TVC - Sign-Up Thread (Old)

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RE: TVC - Sign-Up Thread

Hay Zanos I was going to say If you wanted a guy who could do magic and still kick ass You could of Made him a Warrior Priest of Ulric the Empire god of Wolves,winter and war.
 
RE: TVC - Sign-Up Thread

Name: Romy
Age: 32
Height: 6'1"
Weight: 190lbs
Appearance: Bearded, blonde, good-looking
Race: Human
Occupation: Agent of the Shroud

Romy lived in the outskirts of Siegfriedhoff for most of his young life. One night, he had just finished cleaning out his father's barn. It was late, and he went back to his parents' home to find the scene of a massacre. His parents lay slaughtered and drained of blood over the kitchen table. He ran screaming all the way into town, all the way to the Temple of Sigmar, only to be told to forget everything he saw and find work and lodging somewhere in town, never speaking of this again.
He was devastated that the gruesome deaths of his parents would be so ignored. He stayed in the church for the night, praying for guidance, when a robed and hooded man approached him, and told him exactly what had happened to his parents, and how he could get revenge.
Romy simply nodded in agreement, and followed the hooded man out. He led him to an old building with darkened windows, and then knocked a short tune out on the door. A small slot opened, then shut, and the door was hastily opened by whoever was on the other side.
The place stunk of garlic and daemonsroot. The hooded man revealed himself as a hunter of vampires, of a group of Morr worshippers known as the Fellowship of the Shroud, and said they would teach Romy to become a vampire hunter himself, so that he may seek revenge for his family.
Ten years and six dead vampires later, at the age of 25, Romy triumphantly walked into the Fellowship headquarters, with a pile of ashes that belonged to the Von Carstein aristocrat who killed his family.
Romy became well respected amongst his colleagues for killing a vampire that powerful. 6 years and twenty more dead vampires later, the vampires learned of who he was. The Fellowship couldn't risk discovery or one of their best agents, so he agreed to be sent to a more remote posting.
Rumours told of a group of vampires springing up in the caverns of the Kharak Azul. Romy was to investigate it. It was simply a lesser vampire, creating a few spawn out of lost miners, but every dwarf is precious, and after Romy slew the vampire and its spawn, the dwarfs rewarded him with a Gromril Runesword and runed chain-shirt of Gromril, both forged by one of the finest smiths at Kharak Azul.
After receiving the blade, Romy returned to Siegfriedhoff. He found out about a self-proclaimed "Vampire Council", made up of vampires from several lines tearing the Old World a new one.
Romy, along with several other agents in the Fellowship, decided it was time for the true Vampire Hunters to make themselves known.

Biting Light: A Dwarf-forged Gromril rune sword, bearing the Master Rune of Breaking, Rune of Might, and a Grudge Rune against vampires. The sword was forged specifically for Romy as a reward for slaying a vampire that was attacking miners. The rune priest who forged it had the killing of vampires in mind when he struck the runes.

Aegis-shirt: A Dwarf-forged Gromril chain shirt, bearing the Master Rune of Steel, a Rune of Shielding, and a Rune of Fortitude.

Pros: Knows the weaknesses of vampires, and carries equipment meant to exploit those weaknesses, such as garlic, daemonsroot, witchbane, a pouch full of sunflower seeds (for the counts obsessed with counting), holy symbols of Morr, wooden stakes, two flintlock pistols with silver balls, etc.; has a lot of powerful vampire hunting allies, as well as the friendship of the Dwarfs of Kharak Azul; powerful rune equipment meant to help even the playing field in a fight between him and a vampire; intelligent and alert; skilled swordsman, fairly fast on his feet

Cons: Is only human; has no real magical aptitude; is incredibly stubborn; slightly arrogant in his abilities at killing vampires



Now waiting on approval.

Keep in mind, I'm an antagonist, but one who wants to get shit done, so to speak.
 
RE: TVC - Sign-Up Thread

Thats well written wraith the only thing you got wrong is the herb its not Daemonsbane its Daemonsroot then there is witchbane witch has the same effect although in warhammer if you tried the sunflower thing or the Garlic most vampires would just laugh at you.
 
