I'm not going to do a turn by turn, just a brief summary to hopefully help you guys avoid what I had last night.
Firstly and most importantly. Never ever ever let your chaos opponent get off the spell Pandemonium. Unfortunately I was so busy dispelling the magic missiles being constantly aimed at my Lord (which would have ended the game in one fell swoop) that I didnt have enough dispell dice leftfor the horror that is Pandemonium.
For those that don't know the spell, it stops your units from enjoying the leadership of attached characters and causes your spells to misfire on any double, not just ones. It stays in play until dispelled using your own power dice. I had five misfires from my Lord and one from a vampire which caused him to explode (at least he took two chaos knights with him!). On three occasions the misfires allowed my opponent to fire off one of his spells without needing to roll to cast which was a killer.
I would have pulled off a summon undead horde if not for the double four it contained. Between this and his dispell dice I had pretty much no magic the entire game.
Secondly, get rid of those muppets on their flying disks early. They followed my flying Lord around all game firing magic missiles at him. Varghulfs rip through them like tissue paper, unfortunately mine weren't in a position to charge until the last turn when they killed his Lord and one of his heroes.
The third reason I did so badly was that my black knights charged his marauders in the second turn and they simply fled. I was left standing in the middle of nowhere. I'll never get used to the rule that allows units to flee when charged. It makes a complete mockery of any attempt to strategise properly. My black knights got wiped out in his turn when they got charged by his knights and failed all their armour saves.
So I lost. Not as badly as I might have done since my varghulfs got stuck in at the end but I'm sure it was still a massacre. I hope you guys reading this take the necessary precautions when facing chaos and avoid the same fate.
EDIT: I should add that crumbling while pandemonium is active is loads of fun. I had to use my skeletons' leadership of three and rolled a ten twice.
Firstly and most importantly. Never ever ever let your chaos opponent get off the spell Pandemonium. Unfortunately I was so busy dispelling the magic missiles being constantly aimed at my Lord (which would have ended the game in one fell swoop) that I didnt have enough dispell dice leftfor the horror that is Pandemonium.
For those that don't know the spell, it stops your units from enjoying the leadership of attached characters and causes your spells to misfire on any double, not just ones. It stays in play until dispelled using your own power dice. I had five misfires from my Lord and one from a vampire which caused him to explode (at least he took two chaos knights with him!). On three occasions the misfires allowed my opponent to fire off one of his spells without needing to roll to cast which was a killer.
I would have pulled off a summon undead horde if not for the double four it contained. Between this and his dispell dice I had pretty much no magic the entire game.
Secondly, get rid of those muppets on their flying disks early. They followed my flying Lord around all game firing magic missiles at him. Varghulfs rip through them like tissue paper, unfortunately mine weren't in a position to charge until the last turn when they killed his Lord and one of his heroes.
The third reason I did so badly was that my black knights charged his marauders in the second turn and they simply fled. I was left standing in the middle of nowhere. I'll never get used to the rule that allows units to flee when charged. It makes a complete mockery of any attempt to strategise properly. My black knights got wiped out in his turn when they got charged by his knights and failed all their armour saves.
So I lost. Not as badly as I might have done since my varghulfs got stuck in at the end but I'm sure it was still a massacre. I hope you guys reading this take the necessary precautions when facing chaos and avoid the same fate.
EDIT: I should add that crumbling while pandemonium is active is loads of fun. I had to use my skeletons' leadership of three and rolled a ten twice.