Undead legion question

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@Infernal Skull yeah it is all ridiculous and stupid and the actual way to play undead legions is obvious.

@LordTobiothan Do you understand the meaning of the word "intended"? It is more important than rules as written from any gamer's perspective. Also kfa is not relevant since he has his profile written in the supplement book with specific details on how to field him. Also if "warhammer: [insert army name]" was referring to a book, then if anything kfa would be in "warhammer: glotkin"

You still appear to have a huge misconception on what i consider rai on this matter.

Also the magic items in the vamp army book have a (albeit short) description on how to field them too, on characters in a vampire counts army. Being in the book is not what grants permission, just like karl being in whatever book he is in doesn't make him available to that book. He isn't in the empire book and is field-able anyway, the items are in the book the unit your using's rules are but are not field-able anyway. Seems the same too me.
 
it also doesn't say to use the rules from the brb, which means I get to make up what my statistics and special rules mean right? The brb says to use the brb, just like the magic section of any wizards unit says to use this for any vampire lord/master necro/etc.

This option isn't army specific, therefore we don't need special access to it like we do with a units other rules, because no other army can use the vampire counts stats and rules for a dire wolf, we need the UL book to give us permission. No book needs permission to use the magic section of the units rules because it is not army specific, any armies vampire lord has those options (the fact no other vampire lord unit exists is irrelevant).


What page does it say that on in the BRB (that the entire unit profile applies when selecting a unit for use in a completely different army)?
 
@Infernal Skull I'm glad someone appreciated the humor of the RAW argument I brought up. I don't know how anyone can argue against it since it specifically states that that's what you use from the book. RAI is certainly not that way though.

Let's just all give this argument a rest and wait for an FAQ. I liked my compromise idea (yes, use magic items but no crossing magic items or coven thrones in skeleton chariot units). This is the middle ground between not allowing anything and allowing everything. Simply saying that UL counts as both TK and VC armies isn't a good solution as this would allow everything. Saying that strictly RAW is the way to go isn't a good solution either because as I've explained it means UL wizards only get lore of undeath. So a compromise is a good idea until the FAQ is released.

Just trying to be a peacekeeper here.
That's not exactly what's going in with this debate here or elsewhere online. What's happened is the majority of players, including GW, are stating units use the options and special rules in their army books (ie including magic items and TK on chaos joining their chariot units). Then their are a number of splinter arguments that believe different things.

One argument claims you treat all the mentioning of tomb kings and vampire counts as undead legion (no where does the rules say that). Another states magic items can only be used by their original army book, and since undead legions is neither a TK or VC army, then it can't use magic items that the tip of the page says these are for use in those armies (this is the argument being debate here). This debate comes down to the p.20 text and the definition of 'options found in VC/TK books'. Most of us think options applies to the VC magic items, this counter argument Lord Tobiothan is taking doesn't. A third argument thinks their magic items and unit options are totally merged allowing magic items to be shared and coven thrones/corpse carts to join chariot units.

The position most of us are in and all of GW according to my source is the one that allows the TK and VC elements to be the same outside and within the undead legion army. The only real difference being army special rules and certain special characters not allowed. When you look at the options, personal I think that is the one that makes the most sense and causes the least confusion.

With that said, we are just circling at this point. Some posts are starting to seem a little edgy and nothing productive is occurring. I'm fine allowing this debate as long as it stays civil but I do want everyone to note how disruptive this debate can be in a thread, which is why I curbed it in the undead legions combo thread started by @damian.

One final point that has surfaced. Options are defined as including magic items in the army book itself. The pg. 20 rules statestate use options as found in VC. This technically connects how you choose options in the vampire counts army with the undead legions list.

Also, the entire counter argument is based on the VCp.62 where it says "on these pages are magic items available to Vampire Counts armies." The no magic item camp claims the words Vampire Counts army means Undead Legions armies can't use them. The pro magic item argument claims the text on p.20 Nagash gives permission by saying options found in Warhammer Vampire Counts.

What's interesting, when GW refers to armies in actual rules, they state Warhammer: X. Just like the Nagash book. When they speak in non rules descriptive speech, they say X army. So if we are going to get uber technical, Nagash p.20 is referring to the vampire counts army book and everything in it. The header at the top of the magic item page is referring to vampire counts armies in a general non-rule sense. Nagash book is actually properily written rules.
 
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One more thing. If you aren't using the BRB, short for Basic Rule Book, then you aren't playing Warhammer and can do anything you want. Soooo if you want to argue that there's nothing to argue about because everything goes!!!! Party time!!! Time to put my vamp lord on a star dragon!!!:clown:
 
Yeah, I think we need to stop. There isn't enough of the horse left to raise from the dead!