RE: TVC - Sign-Up Thread

Name: Orcimedes
Bloodline: Da only bloodline dat mattahs. Da Orcs!
Age: Unknown
Skin tone: Green (No really?)
Height: 7 ft
Hair: None (but he does have a dwarf beard for “lookin more smart like,”
Gear:
Da Feet of Gork: One of Orcimedes’s favorite inventions, Da Feet of Gork are a pair of armored boots with with a pair of rokkit boostas strapped to the underside of each sole. Originally made to get him close to crump flying gits, their primary purpose has now been regulated to kicking people while engaging the thrusters (although he still uses them to fly from time to time)
Foil Hat: Designed to keep magic boys out his head, the Foil Hat achieved its name thanks to the dominator’s nature to shout out “Foiled again!” whenever the hat blocked their attempts at mental domination. The helmet is full plate and blocks all attempts at mental domination, trickery, or similar tricks used to cloud or assault the mind.
Da Goggles: While they don't do anything practical, they certainly are stylish!
Ghost Busta: Spirits and Ghosts always proved a problem to Orcimedes. They couldn’t be crumped or shot. The Ghost Busta was his solution. Firing a warpstone powered stream of energy, the Ghost Busta forces spirits into a specially prepared trap which is usually used to power other pieces of Orcimedes’s gear. Only one Ghost Busta exists, Orcimedes stopped making more when two Gobbos accidently crossed streams.
Tellyporta: Usually used for Orcimedes to send gear to the Fortress of Orciness and vice versa, the Tellyporta can also be temporarily overloaded to send Orcimedes some 70m in any direction. The latter function is used sparingly due to the disorienting nature of the trip, often causing Orcimedes to lose sight of his target.
Hollygram Makah: Capable of making exact duplicates of Orcimedes, this device has served to confuse the enemies of Orcimedes time and time again. While the repilicas are ultimately tricks of light, they are realistic to the point of being indistinguishable from the real thing. However, the massive power requirements keep it from being constantly used.
Earth Shaka: While resembling a box with a large cylinder, the Earth-Shaka is designed to keep gits from runnin from Orcimedes. When deployed, the Earth-Shaka starts thumping the ground with incredible force, the resulting shockwaves knocking lesser men off their feat and greatly hindering the strongest. Each Earth-Shaka is only good for one use before its power source runs dry.
Orcstone Shoota: Orcimedes’s left (and sometimes right) hand is usually seen carrying his Orcstone Shoota. Compact (for Orcimedes anyway) and capable of firing shards of Warpstone (renamed Orcstone cuz green iz Orcy) in large numbers and in quick succession, this has easily become the favored sidearm for Orcimedes at close, short, medium, and (while ineffectual) long ranges. The shoota is capable of firing for a considerable amount of time before running dry and is capable of impressive bouts of devastation.
Lobba: The Lobba is capable of holding one and firing one of Orcimede's many types globes that do anything from explode, set fire, freeze, and almost anything in between.
Orcimedes also has a set of hand forged full plate armor in addition to his other gear. He hasn’t had time to improve these just yet.
Note: Orcimedes has a myriad of other weapons at his disposal ranging from flame throwas, zappas, and good ole reliable choppas.
Minions: Orcimedes has a sizable army of Goblins to do his bidding, ranging from loading his weapons, testing new things, and other lowly maintenance. They never fight unless the Fortress of Orkiness is in danger of being breached or otherwise ordered by Orcimedes. Orcimedes also has a large amount of Snotlings and Squigs (all kinds) at his disposal in addition to his feared Slasha Giants (“Made loads bettah thanks me metal bits, gubbins, and mind tamperin ‘elmets!”)
Base of Operations: The Fortress of Orciness, located in Karag Karaz It is literally a fortress in the shape of a giant (bellowing) orc head (complete with smoke leaving the mouth and nose for added effect!), defended by the latest and greatest of Orcimedes’s creations.
History: Orcimedes is truly ancient, predating even Sigmar by a large margin. Even when he started as a standard boy, Orcimedes was always impressed by magic. The ability to crump gits in so many ways with often spectacular results (both intentional and non). But tried as Orcimedes did, a mage he was not, so he promptly left his warband and began a series of travels throughout the mountains, trying to find a way to replicate the destructive power of magic. Over the course of his wanderings, Orcimedes made all sorts of technological marvels (most from trial and error) leaving walls scratched full of equations and the broken husks of failed devices. These schematics and devices were found by other races, most notably the Dwarves and Skaven (who found his more eccentric works). It can be said that Orcimedes is the father of all technology in the Old World. At least that's what Orcimedes says. Such stories cannot be proved beyond one side saying they did it first. Eventually, Orcimedes settled in the first Fortress of Orciness where he began a reclusive existence, making more and more weapons and devices, steadily gathering a horde of goblins for menial work. Despite his age, Orcimedes was never able to attract many other true orcs due to never initiating a true Waaagh!. After the destruction of the first Fortress, he finally set up shop in Karag Karaz where he has been ever since.

