ZP- Special Units

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I'm also against zombie ogres as a unit, I think the potc sea people could work they just need to be moved away from potc sea people (If what I just said made any sense)
 
Sephiroth Von Carstein said:
How about making a lower ranked "zombie sailor" for the core and making a "zombie pirate" someone mentionned above a special choice? with multiple equipment options etc?

I think zombie pirates should remain core.

Some thing we haven't had a good look at so far are warmachines.

So a cannon crew carrying 2 pound swivel guns.

And perhaps A more traditional canon as Oni said.

What do you think about a harpoon launcher i.e. a bolt thrower. Or maybe it could work like the Ogre Hunter's crossbow?
 
Lord of Ravens said:
Some thing we haven't had a good look at so far are warmachines.

So a cannon crew carrying 2 pound swivel guns.

And perhaps A more traditional canon as Oni said.

What do you think about a harpoon launcher i.e. a bolt thrower. Or maybe it could work like the Ogre Hunter's crossbow?

The more traditional cannon must surely be the large cannon suggested in the rare section?

Harpoon luancher is a good idea; how does a ogre hunters' crossbow work?
 
It causes wounds like a bolt thrower, and if it hits a large target, it causes another wound as it is winch back towards the shooter.
 
In that case I think it should be like an ogre hunter crossbow-i'd imagine the pirates would use the harpoon gun to hunt whales...which means it'd be a retractable bolt.
 
I believe they used to use weapons where a length of chain was attached between two bolts etc. When fired this chain would be excellent at cutting masts etc.

Perhaps this could be used like a modified bolt thrower, affect two models instead of one in each rank?
 
Very true, DoN. The 'Ball and Chains' were used to fire from a cannon, the force sending each 5 pound weight spinning rapidly. These wrapped around masts and the force of the weights coming together cracked even the toughest timber.

This would be an excellent addition I'd think. A bolt thrower hitting in two ranks sounds pretty apt, actually.
 
That sound like a great idea! Each cannon unit can purchase a set of "fancy" ammo, where Ball-and-Chain is one of those upgrades. Another could be the grape-shot mentioned earlier. Third option, maybe some sort of mortar round that detonates on impact... most of the time...

The Ball-and-Chain idea, is actually really ballanced as well. It works like a regular bolt thrower when fired, only it hits two models in each rank and if BOTH models aren't hit, then the shot doesn't get the chance to strike the next rank^^
 
The Different types of age of sail cannon ammunition:

Round shot: Big heavy cannonball, tends to bounce.
Grapeshot: Lots of tiny little balls, works like a shotgun effect.
Shells: Explosive shell, explodes on impact.
Quicklime: Nasty Chemical ammunition. Leaves a cloud of burny gas.
Ball + Chain: two smaller cannonballs, connected by a chain. For wrecking ship masts.
 
Sanai said:
The Different types of age of sail cannon ammunition:

Round shot: Big heavy cannonball, tends to bounce.
Grapeshot: Lots of tiny little balls, works like a shotgun effect.
Shells: Explosive shell, explodes on impact.
Quicklime: Nasty Chemical ammunition. Leaves a cloud of burny gas.
Ball + Chain: two smaller cannonballs, connected by a chain. For wrecking ship masts.

The round shot, grapeshot and ball + chain are good...i'm not sure about the quicklime, and am against the shells. I don't see why pirates would use explosive cannonballs-or chemical weapons. They are only pirates, not engineers from Nuln...so i can only see them using fairly basic munitions in their cannons.
 
I was not suggesting those ammo types, I was just giving a historical reference of what was used back in the age of sail in the real world.
SHells and Quicklime are not terribly hard to make, but they however were mostly used on the land battlefields in those times. Was just listing them incase anyone was interested.
 
