Wolfie's 3D and Drawings (Warning: NSFW - Contains nudity)

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RE: Wolfie's school assignments (Photoshop)

It's an actual game. We've entered it in the Microsoft Imagine Cup and are hoping for a win, which would mean it will be released on Xbox arcade. :)

Cheers, Wolfie
 
RE: Wolfie's school assignments (Photoshop)

Small update with some 5 minute sketches I did in my free time.
ai31.photobucket.com_albums_c364_WolfFang007_Art_IMG_0521.webp

ai31.photobucket.com_albums_c364_WolfFang007_Art_IMG_0522.webp


Also, I'm chuffed to bits about my new sketchbook I picked up at Pixar Studios. :D
ai31.photobucket.com_albums_c364_WolfFang007_Art_IMG_0523.webp

It's so nice and soft.

Cheers, Wolfie
 
RE: Wolfie's 3D and Drawings

Another update and a warning in the title just in case.
ai31.photobucket.com_albums_c364_WolfFang007_Art_IMG_0524.webp


C&C appreciated as always.

Cheers, Wolfie :clown:
 
Uh, how to comment without sounding like DoN...xD The proportions are good. Everything in it fits. It looks right. The only thing I'll have to say though is the lady sitting down, here ears are a bit pointed and the arm behind her head looks a bit off. Needs some mucle definition (not body builder, just to give it some shape). Otherwise, as always, impressivexD
 
The right woman is my favorite :redface: She has a great butt, my only criticism is her waist cuts in too much. A woman with hips like that would have a slightly less acute waist. A tiny blemish, overall very nice. xD
 
Time for an update. Following a workshop in handpainted textures and am currently painting a nice little Goblin made by MoP at Polycount.
Anyway, here's a viewport grab from 3DS Max together with some of the props I made earlier this week. And also a WIP version of the UVW texture. (resolution is 256x256 so don't expect to much detail. :) )
ai31.photobucket.com_albums_c364_WolfFang007_3D_Untitled_1.webp

ai31.photobucket.com_albums_c364_WolfFang007_3D_goblin_base.webp


Cheers, Wolfie
 
Looking very good, like in an actual video game. Are the models static or movable? I've only seen 3DS Max a few times and don't know about the possibilities all that well.

Also to comment on your sketches, I really like them, very realistic, detailed and with good proportions (especially on the women of course :perv: )

Keep going :)

Dogmar
 
Thanks. It's a model for Iphone, DS or PSP, so it's supposed to be about 4-5 times as small, but that would've been to small for the forum. :D
It hasn't been rigged for animation yet, so it can't be moved. It is possible to animate in Max, but I prefer Maya as it specialises in animation whereas Max specialises in modelling.

Cheers, Wolfie
 
Sorry for the double post, but it's finished. :D
ai31.photobucket.com_albums_c364_WolfFang007_3D_Untitled_1_1.webp

ai31.photobucket.com_albums_c364_WolfFang007_3D_goblin_base_1.webp


Comments and criticism appreciated as always.

Cheers, Wolfie
 
Looking awesome. I see your point about the different software, so it is possible to export files from Max and import them into Maya to make a full animation out of it?

Your animations are very characterful, you surely had to practice a lot in order to get that good, don't you?! Also, it might already have been asked somewhere but: Do you do this on commission / in your job. You could sell your stuff to software companies imo.

Cheers,

Dogmar
 
Exporting files from Maya to 3DS Max and vice versa is possible through a plugin by an independent developer (plugin is called Polytrans). It's not perfect though and generally it's easier to just model and animate the object in the same program.

As for am I doing this for a job: No, but I'd love to one day do this for a living (especially animation). ATM though I'm still in school studying Digital Arts and Entertainment (Link) and am mastering in 3D arts, which is basically anything from 2D concept art all the way to Animation and postproduction (special effects for movies and the likes).

I'm still not good enough to end up in triple A companied like Bioware, but that's my eventual goal. I did however participate in some side-projects, the most notable of which is the 2010 Microsoft Imagine Cup: Game Design in which my team and me ended 11th overall (within 0.1% of teh total score of the eventual winner) amongst +- 650 teams from around the world. (Interesting statistic: 8 teams from my school entered and all of them made it to the top 50. :D)

As for animation: yes, I had to practice a lot to get to the level I am at now, although I did have an advantage because I have a very good understanding of body mechanics due to having practised 7-8 different sports (2 at a high level). I am currently making a demo-reel with animations for my portfolio site (which should be online in a couple of weeks). Mostly human characters, but the goblin will be on there as well once I rig, skin and animate him. :)

Finally here's the Gobbo after another 4-5 hours of work.
ai31.photobucket.com_albums_c364_WolfFang007_3D_Goblin_1.webp

ai31.photobucket.com_albums_c364_WolfFang007_3D_3DAE_CS_opd2_WybaillieM_trol.webp

I'm quite happy with the Jewish Highlander Gobbo, but it's still not pro level.

Anyway, as always comments and criticism are always appreciated and I'm always happy to answer questions. :)

Cheers, Wolfie

Phew, this must've been one of the mongest posts I ever made. :D
 
Stunning work, I've read through your college's website and watched the showcase. That's pretty cool stuff you're learing there. I'd love to be able to do that myself, but as more of a hobby-thing rather than as a job. Although I'm quite a good drawer (might upload some sketches soon) I've never got a grasp over photoshop or the like really. I guess it's a practice thing but since I'm more of a technician (with regards to job) I don't have enough time to practice.

Your gobbo looks a lot like the guys produced by GW, I guess that was your inital inspiration. He is very detailed for the size he is going to have in the final version. I don't think an Iphone would be able to show more details than it has, so the "level" you did him on is perfectly fine. I agree though that there's always room to improve. I once found a great animator on youtube, he could be a great inspiration for you - maybe I can find the link again.

Still I thin you got most of the way behind you already as your proportions (especially the drawings) are close to perfect and you've mastered all the important programs. Well, mastered in terms of "you know what to do with it".
 
Another school assignment. This one's about making a next-gen character model from start to finish.
I have the high-poly sculpt of the head (minus the eyelids) finished atm and the rest is coming up soon.
ai31.photobucket.com_albums_c364_WolfFang007_3D_John.webp

ai31.photobucket.com_albums_c364_WolfFang007_3D_Untitled.webp

As always, comments and criticism are very much appreciated.

Cheers, Wolfie
 

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