Strengths:
Supa Smart Boy: Orcimedes is quite literally a technical genius. If he doesn’t have it, he can make it. If he can’t make it, odds are it wasn’t possible to make anyway.
I got just the thing fer ya…: Orcimedes has been around for a very long time and thus has access to a nearly limitless supply of guns, armor, and gadgets.
I’m Da Best at Wot I do!: And what Orcimedes does best is causing mayhem at varying distances. While not terrible in close combat, Orcimedes is capable of devastating attacks at a range (and even placing aimed shots if the spray doesn't work).
We need more zoggin’ Gobbos!: While he has a limited supply of big orcs, Orcimedes has enormous amounts of Squigs and Gobbos that can be used against the enemy with hi speshull gear if need be.

Weaknesses:
Taktics? Wot’s Dat?: While a genius, Orcimedes is hardly a tactician or strategist and simply lives to test his inventions against live targets.

I'm a shoota! Not a fighta!: While he's been around for a while, the relative unorciness of inventing has stunted Orcimedes's growth, making him far less tough and strong than Orcs of a similar size.

‘Owed dey do that?: If Orcimedes sees an opponent perform some sort of act that he has never seen before, that is next obsession. He will not stop till he can replicate that act in some capacity.
 
RE: TVC - Sign-Up Thread

:| your not serious Rocket boots, two Gatling guns, a Powerfist and a Ghost Buster gun. no this is just to goofy, it would fit into disc-world though :lol:
 
RE: TVC - Sign-Up Thread

Dat git iz da mek o mekz, an I don fink dat stuffs silly - I fink yo magic stuff iz silly. >.>
 
RE: TVC - Sign-Up Thread

Yeah, but I don't think this whole roleplay technically exists are a part of fantasy fluff - if he wants to be a mekboy, let him be a mekboy, but he should cut it down a bit though (the ghostbusta is pure gold though)
 
RE: TVC - Sign-Up Thread

Yeah, thats a bit extreme. And an Orc as the father of all technology? Whilst a funny idea, it kinda flies in the face of people who collect skaven or dwarves.

Also, not only have I brought a one man wonder to a Roleplay of armies, now I've also brought a knife to a gunfight :D
 
RE: TVC - Sign-Up Thread

I'm not saying he's not epic; I like the character, after all i do play orks. BUUUT to much of a good thing is a bad thing. He should be toned down a bit, and not be the father of all technology, and possibly have his un orc like intelligence explained, IMO
 
RE: TVC - Sign-Up Thread

goulking88 said:
Thats well written wraith the only thing you got wrong is the herb its not Daemonsbane its Daemonsroot then there is witchbane witch has the same effect although in warhammer if you tried the sunflower thing or the Garlic most vampires would just laugh at you.

Not true actually. A lot of lesser vampires are repelled by garlic or are obsessed with counting small, random objects. I'm getting most of this out of the official Vampire Counts sourcebook for the Warhammer Fantasy RPG.

And thanks for the compliment. I went through three different background ideas before coming up with what I got.
 
RE: TVC - Sign-Up Thread

I looked at your bio Punishwrath......and then I looked at it again........it's got to be the weirdest bio I've seen yet.

On a good note I like the concept. A deranged Orc obsessed with mechanical gadgets sounds like a lot of fun. However at the moment he is too overpowered. He has too many gadgets combined with his natural attributes means he has loads of strengths but few weaknesses.

I think you should get rid of some of his Gadgets (Ghostbuster's got to stay though xd), and maybe think about having a decent weakness to offset his many strengths.
 
