Upcoming Warhammer Fantasy Releases- Including Nagash & new VC stuff.

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So essentially the flying bone constructs are buff-monkeys. cool, i can work on an overlap strategy. and they should be easy enough to convert.
 
Dang, I prefer Halberd build, but Rare Allowance is a bit of a deal breaker for me. :-(
Same that is a disappointment!

I am still mixed on getting them or not

The araknarock was perfect in every way EXCEPT that it is waaay too big for the sphinx 50x100 base ;_: The little spiders from the goblin riders look a bit too small.. As did the "bane riders" from warmachine. Both units go on a 50x50.

I am mad about the araknarock.. It could work so well with the right paint job.. Necro knights seem like the biggest challenge to do right.


Shockingly both units go on a 50x100 base.

I will continue looking! If anyone can think of any good models to use tell me!

How about using the plague drones for the necro knights

and plague furnace for the warsphinx?
 
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@Count Raffael Plague furnace is perfect.. Might look even better than the araknarock once I add some extra bits. Thanks and thanks again!

I think I am giving up the necro knights for now, but I have a really crazy idea for them. Just can't find the needed bits to make 'em. If anyone have played dark souls, or read berserk you might remember the wheel skeletons..

Regarding the morghasts I agree that the herald rare version is the most viable one. The 5+ save guy just seems too squishy. They aren't large targets (which is really weird), but I'd rather spend those 160 points elsewhere, as they will die in cc, or to shooting. If I did a flying circus, or a million hex wraiths I might use them? They deserve a thread of their own.
 
On my way to pick up Nagash & the campaign book. For a while it was looking iffy on whether I'd be able to get them - an unexpected financial emergency ate away the reserve I had set aside for them - but things seem to have worked themselves out well enough that I should be alright (I did have to sell my precious physical copy of Earthbound, *tear). Anyway, I should be available to answer questions later this afternoon.
 
@Count Raffael Plague furnace is perfect.. Might look even better than the araknarock once I add some extra bits. Thanks and thanks again!

I think I am giving up the necro knights for now, but I have a really crazy idea for them. Just can't find the needed bits to make 'em. If anyone have played dark souls, or read berserk you might remember the wheel skeletons..

Regarding the morghasts I agree that the herald rare version is the most viable one. The 5+ save guy just seems too squishy. They aren't large targets (which is really weird), but I'd rather spend those 160 points elsewhere, as they will die in cc, or to shooting. If I did a flying circus, or a million hex wraiths I might use them? They deserve a thread of their own.

Oh my god, the wheel skeletons! I got to do that! great idea, man.
The skeleton lords from dark souls 2 and the skeleton beats are something I want to try and make!
 
The morghasts size seems quite at odds with their unit classification. They're monstrous infantry but they're substantially bigger than some actual monsters that exist. I can't help but agree that there seems to be some kind of scale arms race each time they do a new wave of releases.
 
Book in hand if anyone has non-lore questions. The lore book is huge, so it would take me a while to get through that.

By my reading the morghasts crumble reduction does not stack with itself (ie, two nearby units of them would not double the effect, nor would they reduce crumble for each other beyond what they do for themselves), but the wording is frustratingly vague enough to allow for argument on the matter. Interestingly, they are added as options for both Undead Legion and plain old Vamp Counts armies.
 
@Malisteen

1 Any clarification on the army general rules would be awesome.

2 Do we need to take LoV, LoUD, LoN?

3 Is it true that we don't crumble after our general dies?

4 Are there any unmentioned rules?

5 Is the Dread Abyssal a mount option for anyone else?

6 Any changes to existing units?

7 Any restrictions on what items we can take?

8 Does the casket stack with a hierotitan, and the mortis engine?

9 Is it true that LoUD can heal vampires more than one wound?
 
Book in hand if anyone has non-lore questions. The lore book is huge, so it would take me a while to get through that.

By my reading the morghasts crumble reduction does not stack with itself (ie, two nearby units of them would not double the effect, nor would they reduce crumble for each other beyond what they do for themselves), but the wording is frustratingly vague enough to allow for argument on the matter. Interestingly, they are added as options for both Undead Legion and plain old Vamp Counts armies.

I saw the book earlier today (actually held my own pack, but they wouldn't let me have it till tomorrow). Check the last paragraph of that rule under the Morghasts. The way I read it, each model reduces crumble by 1, and there was some wording that said this combines with any other bonuses... meaning 2 models reduces crumble by 2, 3 by 3 etc etc. This would further justify the points cost.
 
