Zanos (Bretonnians) vs Noobafrass (Tomb Kings)

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Derp. Well, I think this time I won by one...

Two kills to you
charge
banner

1 wound to me
3 ranks
banner
 
So I've got:

Me:

Charge
Banner
2 Wounds

You:
Banner
3 Ranks
1 Wound

You win by 1, I crumble 1, leaving me with 2 1/3 chariots
 
OK family decides that I need to play cards with them, so cheers for the (k)night!

I've attached my game file with actual arrows, wound counts, and modified model numbers.

I look forward to the epic turn that awaits
 
Alright, well, I'll go ahead and do my charges. EVERY UNENGAGED UNIT IS GOING FOR THE TOMB GUARD! Grail Knights!
 
Also, I've got to ask - How did that sphinx move that far and apparently turn all the way around with only movement 6? (Again, still learning, but something about it just looks odd :D)
 
Models in a unit of only themselves can rotate at will. Think of the sphinx as a single character just turning around. Some went 6 inches and then turned around cause he's awesome.

2nd: Aaaaaahhhhh my tomb guard! This is so unexpected!!!!

3rd: your cavalry needs to take a dangerous terrain test for moving through forests

4th: I'm on an iPad and can't see your dice rolls. As a result, can't comment on your spell cast until tomorrow.

5th: Aaaahhhhhh my tomb guard!!!! They sure could have used those buffs I tried on them
 
Only one. The Lady does not approve of trees. KotR! 5 + damsel. Thank god for those trees ending!
 
I'm going to make a meek cry for "new game" when this turn is over >.< Though on a better note I have to say this game would've been pretty much over already if not for those lady saves.
 
Ya the woods kind of solidified the gunline here, for exactly the reason above. I do agree that gunline pretty well removes the most fun part of this game though, now that i've "played" one. New game after this turn it is!

Channeling...
 
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