RE: TVC - Sign-Up Thread

I can only echo what has already been said, he sure seems to have a lot of powerful gadgets to blow a hole through pretty much any opposition. That "Ghostbusta" has me a bit worried though..
 
RE: TVC - Sign-Up Thread

Name: Raze'kharn
Bloodline: Strigori
Sire: Ursoran
Age: 4058
Titles: The Butcher of Lhamaia, Lord of the Arena, Eighth get of Ursoran, Future king of Stragoes (Self-Proclaimed)
Known Gets: Graveclaw
Eyes: Red
Hair:None
Hight:9'00
Weight: 600 lbs
Clothes and equipment: A tattered loin cloth and a gold bracer, he also carries a scepter made from human bones

Mentality: Raze'kharn is and always has been a bully, using his great strength to force others to do his bidding, though he is not a dumb brute.

Strengths:

Pure blooded: Raze'kharn is the Get of Ursoran himself, and remembers Lhamaia itself making him amoung the eldest of all Vampires

Enormous strength: Raze'kharn possesses a magnificent physique his strength is greater even then Graveclaws second only to that of the Bloodline masters themselves.

Weaknesses:
No Armor or Weapons:
weak at Necromancy: Unlike Graveclaw Raze'kharn still is capable of preforming basic Necromancy.

The Thirst:Raze'kharn is a Viscous predator, merciless on the hunt he will slaughter and drain an entire village including the women (He'll rape them to death first) & children.

(DoN never ok'ed this guy and Masterspark told me to give Raze'kharn a age so here it is finished)
 
RE: TVC - Sign-Up Thread

Not true actually. A lot of lesser vampires are repelled by garlic or are obsessed with counting small, random objects. I'm getting most of this out of the official Vampire Counts sourcebook for the Warhammer Fantasy RPG.

Isn't it something to do with the belief system?
For example unless a vampire is 100% sure that garlic can not repel them they will be repelled by it?

Thats how I always took it, for example unless a powerful and ancient vampire believes it can enter a mortals home without permission then it won't beable to.
 
RE: TVC - Sign-Up Thread

Disciple of Nagash said:
I looked at your bio Punishwrath......and then I looked at it again........it's got to be the weirdest bio I've seen yet.

On a good note I like the concept. A deranged Orc obsessed with mechanical gadgets sounds like a lot of fun. However at the moment he is too overpowered. He has too many gadgets combined with his natural attributes means he has loads of strengths but few weaknesses.

I think you should get rid of some of his Gadgets (Ghostbuster's got to stay though xd), and maybe think about having a decent weakness to offset his many strengths.

To be fair, when I wrote it, it was late, I was tired, and I may have had one or two cups of mead in my system.
Aside from severe need of polish and editing, am I approved?
 
RE: TVC - Sign-Up Thread

Disciple of Nagash said:
I looked at your bio Punishwrath......and then I looked at it again........it's got to be the weirdest bio I've seen yet.

On a good note I like the concept. A deranged Orc obsessed with mechanical gadgets sounds like a lot of fun. However at the moment he is too overpowered. He has too many gadgets combined with his natural attributes means he has loads of strengths but few weaknesses.

I think you should get rid of some of his Gadgets (Ghostbuster's got to stay though xd), and maybe think about having a decent weakness to offset his many strengths.

But PunishWrath never made up the Orc he made up the Witch-Hunter guy

And the Orc should lose all his gadgets the most Technologically advanced Greenskins get is a Crossbow
 
RE: TVC - Sign-Up Thread

Simon von Carstein said:
Punishwrath - As co founder of the TVC I officially approve your character and look forward to writin with you welcome aboard.:cool:

Ahem? o_o I must have missed the memo about you authorising characters........last time I checked I authorised characters.

Punishingwrath - apologies I confused you with SarcasMagos. Your character is fine. Pop over to the OOC thread to discuss how best to introduce your character.

SarcasMagos - please see my earlier post about toning down Orcimedes.

Ghouly - he looks ok, do you have a plot in mind for him?
 
RE: TVC - Sign-Up Thread

Disciple of Nagash said:
By all means send me a PM.


Can I? I want to self approve my new character? I've tried to make him as characterful and balanced as possible.

Here he is.

