I'm also against zombie ogres as a unit, I think the potc sea people could work they just need to be moved away from potc sea people (If what I just said made any sense)
Sephiroth Von Carstein said:How about making a lower ranked "zombie sailor" for the core and making a "zombie pirate" someone mentionned above a special choice? with multiple equipment options etc?
Lord of Ravens said:Some thing we haven't had a good look at so far are warmachines.
So a cannon crew carrying 2 pound swivel guns.
And perhaps A more traditional canon as Oni said.
What do you think about a harpoon launcher i.e. a bolt thrower. Or maybe it could work like the Ogre Hunter's crossbow?
Sanai said:The Different types of age of sail cannon ammunition:
Round shot: Big heavy cannonball, tends to bounce.
Grapeshot: Lots of tiny little balls, works like a shotgun effect.
Shells: Explosive shell, explodes on impact.
Quicklime: Nasty Chemical ammunition. Leaves a cloud of burny gas.
Ball + Chain: two smaller cannonballs, connected by a chain. For wrecking ship masts.
Disciple of Nagash said:Ok, so we already have the grapeshot, but what about the other suggestions CRD made?
I like the two models per rank, balancing it out by saying both models have to die to penetrate into the next rank.
To be honest I think we should leave it at that though. These are zombies after all, and them dealing with explosive shells and chemicals seems not to fit in my opinion.
Sanai said:Perhaps they should be like wights (grave guard) but more ghostly.
Sanai said:Just kinda ghostly and creepy, with gassy fog around them, glowing eyes, lotsa moss and seaweed dripping of them....