xaeromancer said:
I think shanties should be cast with power dice, but the focussing unit adds it's rank bonus to cast. This way, large units singing in chorus find it easier than smaller, spammy units. Also, I think that units without musician shouldn't cast shanties.
I don't think spammy units will be as big a problem in this army as they would in a Vampire Counts army. Yes, magic has a lot of potential if you carefully position your casters to cover as many units as possible, and in so doing maximize the number of spells that could be cast, but:
- Miscasts will affect the unit
- Combat damage will reduce magic efficiency
- The army isn't reliant on magic to maintain their numbers
- The army isn't reliant on magic as their only means of ranged combat
That's not to say your idea doesn't have merit; I just happen to have become partial to the bound power level of 1d6 per full rank method.
xaeromancer said:
What about the Necromancy spells? These are the basic building blocks of undead magic. The Lore of Storms is good but Raise Dead, Nehek and Van Hel's are the core of the magic. Perhaps, Shanty Singers (who need a better name- Storm Singers? Wind Binders- after the practice of tying knots to secure the winds) should have access to necromancy spells.
The core of the Vampire Counts' magical selection, perhaps. If I'm not mistaken, the decision was made here to move away from the mannerisms of Vampire Counts, instead focusing on our own, wholly (well, perhaps not wholly, but definitely vastly) different approach. Raising and crumbling both occur due to combat resolution, depending on whether we win or lose, and the additional movement normally provided by Van Hels has more or less been assigned to Wrecks to provide. Concerning the name of Shanty Singers, I think the name is very pirate-ey.