Nah, if you throw in a couple Raise the Dead counters, you can do it. ;)

Speaking of which- looking at the summoning spells again, the part about the summoned unit being selected from the Undead Legions list only applies to the first sentence, the lowest casting value.

Ryze:
"The caster summons a single unit of Infantry worth up to 50 points, selected from the Undead Legions army list (page 20)."
"The Wizard can instead choose to summon a single unit of Infantry worth up to 100 points, in which case the casting value is increased to 14+."

Nothing about the higher casting value requires the unit to be from the UL army list, only the lowest casting value specifies that in each summoning spell. So, non-undead Wizards using Lore of Undeath can raise 100 points of Infantry (or 150 of Monstrous Infantry) from their own (or any) army book! Rules As Written, Brah!
 
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I'd just like to defend @LordTobiothan's quest for RAW and dislike of RAI. Ever since the whole deathfisting deal with ogre kingdom, the unmodified Ld conundrum and the general lack of support from GW in the shape errata and FAQ updates I've become more and more convinced that GW in fact has no intentions, at all, with their rules. And besides, since there are rule debates to begin with the intentions of rules are obviously not clear to everyone, or at least opinions on their intention differ. It's okay to discuss the intentions and your opinions, but to me (and I think to @LordTobiothan) what's really interesting is what the rules actually say and nothing else.
 
Honestly, I think GW stopped actively supporting 8th edition FAQs when they went full steam into building 9th edition. You can see the same pattern with 40k shifting from 6th to 7th. Internally they probably don't see the point at micromanaging a system they are replacing.
 
Oh they micromanaged. Difficult terrain is not yet a thing (but seems like it will be in 9th), but it was mentioned both in Nagash and Glottkin. Those were what got into the FAQ right away, and they're pretty small things in comparison to the rest.
 
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I'd just like to defend @LordTobiothan's quest for RAW and dislike of RAI. Ever since the whole deathfisting deal with ogre kingdom, the unmodified Ld conundrum and the general lack of support from GW in the shape errata and FAQ updates I've become more and more convinced that GW in fact has no intentions, at all, with their rules. And besides, since there are rule debates to begin with the intentions of rules are obviously not clear to everyone, or at least opinions on their intention differ. It's okay to discuss the intentions and your opinions, but to me (and I think to @LordTobiothan) what's really interesting is what the rules actually say and nothing else.

This I don't understand. I guess different people view the game differently but I firmly believe that RAI is actually more important than RAW. Let's jsut take alook at these words for a second. "Intended", "Written". For example, the line that everyone is fussing over in the magic items section. That line gets thrown thoughtlessly into every army book's magic items section because it is the only thing that stops an empire caster from taking the black periapt or whatever. The game designer's had a vision or idea of how the game was to be played. The rules, as they are written, is their "best" attempt at putting those ideas on paper. Sometimes (alot) they screw up. This gives you two different options: Play the game in the whacky way that manifests itself from writing new rules on top of old rules that weren't necessarily written to accommodate the new rules. Or play the game how it was intended to be played. The argument that there are different views on how the game was intended to be played is good, but flawed. This is because RAI does not mean "the rules that I think the designer's intended". What it does mean is "the rules that the designer intended". Now, this piece of information is not easy to come by as you would have to talk to the designer him/herself. Even still, if I were to have the designer around giving ruling based on how the game was intended to be played, I would use those rules rather than the whacky stuff that comes from the rules as written. Maybe I'm alone in that, I dunno.

I think that the only reason that there are people like you and lordtobion is that gw really sucks at keeping on top of the errata and faq. Players have had to rely on RAW because gw picks and chooses what rule arguments they want to mediate. If they were constantly posting up faqs and stuff these big rule debates wouldn't exist. Another tangent I'd like to take is that gw's business would probably be better if they were constantly settling these debates officially because without rule debates players have less reason to dislike other players and the game. Let's be honest, most of the time when you play a new opponent you are spending quite a bit of time (maybe up to or over an hour) going through rules to solve these mini debates and NO ONE looks forward to that. Playing a new opponent shouldn't have to include 30 to 60 minutes debating over rules
 
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Oh they micromanaged. Difficult terrain is not yet a thing (but seems like it will be in 9th), but it was mentioned both in Nagash and Glottkin. Those were what got into the FAQ right away, and they're pretty small things in comparison to the rest.
Interesting. I hadn't noticed this either.
 
Here's another one: rumor mills are saying that the magic phase might (or is) going to 3 or 4D6 instead of 2D6. People scoffed, but then you realize that the Glottkin book already accounts for this in its rules. Now, why would Chaos get more than 2D6 for power dice outside of Storm of Magic? I believe it's good foreshadowing on what's to come.

If GW is paying that close attention to future things, how could they "miss" the big "question" on items and crap?
 

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