Vampire Counts Rumours

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mrsaturday said:
Indeed, it was a part of the old undead army. If memory serves, it had similar effects to what is proposed for the new cart, as in it supported the undead units around it.

I don't have the 3rd ed Warhammer Armies book to hand (I'm at work, hey I've got something compiling! ;) ) but from memory it reduced instability tests.

I'll have a look when I get home. :)
 
New Vampire Counts out for sale in Maelstrom today.
First look, no wraith units. Blood Knights x 5 36.00 pounds and a single Blood Knight 9.00 pounds. There is no sign of command group. Maybe included in 5 pack.
No sign of Isabella.
Dire wolves still core choice.
And the packages look like they are as rumoured. i.e. Skeletons in 10 pack.
 
Right, I'm home and there are no rules for the original Plague Cart in Warhammer Armies. It only shows the stat lines and points cost. Weird.

As a point of interest back then Ghouls were 8pts and zombies were 4pts. Skeletons were more at 10pts. :)
 
This saturday seems a good day for me to buy me some zombies then. My only dislike is the lack of models for four major points that i thought sure theyd redo. Mainly the necros, fellbats, vampires and Black Knights. And i did say they wouldnt be £40 and i was right. I doubt they'll be £36 either, more like £35 or £30.
 
Right, I'm home and there are no rules for the original Plague Cart in Warhammer Armies. It only shows the stat lines and points cost. Weird.

The rules for the plague cart were in White Dwarf 94. It came on on a 2 or 12 on 2d6 (or could be summoned) rolled at the start of each turn from the left or right table edge and traveled straight across the battlefield at 4" (same M as the corpse cart), causing fear to all living creatures within 6", and terror through all living creatures it passes through. It was ethereal, and any undead within 12" were immune to instability. Any humaniod slain within 12" was raised as a zombie behind the cart, and any unit created is controlled by the undead player.

So there. An old classic back from the dead, as it were. ;)
 
mrsaturday said:
The rules for the plague cart were in White Dwarf 94. It came on on a 2 or 12 on 2d6 (or could be summoned) rolled at the start of each turn from the left or right table edge and traveled straight across the battlefield at 4" (same M as the corpse cart), causing fear to all living creatures within 6", and terror through all living creatures it passes through. It was ethereal, and any undead within 12" were immune to instability. Any humaniod slain within 12" was raised as a zombie behind the cart, and any unit created is controlled by the undead player.

Cheers for that. :) All of my pre-100 WD's are somewhere in my parents attic (they live 300 miles away, so not exactly easy to access them!). At least I remembered the bit about instability from that WD!

So there. An old classic back from the dead, as it were. ;)

Yep! I have to say that the old fart in me is quite excited about the CC coming back into the army. I'm getting all nostalgic. :)
 
Aeschere said:
Uhm, What is in the spearhead box?
Is it worth getting as it is supposed to come out february 23

Vlad
Vampiress(not Isabella!)
1 Varghulf
1 Corpse Cart
10 skellies
10 ghouls
10 grave guard
10 dire wolves

€150/£100

@Christov-The Blood Knights are €70 of GW, I'd sy that means £40, the 36 was from an independant retailer, who's prices are normally 10-25% cheaper
 
grishnakh99 said:
@Raziel: Is this rumour or fact? I'm really itching to see the prices so I can plan out my finances.

Fact.

I just has an Idea-use the new generic vamp(lad with the wing) as a strigoi before they went all animalistic. Or as Raziel from LOK(trust me to think like that)
 
I will use the new bald models as a new bloodline - Baldies! "They get no respect, so they kill you and drink your blood"
 
Baldies are always violent! Every comuter game I have ever played that had a bald guy in it was 18s! BALDIES ARE VIOLENCE PERSONIFIED!!!
Them and their Shiney Domes!!
 
Manny has two bald models that you can use as generic vampires, so that's another Baldie. Both Vlad and Konrad has a lot of skull showing, so it should be easy to help them on a bit to fulfill their destiny as - Baldies!!!
 
puggimer said:
N.I.B. said:
I will use the new bald models as a new bloodline - Baldies! "They get no respect, so they kill you and drink your blood"

I resemble that remark!

Or perhaps "resent" that remark? =)

Though I really gotta say you´re making a very big deal of a minor issue.
A blob of greenstuff and very little practice you can add hair which have a natural look after a few practice runs on whatever mini you have then you´re set.

I quite imagine the carsteins also have suffered quite abit of the effect the thing that will be mentioned in the new book has and no doubt have gotten closer to the beast within. Apparently its not only the strigoi who´s playing batman anymore.
 
ok, there was a big discussion about the new vampires between me and several GW staff, one of whom had just seen the new book. apparently the corpse cart counts in most respects as a monster, not a chariot or anything. besides having a bound spell that makes models within 6" strike first, it can also be upgraded with 2 other spells. in addition, all vampires and necromancers get the invocation of nehek in addition to normal spells. however the invocation no longer raises new units, only heals old ones. however, the first spell on the new list is one that can be used for summoning, so it is always possible to have the summoning spell. unfortunately the invocations of nehek can only heal one wound on vampires, though no such restrictions to other things. on a side note, vampires (hero level) are level one wizards, while vampires lords are level 2. however they dont have a magic level upgrade as an option, the only thing that increases magic levels is a bloodline power costing something around the 35pts mark. also, the last spell on the list is called Horde of undeath or something along those lines (he couldnt remember exactly). it summons 5d6 zombies anywhere on the table, or can heal 3d6 wounds on any unit on the table. however these wounds dont all have to be allocated to the one unit, they can be spread around any number of units you have. just about everything else i'd already heard (eg. Blood knights WS5 S5 T5 W1 A2 frenzied, though they do have S4 nightmares apparently :))
 
hi,
can I just confirm that there are only two generic vamps being released, one male winged and the other female?

fyi I'm fine with the bald look especially since I've been shaving my hair off for years, so in the infamous words from the old film the wanderers 'don't f+*k with the baldies'. As they quite rightly stated in that fil too thry shave their hair off so it doesn't get in their eyes when they fight! Makes sense to me.


On a serious note does anyone know what is expected in the second stage release? I guess anything not being redo now is by default possible, but any one like to predict?
 
Well, well, well... If the rumours about casters are true, then there is a simple question to ask. Where are our level 4 casters? No army other than ours and TK is so much based on magic (fluffwise) and that is why it looks like there is always something wrong with the rumours OR the lost master necromancer.
 
actually that is something he mentioned, apparently Mannfred is the only level 4 caster in the army... which is odd because i would've thought vlad would be as well
however, if you think about it in the new rules we would be able to field 3 level 2 wizards and 1 level 3 wizard at 2000pts, and all these wizards would be powerful fighters as well
 
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