Vampire Counts 8th Edition Handbook by Sunny & Najo

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@ObliviJohn I used to religiously field the terrorgiest. Considered it auto include. Yes, is scream is amazing. But more and more it became the first priority of my opponents. When I joined our warhammer team, they knew terrorgiests were going to be common at tournaments, so we developed methods of killing them. What happened was the terrorgiest's was dissected for me.

From that point I've purposely do not field it. One, my comp scores are better and two, my opponents are caught off guard. I've found my army more durable with out it. @The Sun King has had similar experiences and between us and our circles have found that the terrorgiest isn't mandatory. The reason why T-bat is so prolific and effective is because the local players don't know how to counter it.

With that said, the queen of screams is blue. Blue is damn good. But the terrorgiest isn't more important to say a mortis engine or a block of Archai ;)
 
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Just found this guide and it's fantastic but how does the Tbat regain 2 wounds from Innvocation if near caster or am I reading this wrong?
Cast invocation of Nehek, it gets one wound back from the spell since it's a large creature, then give it a second would back from the lore attribute.

And thank you, we are glad you are enjoying it! :)
 
can you guys maybe add in rough army builds and their ratings? Like the footslogger/CH/ME combo, blenderbus, flying circus etc.
 
Only issue with that is you have your local meta and preferred play styles that influence how well an army will work for you. So ratings are going to vary wildly.

Honestly, if you build with greens through purples and make sure there is strong synergy between your units, and keep your meta in mind with building then your army should be strong enough to be competitive.

Now if you want to see what sort of builds we use or how we would tackle a certain army build, that could give insight into how Sunny or myself tackle certain strategies, which could be insightful.
 
@Henning: I agree with najo - armybuilds are very dependent on meta and playstyle, so who am I to say whether it is good or bad? Your sentiment is really good though and I have actually already written an article on different "archetypes" for @Disciple of Nagash . The article is meant to be released in the upcoming issue of Invocation (our E-zine) however it has been facing delays for over a year now :(
 
yeah that sounds better. Which archetypes do better against certain builds and what are their strong counters. Also, what the best archetype is for a certain strategy and opponent type etc.

It is a BIG ask, I know. It can in it self potentially be as in depth and large as the current handbook. Not an easy task.
 
I wanted to state that hellish vigor, corpse cart and danse macabre all combine well, (especially if you have access to lore of light or a tomb prince/king) smack a group of zeds into something they have no chance of killing on their own. (which being zombies means practically everything)

I agree that the spell Hellish Vigor is one of the least impressive spells in lore of vampires, but i don't think it was ever meant to be used on its own. (ASF, reroll to hit, reroll to wound zombies are nuts. not to mention the +1 attack or WS10 from lore of light...)

I usually take a L2 necro on a corpse cart with book of arkhan, and if he rolls hellish vigor, I keep it just for this situation.

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Lastly Vargulfs, in my current meta nobody uses them. they favor the terrorgeist. I have found 'Gulfs to be excellent at killing terrorgeists and necropolis nights. I was wondering what others thought of these under appreciated beasties
 
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aye ty for the welcome.

actually, i used to combo this on Grave Guard. but its too obvious a choice, since people are far more worried about being held up by zombies than actually massacred...

quick question tho. someone told me that according to the big red book, special rules dont affect the second rank of models, this was in regard to lizardmen and predatory fighter. does this hold true for all special rules? because that seems over complicated.

for example rolling all killing blow attacks from the front rank, then the rest.

and would a model pushed into the second rank lose ethereal? (or in the case of a tomb prince/king the increase to WS)
 
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aye ty for the welcome.

actually, i used to combo this on Grave Guard. but its too obvious a choice, since people are far more worried about being held up by zombies than actually massacred...

quick question tho. someone told me that according to the big red book, special rules dont affect the second rank of models, this was in regard to lizardmen and predatory fighter. does this hold true for all special rules? because that seems over complicated.

for example rolling all killing blow attacks from the front rank, then the rest.

and would a model pushed into the second rank lose ethereal? (or in the case of a tomb prince/king the increase to WS)

Second rank doesn't benefit from any rules that give extra attacks. They can only ever make one.
 
I love Hellish Vigor. I used to always try getting both it and VHD off in their AoE forms if I had the power dice for it. Re-rolling both to-hit and to-wound is nuts on any unit, particularly on Grave Guard. Plus Red Fury lords appreciate this because rolling a 1 to wound somewhere in the first batch of attacks means one less extra attack from RF.
 
Part of what puts Hellish Vigor lower on the list is its expensive to bubble cast and doesn't add much to fights where your basic troops do very little and your characters only fail to wound on a 1. In nearly every circumstance Van Hel's is better and then it becomes more flexible of a spell with its movement and lower casting values. The exception to this is units with killing blow.

I agree stacking VHDM and HV is very satisfying though :)
 
I can get behind that. It's a shame Ghouls aren't used too much any more, getting re-rolls to hit when you've got poisoned attacks is cash money. More 6's = more automatic wounds.

/edit: I should mention that even though I love Hellish Vigor, I would also always try to get VHD on my units as a first priority. Hellish Vigor was a secondary concern in the magic phase.
 

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