What unit would you add to the VC army book?

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Vampire Ron

Grave Guard
Sep 28, 2011
279
Zombies
185
I think this fits in a few sections, so I thought I'd put it here.
I am going to be starting a campaign with a few friends in a few months, and we have decided to make a special character each, as well as an entire new unit! This thread is asking what you would add if you were me, what statlines and special rules, as well as where you would buy them (Please don't say convert, as I'm a nub at greenstuff).
To give you a decent idea, this is what some of my friends have come up with:
Dwarfs: Kamikaze style dwarfs that work like fanatics, they run out of the unit and then explode wherever they end up.
Wood Elves: A Treeman style thing carrying a howdah full of Wood Elves. Alternatively, a large strength 8 bolt thrower that throws trees and stuff.

My initial thought on the matter was to add werewolves, which could cost around 14 points and work like this:
M6/7 WS4 BS0 S4 T4 W1 I4/5 A2 LD6
Special Rules: Undead, Frenzy, Hatred.
My army is ice themed, so if you can come up with anything cold or ice related, that would be brilliant. I'm looking forward to reading some great ideas! :vampire3:
 
Honestly, Dead Orks.

M: 4 WS: 3 S: 4 T: 5 W: 1 I: 3 LD: 4.

Special Rules: Same as zombies

Maybe..8 points each?
 
Werewolves was my first thought too. Though I think they should also have regeneration.

M7 WS4 BS0 S4 T5 W2 I5 A3 LD5 Points: 30 per model???
Special Rules: Undead, Frenzy, Regenration.

Side note, I don't really see Dwarves going kamikazie as it just doesn't seem like their style to me. Berserkers I understand, suicide bombers/kamikaze not so much.
 
Gombol said:
Honestly, Dead Orks.

M: 4 WS: 3 S: 4 T: 5 W: 1 I: 3 LD: 4.

Special Rules: Same as zombies

Maybe..8 points each?

I'm guessing you meant one attack for these? As they are, I think they're a little good. S4 and T5 are a little too high, and the initiative is higher than when they were alive... I do, however, love greenskins and this would give me a great excuse to buy some.

robtion said:
Werewolves was my first thought too. Though I think they should also have regeneration.

M7 WS4 BS0 S4 T5 W2 I5 A3 LD5 Points: 30 per model???
Special Rules: Undead, Frenzy, Regenration.

Side note, I don't really see Dwarves going kamikazie as it just doesn't seem like their style to me. Berserkers I understand, suicide bombers/kamikaze not so much.

Why the regeneration? I was hoping to have the werewolves simply as wolf-men, and have them as a usable infantry unit, so with those kinda stats and points they are looking more monstrous infantry, which I think we have anough of.
I love the idea with the dwarf suicide bombers, as I think it would add a little unpredictability to the dwarf army, and though I'm no expert on dwarves, it seems like the kind of thing a slayer would do.

Jagged_Dragon said:
Werewolves for sure.

Possibly some kind of spitting zombie that could be added onto existing zombie regiments.

Give me more clues on the spitting zombie, it sounds awesome. ;D
 
possibly a unit upgrade.

add up to 1 spitter for every 10 zombies in the squad.
the squad then can make 1 spit attack for every spitting zombie:

spit: range 8" (or into combat) str3 ignores armour bs 1 or 2 but ignores all negative hit modifiers (hey, they are zombies....)
 
Jagged_Dragon said:
possibly a unit upgrade.

add up to 1 spitter for every 10 zombies in the squad.
the squad then can make 1 spit attack for every spitting zombie:

spit: range 8" (or into combat) str3 ignores armour bs 1 or 2 but ignores all negative hit modifiers (hey, they are zombies....)

Seems like an amusing, if completely pointless idea. You do realise that is we say a zombie is ~1 inch tall, he is spitting 8 times his own body length, which if we say he is 6 feet tall, is 48 feet. I wish I could spit that far... Any reason why it would ignore armour?

EDIT: I always wanted there to be a zombie champion so that I had an excuse to buy this model. I may have to make one.
 
Vampire Ron said:
Jagged_Dragon said:
possibly a unit upgrade.

add up to 1 spitter for every 10 zombies in the squad.
the squad then can make 1 spit attack for every spitting zombie:

spit: range 8" (or into combat) str3 ignores armour bs 1 or 2 but ignores all negative hit modifiers (hey, they are zombies....)

