Baslakor said:
Mioum said:
The Horde
Zombies shamble foward in battle and just hurl themself on the enemies, without thinking about self-preservation or what the other members of the unit is doing.
To represent the pressure of a mass of bodies trying to reach and grasp the enemies, Zombies ranked 5-wide or more count as being in horde formation, getting an extra rank of support attacks. If in actual horde (10-wide), they then fight with a total of 3 ranks of support attacks.
I had this idea for zombies:
Strenght 4.
This is quite high, but when I think about zombies, I always imagine them ripping out arms and legs, digging in somebody's stomach and well, just completly tearing up some poor soul. A S4 is quite high, but it does compensate voor the T2 (which is also very fitting for a zombie).
Always strike last.
No explanation needed I think.
At the end of combat, after casualties have been removed duo CR and if the unit still excists, add X zombies to the regiment, where X is the number of humanoid models the zombies have killed this turn.
Zombies have no defence, low WS and only a T2. This way, numbers is there defence.
And maybe the ability for a Corpse Cart to join the zombies with some interesting rules added.
Interesting take on zombies. quite like the "
Horde" rule, alhthoughwith the current zombie stats it would be next to useless. +5 additional Ws 1, I 1, S 2 attacks, is not exactly going to make anyone reconsider attacking them. hehe
S 4 is a bit much though, even though they can do as you describe. but you have to consider that they are already compensating for this sice their unarmed attacks are counting as hand weapons (which is a big difference).
Here is the Zombie type I'd personally like to see:
M 4; Ws 2; Bs 0; S 2; T 3; W 1; I 1; A 1; Ld 2
Troop Type: Infantry
Special rules: Undead
Shambling
Horde: The zombies move forwards, crawling, biting, tearing and overwhenming their opponents, not be sheer strenght, but by tenacity and no reard for their own well being. The unit counts as having the Extra Ranks special rule, but they get to count ALL additional ranks behind the first instead.
This effectivly translates into a lot of S2 attacks if it is a large horde, enabling them to actually go toe to toe with more than skavenslaves in the game. With a WS of 2, not failing their Fear test also becomes important for their enemies, as the zombies then hit on 3+... This also allows for more effective unit formation options, allowing yo to make the zombie units just a little bit broader than your enemy, and still get the maximum number of attacks.
Walking Corpses: Killing something that is already dead is not easy, and often requires the head to be removed, or the whole body destroyed. Attacks with a Strength of equal to or less than the Zombie's Toughness (3), must re-roll any successfull roll to wound.
This would make Zombies more of an effective tar-pit, but more importantly, they can actually to some potential damage if they get to stay in the fight for a while. They will not be very good vs. strong opponents though, as they effectivly counters their "toughness".
A'd also like to see a rule which prohibited Vampires from joining a Zombie unit, to prevent them from becoming cheap bunkers for powerful lords. Thats the Skellies job.[/b]