@Pirate
Please refrain from the insulting comments. Go to Druchii.net and take a look at how many players use execs in MMU lists and in other archetypes.
You're right, my bad. I was just being flip but I can see how my comment came off as insulting.
Usualy my friend bring
lvl 4 dark magic for the shitty WS test on 9+ (this shit is so OP against us

)
tullaris
death hag with witchbrew on cauldron(that shitty cauldron take the place of 12 for the horde ... WTF)
28 witch evles
3x5 dark riders
28-30 exec
2 RBT
2x5 warlock
How I should I take points from that ?!? Can't let my lord sitting back doing nothing ?
That's why I will bring a crypts horrors horde
My list for next weekend's tournament is:
Blender lord (standard build), level 4 vampires, hellsteed
Vampire Lord #2 (General), QB, RF, hellsteed, level 2 vampires, lance, shield, armour of destiny, potion of strength, dispel scroll
Wight King, barded steed, GW, nightshroud, DBG, HA
11 black knights, lances, barding, swiftness
40 skeletons, fc
39 skeletons, fc, flaming
4x5 dogs
2x4 vargheists
If I came up against the above list I would actually consider it quite a good matchup. He's got 8 drops plus characters, I've got 9 drops plus characters. Thus no matter who goes first he's down before I drop my bus.
I'd refuse-flank with wolves and skeletons in the centre, then bus+vargs on the weak flank (i.e. the side without the execs on it). Half my wolves zoom up to prevent his execs from swinging around and threatening the bus, or better yet to
chaff his witches too and make them overrun into their way. Skeletons push to mid-field to threaten a flank/rear charge on the execs if they move to support.
Vargs eat bolt throwers and dark riders, avoiding the warlocks as much as possible. Skeletons are my best counter to warlocks if they venture into their charge range.
Goal is to eat his warmachines, some of his dark riders, and get my bus into his witches (who hard-counter them with their good saves and high T), while keeping his execs out of the fight.
The reason I'm dismissive of the witch elf cauldronstar is that it's an enormous amount of points sunk into a S3 T3 frenzied brick, which MUST overrun and tests to charge at LD-3 (unless it has Cry of War instead of Witch Brew, which is loads superior). Even with razor standard, put a unit of 1+ or 2+ armour saves in there and you'll massively blunt their damage and shred the witches to pieces on the counter-attack, knocking frenzy off of them in the process.
It's Hellebron that makes that unit mean, since she hard-counters their biggest weakness (i.e. armour). However as I've said...we have nightshroud to take the teeth out of her. Without her S bonuses or ASF she's just a really expensive elf with three T3 wounds and no saves.