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  1. midean

    Getting by Without a Lv4

    This. In my combat hvy list a L2 is the highest I have. And it's works well for me.
  2. midean

    When to declare Master of the Dead

    #4. Unless they can read the mind of my MN they don't don't what powers he has. Same with most vampire powers. Can you tell by looking at the character that he has lighting reflexes? Or great combat skills? I use the same principal if I had a unit with the swiftness banner. If I move the unit...
  3. midean

    Will this work with Death Shriek

    Double ditto......:thumbsup:
  4. midean

    night shroud and supporting attacks

    I agree. It's still a great item. Considering the unit you are facing where the front rank might have more than 1 attack and you can negate the bonuses for those attacks and the support rank is only getting that 1 attack (unless MI) it can swing the difference. It's a key item for my lance bus...
  5. midean

    Magic in 2v2s

    We play a lot of 2v2 games and have found that using the storm of magic generation system works for us. Roll 4d6 and they get the top 2 for DD. Each army has to use their own wizards to dispell spells against their units. And just use a common pool. It has worked for us......:thumbsup:
  6. midean

    question about Death Shriek

    Shriek attack falls into the catagory of "other attacks" that do not use a BS. Have to agree with Magpie.
  7. midean

    Horrors or Vargs at 500pts?

    And a side note really don't plan on any magic gettting off. With only one spell to cast if you use just 3-4 dice to cast it the enemy will just toss all his dice to stop it. Or you throw all your dice to cast it and run the chance of a MC.
  8. midean

    question about Death Shriek

    I have to agree also. Death shriek is an attack. I would give it to the Beastman player. Although I do believe it was designed for use against missle units and wamahines and such. That's why the whole "fire" part is in there. But this is what happens when new books come out with new attacks that...
  9. midean

    Use of redirectors

    He can reform after crumble. He just can't overrun after crumble. Even when frenzied. And I'm finding a lot of WoC players are leaning away from the frenzied units. At least in my area. Guess they got tired of me leading their units all over the board. Now it's more nurgle based units. I have...
  10. midean

    Master Necromancer and Ward Saves

    If your running a single or dual ME list you can go with a the seed of rebirth and you can get a 5+/4+ regen save and save you a lot of points for other goodies......
  11. midean

    Clarity on Charge movement

    And another thing there is NO such maneuvre/rule as sliding.......xD You can do a combat reform at the end of combat to bring more models into the engagement.
  12. midean

    undead combat reforms

    My belief is the part about "unmodified" is refering to not adding any CR modifiers if you lost combat. Cause that is pretty much what we are talking about here. If you lose combat and are not steadfast you take what CR modifiers you lost by. And if your steadfast you don't and roll on your...
  13. midean

    Chaos Killing Tactics?

    I think the best answer we have for the Chimara is TG scream/banshee. I think it is only LD 4-5? So if not near his General 1 good scream should see it killed.
  14. midean

    Lances and Parry Saves

    Why of course they are! Cats have great balence......:D
  15. midean

    Nagash curse Savage Orcs!

    Nope. I believe that forbidden lore lets you choose another lore from BrB. If your General has a choice he has to choose Vamp lore.
  16. midean

    Lances and Parry Saves

    Only Mournfangs get the honor of getting a parry save while mounted.
  17. midean

    Destroyed by Thorek.... need help

    Chances are you won't ever see Thorek in a tournament. He's up there with Teclis on the OTT list of characters that are banned from pretty much EVERY tourney out there. And Rothgar has it right. Counting on magic against Dwarfs is a sure way to get crushed. They are the perfect counter to ANY...
  18. midean

    Nagash curse Savage Orcs!

    They are frenzied. Lead them around by the nose with chaff. Set up a forced overrun and a dual charge with something ethereal to the front and your blender into the side. They can't reform and you can chew them up. Or even if you can't hit them with an ethereal unit a flank charge with a big...
  19. midean

    Hexwraiths

    Sounds like the people your playing are being gits. Have them open their rule books and look at page 15, movement phase summery. Charge, compulsory, and remaining moves.....All moves! And as for lining them up, just play it like a regular charge and follow the rules for maximising numbers in...
  20. midean

    Red Fury and Overkill

    Commisar has it right. Read the section (challenges and mounts). If the mount strikes at a different I then any excess attacks are lost.

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