Seems like an amusing, if conpletely pointless idea. You do realise that is we say a zombie is ~1 inch tall, he is spitting 8 times his own body length, which if we say he is 6 feet tall, is 48 feet. I wish I could spit that far... Any reason why it would ignore armour?

EDIT: I always wanted there to be a zombie champion so that I had an excuse to buy this model. I may have to make one.


ignore armour because its a somewhat acidic armour eating, flesh rendering bile of unholy disgustingness. also with the low strength and low number of attacks it generates, its more of a knight deterrant, something to potentially give your useless zombies a chance to fight back against a meat grinder unit.


more or less something interesting you see in a lot of horror films/comics, and would add a neat addition to a unit generally thought of as garbage to slow your enemy down.
 
Certainly an interesting idea worth thinking about. How many points do you think would be suitable per 'spitter'?
 
Possibly Vampire Thralls, humans who worship Vampires or are under one of their mind affecting effects.

Average human statline. I think it might add a interesting dynamic to the book...

However, I am not totally sold on the idea myself.. so i am kinda just talking out of my ass. :vampire3:
 
I'd say a unit of vampiric infantry, something along the lines of:

M:6, WS:5, BS:3, S:4, T:4, A:2, I:5, W:1(or 2, not sure), Ld:9

Heavy Armour, Hand Weapon and Shield as base with upgrades to GW or AHW

would probably have to be around 20 - 25 PPM

would be a good new option to stick our vampires in. reaper has some nice models that could be used for it, think theyre called the Onyx Legion

I'm not a fan of werewolves, I'm of the opinion that vamps and lycans are always enemies
 
I like the spitting zombies idea. :thumbsup:

@Vampire Ron: Why regeneration? That's just how I see werewolves, you need silver to kill them, anything else just regenerates. I agree with you though, we have enough monsterous infantary already. So maybe some kind of lesser wolf-men infantry, rather than proper werewolves?

Still not sold on the dwarf thing, I see Dwarves as very sturdy, regimented, and stable. Kamikaze seems more like an Orc and Goblin thing. Just my opinion though. ;)

@Corpse gatherer: Someone has been watching too much Underworld :lol: Not that anything is wrong with that, they're great fun :vampire3:
 
Galacticz said:
Possibly Vampire Thralls, humans who worship Vampires or are under one of their mind affecting effects.

Average human statline. I think it might add a interesting dynamic to the book...

However, I am not totally sold on the idea myself.. so i am kinda just talking out of my ass. :vampire3:

I like the idea. I was thinking I could maybe include some Empire State Troops, as inspired by Vlad.

Corpse Gatherer said:
I'd say a unit of vampiric infantry, something along the lines of:

M:6, WS:5, BS:3, S:4, T:4, A:2, I:5, W:1(or 2, not sure), Ld:9

Heavy Armour, Hand Weapon and Shield as base with upgrades to GW or AHW

would probably have to be around 20 - 25 PPM

would be a good new option to stick our vampires in. reaper has some nice models that could be used for it, think theyre called the Onyx Legion

I'm not a fan of werewolves, I'm of the opinion that vamps and lycans are always enemies

I thought Vampire Infantry was the other obvious one apart from Werewolves. :suck: I think maybe toned down Ld (they have higher than a Vampire hero), and even S5? I think20-25PPM is extortionate when they're around the same, if maybe a tiny bit better than Chaos Warriors. I fear that these might just become an instant Deathstar though.

robtion said:
I like the spitting zombies idea. :thumbsup:

@Vampire Ron: Why regeneration? That's just how I see werewolves, you need silver to kill them, anything else just regenerates. I agree with you though, we have enough monsterous infantary already. So maybe some kind of lesser wolf-men infantry, rather than proper werewolves?

Still not sold on the dwarf thing, I see Dwarves as very sturdy, regimented, and stable. Kamikaze seems more like an Orc and Goblin thing. Just my opinion though. ;)

@Corpse gatherer: Someone has been watching too much Underworld :lol: Not that anything is wrong with that, they're great fun :vampire3:

I follow you now. To me, werewolves have always been kinda men with wolf heads, a lot of strength and a huge bloodlust, though this may not be entirely correct. Lesser wolf-man infantry was what I was going for.
Fair enough on the Dwarf front, but maybe the Dwarves are just incredibly drunk? ;)
 
If you were looking at werewolves, why not make them as monstrous beasts? Swiftstride sounds in-keeping and it'd be different to existing units?

