Vampire Counts Rumours

  • The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!
Status
Not open for further replies.
The Dead of Night said:
Very Nice

Doesn't seem to be a "zombies gain WS of vamp" power though :(

It's an item:

Helm of Commandment
If wearer is not in combat one friendly unit with in 12" may use bearer weapon skill.

The list is great, but there's no protection from miscasts. Ring of the night is gone. Cursed book is not worth taking. But there are fine new things ;)

Points cost removed!
 
And the Lahmians are definitely gone as I knew them :(

Beguile is still there, but it seems like I would be paying more for something that is not quite as good.. re-rolling wounds is fine, but having your designated opponent not able to strike at all at your vamp if they failed their Ld test for 10 pts was better.. And no Innocence Lost to be seen..

Am going to have to have a think about the best sort of set up for the style of Vampiress that I would like to field.. Heavy Armour is out as none of the models I have would be WYSIWYG compliant with that... but perhaps her martial prowess could be better than the current Lahmians.... perhaps combined with a little magic boost... we'll have to see...
 
Points costs have been removed. For future reference our own position is similar to other sites. Exact points costs are NOT allowed to be posted. If repeated posting of this nature occurs, warnings will be issued.

- V
 
Just read the new WD. Im annoyed at the whole 10 skeles for £12 meaning that for a nice round lump of 40 skeles i have to pay £48, which is nearly as much as a damn battalion. Although with the look of that list i cant complain much, although i am alittle bit sniffy with this whole lets not have new Black Knights thing. I might try some sort of grave guard mounted on a skele horse type arrangement.
 
Voltaire said:
Points costs have been removed. For future reference our own position is similar to other sites. Exact points costs are NOT allowed to be posted. If repeated posting of this nature occurs, warnings will be issued.

- V

My bad, I forgot to take the points costs off the info I was given. No warning needed.
 
The powers are limited. There is no way to approach the combat prowess of a blooddragon now. Even through a combination of magical items and bloodline powers.
Necrarch are truely dead. Poping up new zombies is not the only thing necrarch used to do. The additional 2 power dice might be some solution but one can be sure that with so many dice, a bump for miscast is needed.
Scout and 9" movement are my favorites. They can change much but the problem with the 9" is that now it is a magical item. So only 1 vampire can take it. Although much more flexible than the previous version, less powerful.
 
Everything is gone "as we knew them". However, I dont see any problems creating strigoi, necrarchs or blooddragons with this. Lahmia aint got it that easy though(but beguile is pretty damn sweet).

Frostblade + re-roll to hit + beguile is a rather interesting combo especially if it works on units which are immune to psychology. Add in Aura of dark majesty as well for goot measure and we´ve got -4 LD check. Hard to know how pricey that would get though but even so... ouch. Could probably add in some protection as well but as said, hard to know without points cost.
or... you could go on for a long time. Lots of fun stuff :)
 
dzungia said:
The powers are limited. There is no way to approach the combat prowess of a blooddragon now. Even through a combination of magical items and bloodline powers.
Necrarch are truely dead. Poping up new zombies is not the only thing necrarch used to do. The additional 2 power dice might be some solution but one can be sure that with so many dice, a bump for miscast is needed.
frankly, i couldnt care less about the Blood Dragons, never really cared for them at all :)
Necrarch is annoying, though actually none of the arcane powers have anything directly to do with zombies, so im not sure what that comment was addressed at o_o
lahmia does seem to be the bloodline hit the worst in the new edition though o_O
 
With the removal of special rules, stats customization, and many bloodline powers, they more or less killed the old bloodlines. Necrarch's are one of the vampires you can make that really still feels like a Necrarch, with no armour and being a badass in the magic phase. Blood Dragons and Strigoi are hit worst, imo. They are replaced by Blood Knights and Varghulfs.

You can still do a bit of Lahmia light - with help from Carstein powers, and taking no armour except a cape (Nightshroud).
 
The 6" range increment of the Necrarch for example is gone. Or the anti-miscast power. I dont have the book right now but when combined with +1 to cast these were very powerful. Those were the things that made the necrarch different from master necromancer.

I was worried about the necromancers' zombie bunker. But the (necromancers only) item which cancels ASF, charge bonus etc from the enemy made me feel much better. With that it is even possible to put the necromancers in the front line just to nullify the powers of an enemy hero. But of course, the complete rules of that item must be seen before being so sure.

