I've heard the changes will be big but I'm not sure if that is standard new-book hype. The rules are convoluted (as in, I've summarized 90% of the rulebook into three pages) but that's just how the British do things - the wrong way with extreme efficiency. That's not likely to change.
Personally I feel like they bend too many rules to give "character" to races and units. Its fun to make up rules but some things should be held sacred with no opportunity to exploit or bend the rules.
I agree with Blutsauger - no more ASF, just high initiative units. As a replacement, there should be "hatred-initiative", which is hatred that only applies when I is equal or higher.
No more ASL either, just I-0. Initiative damaging debuffs (or positive buffs) would be cool, but we cant go down that road with ASL&ASF everywhere.
Rumor is they will remove M. Probably pre-set based on unit type like 40k. I hope our wolves are still 9".
Chargers should get bonus initiative, or calvary cause impact hits as Dimreapa stated. Receiving a penalty for charging spears is a fun tactical idea but they would need to raise the cost of spears. How about stomps that get resolved as impact hits on the charge? I agree charging needs a bit of a buff, and there are lots of great ideas in this thread.
I personally like the ridiculousness of magic, but there is a few changes I'd like to see:
- you should be able cancel the attempted dispel of your Remains in Play spells (have you ever seen a 5+ Curse of Years?)
- 15+ should be the maximum dice required to remove a remains in play spell, regardless of its cost value.
- re-rolling for winds is nice, but the ability to re-roll cast/dispel dice in any way should be removed.
- adding + to cast should never be more specific than a spell. Dark acolyte is balanced, +1 to all casts in a school is too strong, and +1 to everything is absurd. + to casts should be exclusive to Wizard level, to an absolute maximum of +4.
- I think miscast is okay (but a little too scary for VC). I don't have an opinion either way in regards to general rules, but VC should have protection against erasing your general on turn one and shamefully requesting a "do-over".
All Fire & Stone Throwers should use a template and roll to scatter in any direction. No special re-rolls of scatter/artillery, no scatter directly forward, none of that nonsense. Medieval warmachines would have hit a charging elephant maybe 1 in 10 shots. Warmachines should be a cute "maybe I'll get a lucky hit and devastate a unit" that you take 1 of, not an overpowered way to cause obscene direct damage. There's a name for that its called 40k, and the reason why I prefer WHFB. On top of that, flying creatures should have a 4+ ward save on all warmachines and large targets should be immune to the multiple wounds special rule (only cause 1 per hit). Let's bring the reliable strategy back to the troops and monsters and leave the shooting for 40k.
Let's be realistic - they will never change the rules which promote buying more units. What they don't need to do is take a race and Ward them up to appeal to the overly competitive who use the hobby as a release for their passive aggression. That's not who we want to see on the other end of the table, let them explode faces in Call of Duty and leave tabletop for the friendly competitors. Unfortunately that passive aggression fuels them to spend life savings on lots of Ward-y units in anticipation for the cheese blowout, so all we can do is politely say "no thank you" to that type of player (but we wont, because we're the nice guys).
Personally I feel like they bend too many rules to give "character" to races and units. Its fun to make up rules but some things should be held sacred with no opportunity to exploit or bend the rules.
I agree with Blutsauger - no more ASF, just high initiative units. As a replacement, there should be "hatred-initiative", which is hatred that only applies when I is equal or higher.
No more ASL either, just I-0. Initiative damaging debuffs (or positive buffs) would be cool, but we cant go down that road with ASL&ASF everywhere.
Rumor is they will remove M. Probably pre-set based on unit type like 40k. I hope our wolves are still 9".
Chargers should get bonus initiative, or calvary cause impact hits as Dimreapa stated. Receiving a penalty for charging spears is a fun tactical idea but they would need to raise the cost of spears. How about stomps that get resolved as impact hits on the charge? I agree charging needs a bit of a buff, and there are lots of great ideas in this thread.
I personally like the ridiculousness of magic, but there is a few changes I'd like to see:
- you should be able cancel the attempted dispel of your Remains in Play spells (have you ever seen a 5+ Curse of Years?)
- 15+ should be the maximum dice required to remove a remains in play spell, regardless of its cost value.
- re-rolling for winds is nice, but the ability to re-roll cast/dispel dice in any way should be removed.
- adding + to cast should never be more specific than a spell. Dark acolyte is balanced, +1 to all casts in a school is too strong, and +1 to everything is absurd. + to casts should be exclusive to Wizard level, to an absolute maximum of +4.
- I think miscast is okay (but a little too scary for VC). I don't have an opinion either way in regards to general rules, but VC should have protection against erasing your general on turn one and shamefully requesting a "do-over".
All Fire & Stone Throwers should use a template and roll to scatter in any direction. No special re-rolls of scatter/artillery, no scatter directly forward, none of that nonsense. Medieval warmachines would have hit a charging elephant maybe 1 in 10 shots. Warmachines should be a cute "maybe I'll get a lucky hit and devastate a unit" that you take 1 of, not an overpowered way to cause obscene direct damage. There's a name for that its called 40k, and the reason why I prefer WHFB. On top of that, flying creatures should have a 4+ ward save on all warmachines and large targets should be immune to the multiple wounds special rule (only cause 1 per hit). Let's bring the reliable strategy back to the troops and monsters and leave the shooting for 40k.
Let's be realistic - they will never change the rules which promote buying more units. What they don't need to do is take a race and Ward them up to appeal to the overly competitive who use the hobby as a release for their passive aggression. That's not who we want to see on the other end of the table, let them explode faces in Call of Duty and leave tabletop for the friendly competitors. Unfortunately that passive aggression fuels them to spend life savings on lots of Ward-y units in anticipation for the cheese blowout, so all we can do is politely say "no thank you" to that type of player (but we wont, because we're the nice guys).