I'd look at giving them impact hits too (possibly the same as the ogre impact hits?), as with almost every werewolf flick you see them smashing through or barreling into things/ people.

Or, if your after more of an ice-theme, what about some kind of super-ice-wights? Like stronger graveguard with some kind of chilling aura? Maybe even with light armour and additional hand weapon or something to represent their more Norse/ Barbaric/ Draugresque existence, mummified by the freezing climate and entombed beneath the ice for centuries before being called forth to battle once more... Or they could be riding big hairy ice-beasts or something as monstrous cavalry?
 
I'm not a big fan of bows for VC. They are for Tomb Kings.

But playing around a bit with the missile troops idea:

Zombies with Crossbows or handguns that can be fired once. Hit on an unmodified 6+ and cannot be fired again until Vanhel's Dance Macabre is cast on the unit. (They need the specific order to reload the weapons.)
Perhaps even add the Volley Fire special rule to compensate the fact that the entire unit fires their weapons in the general direction of the enemy.

This for some +1 points / model and a defensive bunkerline with corpse carts and necromancers is a reality. xD
 
Vampire Ron said:
Jagged_Dragon said:
possibly a unit upgrade.

add up to 1 spitter for every 10 zombies in the squad.
the squad then can make 1 spit attack for every spitting zombie:

spit: range 8" (or into combat) str3 ignores armour bs 1 or 2 but ignores all negative hit modifiers (hey, they are zombies....)

Seems like an amusing, if completely pointless idea. You do realise that is we say a zombie is ~1 inch tall, he is spitting 8 times his own body length, which if we say he is 6 feet tall, is 48 feet. I wish I could spit that far... Any reason why it would ignore armour?

EDIT: I always wanted there to be a zombie champion so that I had an excuse to buy this model. I may have to make one.

I love that zombie with chainsaw model. Im eventually going to get one and add it to the front rank just to see if anyone notices:thumbsup:

As far as the thread +1 for werewolves thats a givin but the puking zombie is a great idea me thinks.
 
If you want a cold/winter themed thing, go with an undead mammoth! It would certainly attract attention. Somebody better at these things can come up with rules for it, 'm just an ideas man.

If you don't like that, how about including a chaos theme in to the army to represent that they come from the frozen wastes. Perhaps the zombies could be ex-warriors, and thus have like ws 2:D
 
robtion said:
almost but not quite, its comes from playing the WoD Vampire: The Masquerade game. Too many years of having to sh*t it and run when ever a werewolf/lycan/garou whatever you want to call them, came anywhere near
 
Galacticz said:
Possibly Vampire Thralls, humans who worship Vampires or are under one of their mind affecting effects.

Average human statline. I think it might add a interesting dynamic to the book...

However, I am not totally sold on the idea myself.. so i am kinda just talking out of my ass. :vampire3:

In the distant past, the Vampire Counts had special 'Blood line' specific list, which allowed you to gain an advantage at the cost of restricting other units/different prices on things in that army. The Lahmian vampire list allowed the use of 'Swains' aka ensorcelled or fascinated heroes from other armies. You literally just used a different army book and could take any hero form that book as you wished :pumpkin:

It was pretty great.
 
an idea on the winter thingy.
upgrade for spitting zombies already came up, but how about upgrading dire wolves to frost wolves.
give them a oneuse breath attack that makes unit/s -1 to str, ws and I. or such.
if used in cc its 1d6 str3 for each 5 wolves in unit. so 15 wolves.
would be 3d6 str 3 hits.
cost something like direwolves*1.5.
 
Aeviaan said:
A unit of skeletons may swap out their bows for -1 points per model. Make em BS2, go to town. :)

Crossbows over bows.

Army of Sylvania, I will avenge ye!

If you want an actual reason, try this. It distinguishes us from Tomb Kings while adding a meaningful shooting presence. TK shooting is more mobile (they have bows on cavalry and can move and shoot), more accurate (with the lack of modifiers to their rolls) but shorter in terms of range and firepower. Ours would have superior range and strength but inferior accuracy and mobility. Neither would be up there with classical 'shooty armies', of course, but there you go.

I was never keen on the slightly gimmicky "always on sixes" rules the Zombie Pirates had. Sometimes conventional is good, and we already have a shooting gimmick in the various screams we do.
 

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