ZP- Special Units

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I still think Figureheads should be relegated to the role of either magic banners or upgrades for Wrecks. They don't really strike me as "unit" material.
 
Maybe Coral Pirates then. They have been dead so long at the bottom of the sea that coral had started to grow on them. Then they wrere summoned back to life.
 
Maybe something like what the Necrarch list can do in modifying Abyssal Terrors, where they have a "Tough Hide" save that costs 5 points for 6+, then doubles in cost for each additional +1? Though, in this case I'd drop it to 1 point initially. That way it would look like:
6+ Save: 1 pt/model
5+ Save: 2 pts/model
4+ Save: 4 pts/model
3+ Save: 8 pts/model
2+ Save: 16 pts/model

Though in theory, we could incorporate that into the Merman idea. Start with something cheap like a Zombie, then allow various upgrades that become increasingly expensive the more options are taken?

1 Upgrade: 1 pt/model
2 Upgrades: 3 pts/model
3 Upgrades: 6 pts/model
4 Upgrades: 10 pts/model

And so on, in that fashion. That would allow the construction of strong defensive infantry, or strong offensive infantry, or balanced infantry that are effective but not strong in either category, depending on how many points one was prepared to sink into the unit.
 
OK, time for a round up. From our discussions, this is what I think we have decided upon.

Carronades- A unit carrying small cannon
Cannon- Upgradable to have chain balls
Fish-men (we need a better name)- Offencive fishy folk
Coral Pirates- More a defensive unit.
Albatross- doom bringing birdy

Have I missed anything out? And do you think these are enough Special choices for now?
 
Lord of Ravens said:
OK, time for a round up. From our discussions, this is what I think we have decided upon.

Carronades- A unit carrying small cannon
Cannon- Upgradable to have chain balls
Fish-men (we need a better name)- Offencive fishy folk
Coral Pirates- More a defensive unit.
Albatross- doom bringing birdy

Have I missed anything out? And do you think these are enough Special choices for now?

Aren't the fish-men and coral pirates gonig to be based on the same unit, but be variations depending on the upgrades taken in said unit? So it'll be a single unit but depending on what upgrades you take depends on whether they are offensive or defensive.
 
Uga's suggestion does make sense, perhaps they can choose from a different aspect for the battle?

However in that case the specials slot is looking a bit thin on the ground, I would say it needs at least on more option if not two.
 
OK, so the fish men will be upgradable to be offensive or defensive.

Maybe a harpoon gun, as suggested earlier, as another Special choice.

Anybody else have any ideas?
 
I do recall suggesting whalers with harpoons, perhaps we can evaluate that idea as a special choice? Give them a bonus against monsters? Perhaps they can be a unit with some kind of regen negating attack? Armies do need those.
 
Sounds interesting, although I still can't imagine how Zombies would through spears. Maybe you could expand your idea? :mrgreen:

What do the rest of you think?
 
If they can fire a handgun or hack with a sword, I am sure they could wield a harpoon. Im thinking moby dick style whalers anyhow, where they paddled the rowboats right up to the whale and harpooned it by hand, throwing some a short distance and stabbing the rest right in.
 
Sanai said:
If they can fire a handgun or hack with a sword, I am sure they could wield a harpoon. Im thinking moby dick style whalers anyhow, where they paddled the rowboats right up to the whale and harpooned it by hand, throwing some a short distance and stabbing the rest right in.

When you had the idea did you mean for the harpoons to be throwing weapons, or more of a bow type weapon? -because i'm confused as to what you thoguht for the unit. I'm asking you because you thought of the unit to begin with so must have had some idea of how you imagined the zombies to use the harpoons!
If the unit is to treat harpoons then they may be ever so slightly underpowered to take up a special slot...

If the harpoon throwing zombie idea falls through maybe we need to think of a unit that is more durable? i.e multiple wounds? -maybe similar stat wise to something like a ushabti, treekin, troll e.t.c.? I dont have a clue what unit this could be though...or if it'd even fit in with the theme!
 
Aye, I figured that's what you meant. I was suggesting it as a way for the zombie whalers to be able to "throw" their harpoons.
 
You could perhaps have the harpoons like mini bolt throwers, working in units of 3. If they are targeted against large targets, they can "reel them in" if they wound. For each harpoon that hits and wounds, the large target is pulled D3 inches towards the harpoons, stopping within 1" of another unit or terrain. Would make an interesting tactical weapon, pulling monsters in front of your cannons :devil2:
 
I'm not sold on the fishmen, at all. It's far too Pirates of the Caribbean, people will already be thinking of that series when you say Zombie Pirates, so maybe something more Warhammer-ry would be better.

I think folding them in the defensive pirates would help, essentially making a customisable (watery) Grave Guard.

They could have wight blades and half decent WS (for offensive power) and the option of taking Light or Heavy Armour (representing coral and barnacles.) Also, perhaps they could generate a spooky fog. which offers a save versus shooting, or even a ward save? That would get them into the thick of it or allow them to shield other units.

I reckon Carronades should act like the old Skaven teams and there should be an option for a standard Imperial-style cannon.

Also, I love the idea of the Albatross. Something like the old Carrion but with an aura that causes enemy successes to be re-rolled. This could even be conferred on to the unit that kills it for the rest of the game!
 
The fishmen (poorly named) are not going to be exactly like PotC. The idea behind them was they were long dead skeletons from the seabed etc, that have had coral grown on them. I think they are going to the ZP version of GG (a stronger infantry unit), and will be able to be upgraded either defensively or offensively.

So we are currently looking at:

Carronades- A unit carrying small cannon
Cannon- Upgradable to have chain balls
Fish-men (we need a better name)- Long dead skeletons covered in coral etc – upgradeable offensively or defensively
Albatross- doom bringing birdy
Harpoons – Mini bolt thrower weapon teams – capable of “dragging” monsters.
 
Alternate "Fishmen" names-
Wow...sudden mental block.....
Lost Souls?
Dammed Reavers?
Reavers?
Black Pirates?
Hangmen? (Pirates who were hung for their crimes and now return as long dead skeletons for vengeance?)
Mutineers (The worst kind of pirate is he who betrays even his own kind. These souls are doomed to never rest, never have peace, so their flesh has long rotted away, and they roam the seas, as skeletal, seaweed and coral covered husks, taking out their hatred on the living)

Also, are we going to add a space marine unit? That way GW will probably make it an official army *laughs*
 
Mutinous Marines: Sailors who broke their oaths and turned to piracy, thus forfeiting their right to the watery grave they deserve.

Traitor Marines are something else...
 
"Undead Space Marines, raised as zombies and clanking forth in bizarre armor from another world. Assumed to have spilled forth from a tear in reality created by a warpstone explosion on the sea bed." :lol:
 

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