This is an old post that was done with all three types of casters. I took out everything but the generic caster so it would be easier for me to look at.
Ryze - The Grave Call
Basic Version, Regular Infantry
Generic Wizards:
(Cast 9+. A Lvl 1 wizard should use ~3 dice or 2 with a Hierotitan nearby. A lvl 2-4 should use use 2 dice for max efficiency)
A generic wizard can summon with 50pts:
- A Unit of 10 Skeleton Warriors with light armor (
VC &
TK) or 12 Skeleton Warriors without armor (
TK).
* Spending 1 Counter, summon a Unit of 20 Zombies.
* Spending 1 Counter, summon a Unit of 10 Skeleton Archers.
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Mid Version, Normal infantry
Generic Wizards:
(Cast 14+, lvl 1 - 3 wizards should use 4 dice, even with a Hierotitan nearby. Lvl 4 wizards can risk 3 dice, but are safer with a Hierotitan nearby.)
A generic wizard can summon with 100pts:
- A Unit of 20 Skeleton Warriors.
- A unit of 33 Zombies.
- A unit of 16 Skeleton Archers.
- A Unit of 10 Crypt Ghouls.
* Spending 1 Counter, summon a Unit of 10 Tomb Guard without upgrades.
* Spending 1 Counter, summon a Unit of 10 Grave Guard without upgrades.
Buffed Version, Monstruous Infantry
Generic Wizards:
(Cast 16+, lvl 1-2 Wizards should only cast this with 4-5 dice and a Hierotitan support. Lvl 3-4 Wizards can use 4 dice but would be better off with Hierotitan support.)
A generic wizard can summon with 150pts:
- A Unit of 3 Ushabtis.
- A Unit of 3 Crypt Horrors. Spend 1 Raise the Dead counter to summon 4 Crypt Horrors.
- A Unit of 3 Vargheists with Vargoyle.
* Spending 1 Counter, summon a Unit of 2 Morghast Harbingers.
[IMG]https://www.vampirecounts.net/data/avatars/m/6/6672.jpg?1403957715[/IMG]
Demian
Vampire Count
Oct 7, 2014
#3
Razkhar - The Abyssal Swarm
Basic Version, War Beasts or Swarms
Generic Wizards:
(Cast 10+, Lvl 1-2 Wizards should use 3 dice for this spell. Lvl 3-4 Wizards can 2-dice it for better efficiency)
A generic wizard can summon 75pts:
- A Unit of 3 Nehekaran Vultures
* Spending a Counter, summon a Unit of 2 Tomb Swarms(?)
- A Unit of 9 Dire Wolves
- A Unit of 2 Bat Swarms
- A Unit of 4 Fell Bats. Spend 1 Raise the Dead counter to summon 5 Fell Bats
- A Unit of 1 Spirit Host. Spend 2 Raise the Dead counters to summon 2 Spirit Hosts.
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Buffed Version, Monstruous Beasts
Generic Wizards:
(Cast 16+, lvl 1-2 Wizards should only cast this with 4-5 dice and a Hierotitan support. Lvl 3-4 Wizards can use 4 dice but would be better off with Hierotitan support.)
A generic wizard can summon with 150pts:
- A Unit of 1 Scorpion Golem (this Unit cannot be increased beyond 1 model, so this is what you'll get with a standard cast).
* Spending 2 Counters, summon a unit of 3 Sepulchral Stalkers.
Vampire Count
Oct 7, 2014
#4
Kandorak - The Harbinger
This spell should only be used by Lvl 3+ Wizards, as it has the highest casting value of all spells from Undeath, specially the buffed version.
Basic Version, a single Character.
Generic Wizards:
(Cast 10+, you should 2-dice it for better efficiency)
A generic wizard can summon 65pts:
- A Sepulchral Herald, with mundane upgrades, usually a great weapon or a flail. Spend a Raise the Dead counter to give him a Skeletal Steed.
- A Necrotect with 5pts magical item.
* Spending a Counter, summon a Tomb Priest
- An unupgraded Necromancer
- A Cairn Wraith.
[IMG]https://www.vampirecounts.net/data/avatars/m/6/6672.jpg?1403957715[/IMG]
Demian
Vampire Count
Oct 7, 2014
#5
Akar'aran - The Dark Riders
Since this is a spell that can change the game by summoning heavy cavalry in the Special / Rare slots of the Undead Legions, you save up your Raise the Dead counters for either this, or Kandorak's Monsters. Feel free to save as many counters here as you wish, in order to summon a very powerful Unit and wipe those who would oppose you!
Cavalry, Monstruous Cavalry and Chariot Units.
Generic Wizards:
(Cast 16+, lvl 1-2 Wizards should only cast this with 4-5 dice and a Hierotitan support. Lvl 3-4 Wizards can use 4 dice but would be better off with Hierotitan support.)
A generic wizard can summon with 150pts:
- A Unit of 5-12 Skeletal Riders.
- A Unit of 5-10 Skeletal Archer Riders(?) with 10pts left for upgrades.
* Spending 2 Counters, summon an unupgraded Unit of 3 War Chariots.
* Spending 5 Counters, summon an unupgraded Unit of 3 Necropolis Knights.
- A Corpse Cart with any upgrades available (since it says Chariots, that includes 1 chariot, of course!).
- A Unit of 5-7 Black Knights, with upgrades. 5 Black Knights with barding/lances and 20pts left for upgrades.
- A Unit of 5 Hexwraiths, but no points left for the Hellwraith.
* Spending 5 Counters, summon a unit of 4 Blood Knights, unupgraded but ready to kick some ass!
* Spending 5 Counters, summon a Black Coach... because Kandorak is not enough!! (since it says Chariots, that includes 1 chariot, of course! Need to confirm this!).
* Spending 7 Counters, summon a Mortis Engine (since it says Chariots, that includes 1 chariot, of course! Need to confirm this!).