I and a friend of mine found the scout rule GREAT!!! :) So many possibilities to do behind enemy lines. Especially if you have a level 2 vampires there, one of which can charge 18" :)
 
dzungia said:
I was worried about the necromancers' zombie bunker. But the (necromancers only) item which cancels ASF, charge bonus etc from the enemy made me feel much better. With that it is even possible to put the necromancers in the front line just to nullify the powers of an enemy hero. But of course, the complete rules of that item must be seen before being so sure.

I guess the nightshroud rumoured description states it's usable by necromancers, but not only by them?
 
Correct. It's Necromancers too, not Necromancers only. The question that remains is if vampires can take magic armour without buying Avatar of Death or Dread Knight. The wording is very ambigous.
 
N.I.B. said:
The question that remains is if vampires can take magic armour without buying Avatar of Death or Dread Knight.

I think the best friend of all of us, that is mr NecroNurgle ;) posted on Warseer that it is stated in the armybook explicitly, that all vampires may take magic armour. I don't know any better (might agree that BRB requests the armour option just to be there somewhere for the character, and not be bought, to be able to buy magical armour). After all, none of other heroes buys mundane armour first and then a magical one. They just have it in their options. Vampires have this option available in their power list.
 
Veland said:
N.I.B. said:
The question that remains is if vampires can take magic armour without buying Avatar of Death or Dread Knight.

I think the best friend of all of us, that is mr NecroNurgle ;) posted on Warseer that it is stated in the armybook explicitly, that all vampires may take magic armour.
Yes he did. But he left out the following sentence, which can be interpreted as you must first buy Avatar of Death or Dread Knight (and chose the particular setup within Avatar of Death) to be replaced by the magic armour of your chosing.
 
You know what, I've been thinking today a lot about the new VC, making some preliminary builds, trying to figure out some missing things, costs etc. And I came to realize that everything we're supposed to get is so expensive pointwise, and those powers, items (mainly armors if you must have the respective power) and rares even more being so overpriced, that I can make no good build for 2000 limit, that includes all character slots filled with something good and more than 1 rare and 1 special choice, with not so many cores (3-5). If a hero is to be strong or magic effective, you need to use so many points, too many I think. I'd post some builds but we cannot have points values, so I guess I can't. For me, we are getting things we can't afford. I'm dissappointed, after all this day (being sick/fevered at home, too). What do you think?
 
Looks like some nasty tricks on their way, scout+armour of night+flying=no warmachine problems, not to mention enemy will be very cautious of letting their wizards out to play so you can lock their units in combat and stop spell casting, not only is the winged guy the best mini i've seen in a while but he will have a valid use.
 
Not really too sure what to think - I am holding for the new book in my grubby claws.

Some of the things, however, are looking a little pricey. Maybe GW are trying to encourage conversions :grin:
 
Veland said:
You know what, I've been thinking today a lot about the new VC, making some preliminary builds, trying to figure out some missing things, costs etc. And I came to realize that everything we're supposed to get is so expensive pointwise, and those powers, items (mainly armors if you must have the respective power) and rares even more being so overpriced, that I can make no good build for 2000 limit, that includes all character slots filled with something good and more than 1 rare and 1 special choice, with not so many cores (3-5). If a hero is to be strong or magic effective, you need to use so many points, too many I think. I'd post some builds but we cannot have points values, so I guess I can't. For me, we are getting things we can't afford. I'm dissappointed, after all this day (being sick/fevered at home, too). What do you think?

Not quite sure where you´re getting at.
zombies = cheaper
skeletons = cheaper
dire wolves = cheaper(not confirmed)
ghouls = same
fell bats = cheaper
spirit hosts = cheaper
black coach = same
varghulf = cheaper than the coach
GG and BK = dunno
KotBK = big fat and costly but kinda kick khorne chosen arse so.

Not sure how your builds look like but I cant see how difficult it can be?
Just gotta accept you cant have all the goodies at once. Also not filling up all character slots is probably a good start... Vamp lord + vampire + necro should be well enough, especially with all the bound spell items we´ve got... juicy stuff. We basically got hero level fighting mages now as well and so it wouldnt be fair to be able to both take the magic and great fighting abilities. Unlike before we can pick out the varghulf as a fighty monster as well so we dont need the fighting capabilities of the characters as much as before. Dont get too caught up on all the toys.
 
Status
Not open for further replies.

About us

  • Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. We are working every day to make sure our community is one of the best.

Quick Navigation

User Menu