Discussion thread for the v1.2 of The 9th Age.
First few posts copied from another thread.
First few posts copied from another thread.
Last edited:
Honestly, I get the vibe from t9a that the problem comes from their starting point: ETC. I don't have hard proof that this is so, but designing a game for team-style tournaments is very different from designing it for single games. Stuff that is too strong in the ETC gets nerfed, even if it wasn't a problem for generic all-comers lists, which leads to discontent from the (I imagine very large!) playerbase that does not attend ETC-style tournaments.
People that I can get games in with on a regular basis are playing t9a, so I'll probably play it from time to time. But my (quite limited) gaming time will be spent on Necromunda, a horribly unbalanced, random and highly entertaining game.![]()
...Do note that 9th age is being written by the folk who organize tournaments, or are team captains, at least in the majority.
Which means that their main concern is balance. They oppose ruthlessly power creep and unit spam (and other forms of spam as well), which is not bad. However, I fear that they bacame too involved in forming their big tournament metagame and forgot that the game must be fun to start with, or it will turn into an another Warmachine (which is a good game being turned into a crappy one by the way the tournaments are played, and by being overall tournament-orientired).