Name: God-Emperor of Mankind
Age: 48,000 years
Appearance: A massive man in golden armor suorrounded by a halo of golden flames. He carries a huge sword and power claw.
History: The Emperor is the collective reincarnation of all the Shamans, the psyker-like individuals who guided early mankind with their wisdom and prophetic powers. The entities that would became the four Great Powers of Chaos had not yet formed when the Emperor was born. But even before the birth of the Emperor, as humanity grew and progressed, the warp began to become increasingly disturbed, and the shamans began to lose their ability to reincarnate - instead, upon dying their souls were being consumed by the creatures of the warp. Eventually the shamans, unable to reincarnate, would become extinct, and without the shamans to guide them, humanity would fall prey to Chaos. All the shamans of earth gathered to decide what must be done. In the end they decided to pool their energies by reincarnating in a single body. The thousands of shamans, as one, took poison, and as one, died. A year later the man who would become the Emperor was born. He would be immortal and so no longer need to reincarnate. As he grew older his powers began to manifest. Over many millennia, he travelled among mankind, using his ancient wisdom to help where he could.

Rise of the Emperor
The man who would later become known as 'the Emperor' first appears in Imperial records as one of the many warlords struggling for control of Terra during the later part of the Age of Strife. The Emperor undertook a series of campaigns against all the other warlords on the planet that would later become termed as the Unification Wars. During these wars the Emperor employed several military formations - such as the Geno Five-Two Chiliad - that consisted of genetically altered/engineered warriors, who played a significant role in his eventual victory. With this victory, the planet and population of Terra were at last unified under one rule; that of the Emperor. With this achievement behind him, the Emperor then set in motion his plans to take his purpose of uniting and guarding mankind out into the stars, to unify with the bastions of humanity scattered across the galaxy. This undertaking would become known as the Great Crusade.
The Emperor prepared extensively for the Great Crusade; he created the special astro-telepath corps to link his eventual dominion together, and caused the creation of the Astronomican, a supremely powerful signal device powered by the Emperor's own psychic might that would allow simplified and safer travel through the warp. Chief amongst his designs, however, were the creation of superhuman warriors, the logical extension of the gene-troopers already under his command. He had first undertaken the Primarch Project, the creation of twenty infants from his own genetic code, designed to mature into powerful generals for his armies. However, this plan went awry with the intervention of the Chaos Powers. While accounts vary as to exactly what happened, the end of the tale is always the same; the Primarchs were cast into the warp and thought lost. In the aftermath of these events, the Emperor evolved a new plan. Using genetic material which had been derived from the Primarchs, he created a caste of warriors which would possess some of the qualities of the Primarchs. These successors to the genetically-altered warriors of the Unification era were the Legiones Astartes, the Space Marines of the First Founding.
The Emperor led the Space Marines into the reconquest of the Solar System, driving alien enslavers from the moons of Saturn and Jupiter and most importantly, achieving peace and eventual integration with the Mechanicum of Mars. This alliance provided the Emperor with much of the means and materiel to extend his crusade into the stars.
With the final abatement of the warp storms began the Great Crusade. The Emperor's forces rediscovered human worlds, cast out alien oppressors, and claimed new territory aplenty. Perhaps most importantly, the Emperor, leading his crusade, rediscovered his lost sons, the Primarchs. Scattered throughout space, the infants were found one-by-one, over a period of many decades, and reunited with their father and their kin. All were placed in command of the Astartes legions created from their respective gene-seed and played their part in forging their father's Imperium.
First amongst the Primarchs was Horus, first discovered and first honoured. Some great length of time into the Great Crusade, the Emperor decided to return to Terra and placed Horus in charge of the military advancement of his Imperium in his stead. Granting him the title of Warmaster, the Emperor declared that the time had come for his sons to show him what great leaders they were. Turning his back on direct military interventions, the Emperor then created the Council of Terra, the Imperial Tithe and expanded the civil governing bodies of the Imperium, before retiring in seclusion beneath the Imperial Palace to begin work upon the Golden Throne.

Recently he has taken intrest in a small primaitve planet, and has travled their in secret to observe the locals and their own strange brand of psyhic arts.

Personality: Noble, inteleligatn, brave, cunning, essentially the perfect thuman being.
Abilities:

You Lose: Exactly what it says, any fight that occers against the Emperor end in an auto-win for the Emperor as he utterly annhilates the opposition with his god-like powers.
 
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