@Banat It could be referencing that if we take a TK bsb it does the same thing, and this implies "yes this does stack with a herald bsb". But it does look like they stacks with eachother.
 
@Malisteen

1 Any clarification on the army general rules would be awesome.

2 Do we need to take LoV, LoUD, LoN?

3 Is it true that we don't crumble after our general dies?

"undead" means any unit from the VC or tomb kings book or with the 'undead' special rule. 'Nehekharan Undead' and all references to it are replaced with 'undead' within an Undead Legions list. The undead rules are as we know them, including marching w/in 12" of the general (and only 12", no increased range for big based generals). There are no restrictions on who can be your general, and there is no additional penalty or crumbling should your general fall in battle - With Nagash's return and death magic flowing freely over the world, undead do not need a constant infusion of magic to sustain them. Want Krell to lead an army of wights and skeletons with no casting at all? Have at it.

From what I can tell, there are no restrictions on characters from one undead book joining units from another within an Undead Legions list.

For basic 'end times' army selection rules, as mentioned lords are 50% max, and that is a separate restriction from heroes, so you can take 25% core, 50% lord, 25% hero, or 25% core, 25% lord, 50% hero in a legal list.

There is also a three unit minimum in an army, not counting lords and heroes. I don't recall if that's a new restriction or not.

the undead legions list is considered 'unaligned' for ally rules - ie, Vlad is as likely to lead his undead warriors to battle against the forces of chaos in defense of the empire as he is to direct them against the empires citizenry himself.

4 Are there any unmentioned rules?

Not that I've noticed yet. I mean, there's scenario rules, rules for haunted terrain, Vaulten, Crom, Nagash, Mannfred, Arkhan, Nefarata, Vlad, Krell, the combined list rules, and the Morghasts, special and rare, with the only difference being their weapons & armor. Vaulten is Empire only, Krell belongs to the chaos mortals, the undead characters are all undead legion lists only. The Morghasts, as previously mentioned, are available to either Vamps or Undead Legions, but not non-Legion Tomb Kings.

5 Is the Dread Abyssal a mount option for anyone else?

No. Leastwise, not at this time. Just for Manny, Nef, & Arkhan.

6 Any changes to existing units?

No, although note that the versions of the undead characters listed above for legions lists are not the same as their source versions. Vlad and Krell are pretty close - both slightly more expensive for minimal and somewhat arguable improvements. Obviously Manny and Arkhan are pretty radically different with the combined stats of their abyssals, but that's not the only changes for them. Mannfred, for instance, is a weaker caster, losing loremaster. I do not know if Vaulten & Crom are any different from before.

7 Any restrictions on what items we can take?

No, and no new items either, apart from those locked into the special characters. Oddly enough, though Nagash does seem to canonically have his crown back, he has no specific rules for it. I guess it's just factored into his caster level.

8 Does the casket stack with a hierotitan, and the mortis engine?

I'm away from my TK book at the moment, so I can't give a personal opinion on the matter, but I see no mention of the matter one way or the other within the book.

9 Is it true that LoUD can heal vampires more than one wound?

That is false. It can summon new vampires with full wounds (if you're nagash or arkhan, or have a lot of spare lore attribute tokens - see below; plus nefarata can create one naked vampire during the course of the game for free by slaying an enemy character in a challenge), and one of the spells does heal a few wounds plus grant the target unit a free move, but that spell doesn't heal characters. Unless specifically stated otherwise, such spells cannot heal characters. Additionally, ethereals, vampires, TK constructs, and large targets can only ever heal a single wound from a given casting of a spell, regardless of whatever else it says.

So when it comes to restoring lost wounds, the vamp lore primeris still seems the most potent for affecting multiple units plus healing a single wound on a character.


A note on the lore of undeath: the lore attribute has you put a token on the board for every successful lore of undeath spell you cast. After doing so, you can use those tokens to increase the points allowance of units summoned by lore of undeath spells. The tokens hang about until used, so you can build up a few for a couple turns and then sommon something nasty. the tokens only add a very small amount of points, but several of the points values of the spells (they are specific values and not random rolls) seem positioned such that one or two extra tokens could make a significant difference in what units you might be able to grab. Also, both Arkhan and Nagash apply multipliers (x2 and x3 respectively) to the points limit of lore of undeath summoning spells, including bonus points from tokens used.

