ZP- Magic

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That's allways an option, M'Lord of Ravens^^

The armylist is already looking REALLY unique, so perhaps we should start limiting those creative juices? Some things have to be just plain old WHFB...
 
I still my earlier suggestions. It allows for a reasonable amount of DD, and as they battle goes on they will slowly ebb way as the zombies, day, or grow in strength as they gain footing, which seems fitting to me.
 
Perhaps, as was kind of suggested earlier, start with a certain number of dispel dice at the beginning of the phase, but have to roll them all and only get to keep the ones that roll above a certain number? If that were the case, I'd say start with one for each musician plus one for each core unit with more than 20 models, and only keep the ones that roll a 5 or 6. In an average army, I'd estimate that would be 8-10 dice to start, of which probability suggests you'd keep only 2-3. Sometimes you'd get them all, sometimes you'd get no more than the base 2.

Also, off topic, but I just had a complete flash of deja vu about me making that suggestion. We'll see if it gets the reply the flash suggested. :tongue:
 
OK I think I'm going to wrap this up. I think DoN's suggestion from earlier, will be what we go with.

I like the ebb an follow idea (tidal so its fluffy).

Certain units over a certain unit strength will generate one DD.
 
OK people its summary time.

The Magic will be cast by Shanty Singers (see Character discussion thread).

They will channel the power through a Zombie Unit. A dice will be rolled to determine the power level.

The Caster can cast multiple shantys, but each Unit can only sing once per turn.

Certain Units over a certain unit strength (to be decided) will generate 1 DD.

How does this sound to you lot?
 
Perhaps power level can be determined by the size of the zombie unit singing? There needs to be some distinction between casting a spell with a token unit of 10 zombies and casting a spell with a ranked up unit of 30.
Perhaps also, dispel dice can be generated instead of casting spells, eg any zombie unit that does not do a shanty in your magic phase, in your opponents magic phase generates dispel dice. Thats means you have to juggle your own magic against how much dispel dice you think you might need.
Would fit in with the tidal thing, e.g. the bigger the wave, the more the water recedes from the shore before the wave.
 
Lord of Ravens said:
OK people its summary time.

The Magic will be cast by Shanty Singers (see Character discussion thread).

They will channel the power through a Zombie Unit. A dice will be rolled to determine the power level.

The Caster can cast multiple shantys, but each Unit can only sing once per turn.

Certain Units over a certain unit strength (to be decided) will generate 1 DD.

How does this sound to you lot?

This sounds good, I do agree with Sanai that the number of zombies in the unit should affect the number of PD. Something simple like:

10+ - roll 1D6 for the power level
20+ - roll 2D6 for the power level
30+ - roll 3D6 for the power level
etc

Maybe to a capped limit of 5 / 6 dice? Rememer these zombie units can be upgraded and as such will be more expensive and as such smaller than normal zombie units.
 
Yeah that sounds good.

Would we be able to get PD to dispell remains in play somehow in our magic phase, would we still have the standard two.
 
I think shanties should be cast with power dice, but the focussing unit adds it's rank bonus to cast. This way, large units singing in chorus find it easier than smaller, spammy units. Also, I think that units without musician shouldn't cast shanties.

What about the Necromancy spells? These are the basic building blocks of undead magic. The Lore of Storms is good but Raise Dead, Nehek and Van Hel's are the core of the magic. Perhaps, Shanty Singers (who need a better name- Storm Singers? Wind Binders- after the practice of tying knots to secure the winds) should have access to necromancy spells.
 
xaeromancer said:
I think shanties should be cast with power dice, but the focussing unit adds it's rank bonus to cast. This way, large units singing in chorus find it easier than smaller, spammy units. Also, I think that units without musician shouldn't cast shanties.

I don't think spammy units will be as big a problem in this army as they would in a Vampire Counts army. Yes, magic has a lot of potential if you carefully position your casters to cover as many units as possible, and in so doing maximize the number of spells that could be cast, but:

- Miscasts will affect the unit
- Combat damage will reduce magic efficiency
- The army isn't reliant on magic to maintain their numbers
- The army isn't reliant on magic as their only means of ranged combat

That's not to say your idea doesn't have merit; I just happen to have become partial to the bound power level of 1d6 per full rank method.


xaeromancer said:
What about the Necromancy spells? These are the basic building blocks of undead magic. The Lore of Storms is good but Raise Dead, Nehek and Van Hel's are the core of the magic. Perhaps, Shanty Singers (who need a better name- Storm Singers? Wind Binders- after the practice of tying knots to secure the winds) should have access to necromancy spells.

The core of the Vampire Counts' magical selection, perhaps. If I'm not mistaken, the decision was made here to move away from the mannerisms of Vampire Counts, instead focusing on our own, wholly (well, perhaps not wholly, but definitely vastly) different approach. Raising and crumbling both occur due to combat resolution, depending on whether we win or lose, and the additional movement normally provided by Van Hels has more or less been assigned to Wrecks to provide. Concerning the name of Shanty Singers, I think the name is very pirate-ey.
 
Actually, necromancy is kept specifically separate from the Lore of Vampires and is actually the purvey of the necromancers.

I can't remember if the Vampire Coast attracted the undead or if the undead attracted the vampires. What I mean is, do the zombies arise spontaneously from tainted seas or is someone raising them?

Shanty Singers sounds far too benign, more "let's have a sing-song" than "die in fear and join us in damnation."
 

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