I like the sounds of different upgrage ammunitions, i've added some idea's ruleswise to sanai's list

Round shot: Big heavy cannonball, tends to bounce. - Standard Cannon
Grapeshot: Lots of tiny little balls, works like a shotgun effect. - Maybe something like ogre cannon people
Shells: Explosive shell, explodes on impact. - Small blast at the end of the bounce, but bounce dirction determined by scatter dice
Quicklime: Nasty Chemical ammunition. Leaves a cloud of burny gas. - No bounce, small blast, low strength and armour modifier?
Ball + Chain: two smaller cannonballs, connected by a chain. For wrecking ship masts. - As metioned, counts a bolt thrower but hits 2 ranks.
 
Ok, so we already have the grapeshot, but what about the other suggestions CRD made?

I like the two models per rank, balancing it out by saying both models have to die to penetrate into the next rank.

To be honest I think we should leave it at that though. These are zombies after all, and them dealing with explosive shells and chemicals seems not to fit in my opinion.
 
Disciple of Nagash said:
Ok, so we already have the grapeshot, but what about the other suggestions CRD made?

I like the two models per rank, balancing it out by saying both models have to die to penetrate into the next rank.

To be honest I think we should leave it at that though. These are zombies after all, and them dealing with explosive shells and chemicals seems not to fit in my opinion.

Yep-just the chain-balls as an upgrade, with grapeshot being standard and all. As mentioned previously i'm not a fan of the other types of cannon balls either, pirates wouldnt have access to large quantities of specialised cannonballs! Dwarfs might, but they arent zombie pirates!


On another noet I think maybe pirate skeletons should be included as a special. Afterall pirates would be in various stages of decay, being underwater i'm sure the flesh would rot far faster than on land(or in land as it should be!). While some of you may think this to be drawing the lsit back to the VC, i think it'd just be a nice little addition-the skeleton pirates could be the idae to replace the 'elite pirates' that have been mentioned a few times. It seems to make sense to me-rather than have improved stat zombies s the elites just use skeletons!
 
Hmmm, that's an interesting concept. I think perhaps if we did that that we shouldn't call the skeletons, but something more in with the Zombie Pirate theme. However having them with skellie stats would be elite to them, and combined with the champ idea would work pretty well.
 
Perhaps they should be like wights (grave guard) but more ghostly.
Im thinking like the ghostly pirates in the 1980 movie "The Fog"
Heres some pics.
a1.bp.blogspot.com__tbbBo5gDRlg_SWIhrtLKLlI_AAAAAAAAAYc_GJP3oLSBinc_s400_fog_blake.webp

from the movie
afc08.deviantart.net_fs18_f_2007_186_f_d_Blake_in_the_Fog_by_Kid_Eternity.webp

and fanart from deviantart (by kid eternity or something)

and here be a link to a scene from the movie.
The Fog- ending.
 
Sanai said:
Perhaps they should be like wights (grave guard) but more ghostly.

Theres been so many suggestions of ghostly things in this force I think we should rename it the 'ghost pirates' rather than zombie pirates...While i have no problem with a unit of etheral ghosts I don't think we need ranked units of ethereal pirates!

Not that i'm wanting to shred your posting here, but i also think making them like grave guard would make them too armoured...pirates are aggresive and dont tend to wander round in a suit of armour!
 
I wasnt saying ethereal. Just kinda ghostly and creepy, with gassy fog around them, glowing eyes, lotsa moss and seaweed dripping of them....And not at all as armoured as graveguard.
 
Sanai said:
Just kinda ghostly and creepy, with gassy fog around them, glowing eyes, lotsa moss and seaweed dripping of them....

Ahh i see....now i agree that unit would be cool :)
Its sort of related to the idea someone came up with somewhere for the pirates of the caribbean fishy pirate things. SO i'm guessing there'l be general support for this idea.
 
It was a simmilar idea I had in the original Army list I posted long ago^^
I had two suggestions and called them "Pirates of Old" and "Longshoremen".

I'm thinking, since we have an offensive 'elite' infantry unit in the PotC-ish sea-men (hur hur), this could be a slightly more defensively oriented unit. Something like "Captn's Cursed" the most despicable men cursed to forever guard the mast of their damned ship. Maybe this unit also is the only which can house an "Ancient Mariner"?
 

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