The counters are expended after successfully casting the spell, so they aren't wasted if a spell gets countered.

In terms of the actual spells, there are a four summons (infantry/monstrous infantry(primeris); cavalry/monstrous cavalry/chariots; war beasts/swarms/monstrous beasts; character/monster/chariot/warmachine), one heal/move mentioned above, one direct damage spell (a scream type roll vs. leadership thing) that adds extra summoning tokens as per the lore attribute if it kills anything, and an augment spell which replaces all the wizard's melee attacks with a single attack which ignores armor, and auto-wounds with the d6 multiple wounds rule. If it kills a character in a challenge, add some more summoning tokens.

points limit and casting values of some of the summoning spells vary depending on what you try to summon. For instance, the character/monster spell casts on a 10 if summoning a character, and the points limit is pretty small. If summoning a monster, the points limit is considerably larger, but the casting value jumps up to 24. Note that you cannot use the 24 value casting to summon a character with that big points limit, it's one or the other.

For summoning, any legal options available to the unit can be taken, so long as you remain w/in the points limit available.
 
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When I was talking about the healing vampires I am referencing the d3+1 healing spell. Are you absolutely sure it doesn't work? ;_:

And thank you a million for the info. Mostly it is just awesome news.
 
morghast rule:

"Heralds of the Accursed One: Units with this special rule and all friendly units with the undead special rule within 12" of them suffer one less wound than they normally would due to the unstable special rule, in addition to any other modifiers that apply."

It certainly doesn't stack for multiple models within the same unit. As for stacking with multiple units - if you're within 12" of 'them', them being units with this rule, then you suffer one less wound. If you're within 12" of multiple such units, then you're still within 12" of 'them', and still only reduce crumble by just one. Yes, it stacks with other modifiers, but to me 'other' means modifiers 'other' than the HotAO rule. Another unit with the same rule would not be an 'other' modifier, it would be a 'same' modifier. BSB, Nagash, and the built in -1 crumble of TK constructs (which the morghasts are not) would all be 'other' modifiers that would stack with HotAO.

But that's just how I'm reading it, it doesn't explicitly state whether or not it stacks with itself.
 
When I was talking about the healing vampires I am referencing the d3+1 healing spell. Are you absolutely sure it doesn't work? ;_:

And thank you a million for the info. Mostly it is just awesome news.

Absolutely sure. Vampire units explicitly cannot be healed more than a single wound per successfully cast spell, and nothing within that spell notes otherwise. In fact the spell specifically states 'as described in resurrecting fallen warriors (pg 19)', which is exactly where the restriction on not healing more than a wound per casting appears.
 
And there was me thinking 10 strong units of Blood Knights might actually become a viable option now...
 
Oh. Okay then.. T-then I guess no more hope for Blood Knights.. Okay...

*Sad violin music*

EDIT:Ninja'ed.
 
Thanks a ton Malisten!

Glad to here that I can take a full fledged wight army!

also did any else see how Neferata, Manfred and Arkhan look on GW? I really like how arkhan and his mount looks, but his hat does look silly (Like Nagash's) I think I will buy him instead of Nagash

I don't really like how Neferata's or Manfreds mounts look either they seem a bit machine like because of their paint scheme
 
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If I played special characters I agree he is the one I would buy. He is the only TK character I really like the look of.

I am a fan of the silly hats, but I have a chaos dwarf army so I am conditioned to like silly hats :P All hail Nagash, the pope of death.
 
Thanks a ton Malisten!

Glad to here that I can take a full fledged wight army!

also did any else see how Neferata, Manfred and Arkhan look on GW? I really like how arkhan and his mount looks, but his hat does look silly (Like Nagash's) I think I will buy him instead of Nagash

I don't really like how Neferata's or Manfreds mounts look either they seem a bit machine like because of their paint scheme

Yeah the paint scheme on Arkhan is much more fitting the others are waay to 40k khorny to my taste!
NEFERATA OH MY GOOOD.!
 
Neferata look horrible, her overall hat, face and mount ruin it

I think Mannfred's mount would look better with bone colour and ethereal skulls

Yeah but screw that hat, I'll cut it down of headswap with a leftover from the ME/CT kit.. Her chair, her being in side saddle, her armour, the mount. I love that.! A silly hat wont ruin my day.!
 

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