- Jan 1, 2012
- 274
So we've recently had ogres introduced to our meta and I have to say, they are an interesting army with lots of interesting and cool stuff.
Like the title suggests though, is thread is about the attack allocation. So, say a 3 wide unit of ogres is in combat with a 5 wide unit of anything. Since the front rank of ogres has a unit champ, another command model, and a character, you've got to allocate all your attacks separately and spread them out. I understand that this is an important part of the army strength.
I find this incredibly frustrating. Not just in making my attacks more ineffective (I'd way rather try to go for rank and file than a higher-stat character, for instance), but in having to take the time to figure everything out and roll 3 full sets of attacks instead of one. Every time I face that army, I find myself more and more annoyed by it. To me, it's not compelling gameplay and it's simply not a fun mechanic.
Anybody else think this or have any thoughts on the matter?
Like the title suggests though, is thread is about the attack allocation. So, say a 3 wide unit of ogres is in combat with a 5 wide unit of anything. Since the front rank of ogres has a unit champ, another command model, and a character, you've got to allocate all your attacks separately and spread them out. I understand that this is an important part of the army strength.
I find this incredibly frustrating. Not just in making my attacks more ineffective (I'd way rather try to go for rank and file than a higher-stat character, for instance), but in having to take the time to figure everything out and roll 3 full sets of attacks instead of one. Every time I face that army, I find myself more and more annoyed by it. To me, it's not compelling gameplay and it's simply not a fun mechanic.
Anybody else think this or have any thoughts on the matter?