrote extensively enough, perhaps a little improvement could be useful, but it's fine. And besides, character's identities tend to get revealed with the RP rather than the bio-thread. Tone him down and you're good to go, but you need a good reason to fight with or against the Council. It's up to you really, but you'll need a good one. You don't need an extremely good one, but no ''Because I happened to be there at the right time'' justifications.
I've finally got around to updating my severely outdated character bio.
Magneqrox
Age: 804
Sire: Unknown
Origin: Norsca
Height: Approximately 3 and a half metres.
Weight: Approximately 235 kg.
Magneqrox was not always a humanoid dragon. He was transmogrified into one when he as an adventurer, managed to defeat a Chaos Dragon by impaling its head with a nearby stack of very heavy spears and consume its essence through the use of a magical device, received at the spot from Tzeentch. From this point on he was counseled by an unknown entity, most likely another Dragon who had gone beneath the surface, too weak to rise above ground yet with immense mental capabilities. Little did he know that Tzeentch had planned for this all along - however, he did not have bad plans in mind, he merely wished to see the results of fusing a Chaos Dragon with a human being. Deciding that the result was not worth the sacrifice, Magneqrox has remained the only one of his kind. Under normal circumstances, he would not have been able to defeat the Chaos Dragon, but Tzeentch was on his side that day.
I want to make it clear that Magneqrox is not a very powerful Vampire. He's nasty, yes - but he has weak spots and he's not a complete slaughtermachine.
Traits:
Good
- Decisive. Magneqrox can act and take decisions quickly.
- Resourceful. He's not the mightiest, eldest or magically advanced Vampire there is, but he is good at turning much into little and generally going against the odds in difficult situations.
- Clever. Magneqrox is rather clever, but not astoundingly so.
- Fire resistant. This is exactly what it sounds like.
- Strength. Magneqrox is physically a bit stronger than an Ogre Tyrant. But he is not very tough, nor is he very dexterous.
Bad
- Passionate. Magneqrox is rather passionate about things, and this can take its toll when he becomes overly enthusiastic, sometimes putting him in extremely dangerous situations.
- Shoddy magic user. Magneqrox can control a moderate amount of Undead creatures, easily summon his own weapon from the Realm of Chaos and knows all the spells in the Lore of Fire, but he's still pretty much mediocre and prefers relying on his other capabilities.
- Vulnerable to magic. Magneqrox is rather vulnerable to magic in general, but cannot be harmed by spells that are fiery in nature.
- Rather proud. Magneqrox is proud, but not arrogant. He knows that he is however, and tries to keep this from influencing his decisions.
Battle Style & Abilities
Magneqrox fights dirty. Concepts such as honor and fairness are relatively alien to him. However, he will give opponents he has taken a liking to the chance to fight back before they die, should such a situation arise.
He likes using fast, unpredictable flurries of blows as to unsettle and debase the enemy. He likes pretending to be struggling in order to make the enemy overconfident, thinking he's just a big pushover. When the perfect moment comes, Magneqrox will launch a successive flurry and not stop until he has to or the enemy is defeated.
Against magic users, he will simply rush them as fast as he can carry himself and attack at every moment. His thinking is that an effective offense will prevent them from having their own offense, thus rendering his weakness to magic irrelevant.
Magneqrox is vulnerable to agile, quick movement and cannot effectively command, unless he manages to think of something, thus his resourceful and clever nature coming into play. However, he excels against heavy targets. Bulky warriors in their tough suits of armour and carrying their big weaponry will be challenged against Magneqrox - especially if Magneqrox has fought the opponent before.
He has three abilities.
Metamorph - This requires Magneqrox to use Phantasmagoria and stick out his own heart, then eat it. His heart socket will be visibly empty, a red mist forms around him, he grows wings, attains a much more demonic and draconic look, increases in size and can read his enemy's mind as long as he can see the enemy. His resistance to physical attacks also increases, but he becomes extremely weak to magic. In this state, even the simplest spell cast by a Lvl 1 Apprentice Wizard is likely to rip a hole into him. However, this is not very easy to do since he can read his enemy's mind. This form lasts for 24 hours.
Own Grave - The more determined the enemy is to defeat Magneqrox, the more their actions are disrupted. A calm, calculated approach to fighting Magneqrox will completely nullify this effect but passion-driven, psychotic berserkers will barely be able to walk in a straight line. However, the more determined Magneqrox is, the more of the effects on the enemy's mind will be negated.
Summon Phantasmagoria - This summons Phantasmagoria. Phantasmagoria is an oddly shaped, barbed, long and very thick sword crafted from a glowing white material which is of unknown origin. It would have the shape of a long and very thick sword if it had not had three curves, though all in a straight line, making it look somewhat like a snake. It drips with blue flame and will eventually drive anyone who wields it except Magneqrox insane. Magneqrox was at a point able to negate its effects on him, but it has taken a slight toll on him still. The sword is in fact organic and has all five senses - further causing confusion regarding its origin. It is in truth a powerful Familiar that can metamorph into that of a Sword - that of Phantasmagoria.
Breath Fire - Magneqrox can breath blue fire (has a connection to Tzeentch) from his mouth. He greatly enjoys and excels in using this ability, incorporating it into his battle style.
Appearance
Magneqrox looks like a humanoid Dragon without wings. He is almost constantly grinning with his eyes raised up, giving him a laidback appearance. His tail, hands, feet, head and a path along his back are all on constant fire. He can deactivate and activate these fires with little effort. His underbelly is beige-yellow, while the rest of his body is black, with dark brown trim. His fireball-like eyes have no pupils and are yellow-orange-red in color.
Magic Items
Tomb Wrappings - He plundered these old ''clothes'' from an old tomb in the Land of the Dead. He almost died on that adventure, but eventually came out alive. It provides the wearer with a very powerful, regenerative fluid that constantly secretes from it. However, this fluid is comprised of Warpstone energy and will rapidly run dry. It can only be used for a short amount of time (~30 minutes if at maximum warpstone). It will absorb nearby warpstone into itself, but this can only happen if it is not being worn, and this most powerful yet limited item is something Magneqrox does not want to lose. As a result, he only recharges it when he knows he is in great safety. Gives a 2+ Regeneration Save for one turn per battle. In addition, on the turn this item is activated, because of Magneqrox's innate fire resistance roll a D6 for each attack - on a 2-6 the attack succeeds, but on a 1 the attack has failed to overcome Magneqrox's resistances and will be discounted.
Finelle is a dark elf and Magneqrox's wife, who got stranded near Marienburg as newborn baby, was raised by one of the richest families in Sylvania and spoiled rotten since they adopted her. Much to her rejoice (as she could now do literally whatever she wanted to), both of her parents died when she turned 15. She quickly got a taste for food and is a living personification of gluttony. She wears a highly decorated black dress. At some point, she managed to invent her own spell, which can turn anyone of lower magical power than herself into a roasted piece of meat in a dozen seconds, as long as she grasps the neck of the target. Her desire to eat and her greed is almost matched by her selfishness, except for Magneqrox. She was not satisfied with a small kingdom of subjects that she could do whatever she pleased with. For more info, I suggest reading Finelle's Diary which can be found in the Story Writing part of the forum.
I'll flesh out Finelle's bio when I've got the ache for it.