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  1. najo

    The 9th Age The 9th Age, 0.2 Alpha version released!

    TK Arkhan is working in secret. The UL Arkhan is no longer a double agent. Question, if Morghasts are fine in either list, then why does the listing of them in the Nagash book say you can take them in Vampire Counts and in Undead Legion armies, but not Tomb Kings. That is what I am referring...
  2. najo

    Najohammer Wishlisting

    Great input and much of which I agree with. Keep the ideas coming everyone. It's safe, I won't bite.
  3. najo

    Najo might be crazy!

    I am doing that to some extent. I agree that 6th is when the game was most balanced and streamlined and 8th has good evolution to key mechanics. If there is a change that needs to occur that lays outside both 6th and 8th that is a better solution, I will implement it though.
  4. najo

    Najohammer Rules Workshop

    So as I am working on Najohammer, when I need some input or to bounce ideas around or tear rules apart, I am going to post questions or rules quandaries here. What I want you guys to do is help me think tank the issues so I can get to solutions faster or catch an angle I missed. First issue...
  5. najo

    Najo might be crazy!

    I've got Bruce in me, irony!
  6. najo

    Najohammer Wishlisting

    Ok, so I stated before I didn't want to build by committee. What I mean by that is I don't want to many cooks in the kitchen while everything is being cooked up. I will gladly discuss menu items though and once the first draft is served, I will be open to all of your feedback. So what I like...
  7. najo

    Najo might be crazy!

    I can handle rain! I'm in the northwest of the US and my family ancestry is Welsh and Scottish :P
  8. najo

    Najo might be crazy!

    My thoughts on all the variety and opinions on what is best (which is why I don't want to build by committee, though I am very open to input) is that there is common sense changes that can be agreed on by veteran players. Laser-cannons, low/no risk 6-dicing spells, bringing back normal terrain...
  9. najo

    Najo might be crazy!

    I'm not listening and I'm confident I can pull off a Pathfinder equivalent. I want Warhammer 9th edition to exist and I want to deliver it to you :D
  10. najo

    Healing the community

    Nagash is the alpha and the omega ;) Our beginning and our end... He always was the Great Necromancer and even while he was dead he was guiding the undead armies through various Tomes, Artifacts and loyal followers (whether they realized it or not). The events leading up to his resurrection...
  11. najo

    The 9th Age The 9th Age, 0.2 Alpha version released!

    Morghasts are considered an abomination to the religious beliefs of the Tomb Kings. If the Tomb Kings are united with Nagash then you may as well put the lists together as Undead Legions which would give the Morghasts to the Tomb King army in the appropriate way. Tomb Kings as a separate army...
  12. najo

    The 9th Age The 9th Age, 0.2 Alpha version released!

    Difference between 9th Age and AoS is AoS is going more casual (to casual for the tournament crowd) and 9th Age is going to Swedish Tourney Style (Alienating a majority of players while they do it). Neither strike the proper balance that would keep most players happy.
  13. najo

    Would you prefer a Points system for AoS?

    I felt a tingling on the back of my neck and then appeared here, what's up?
  14. najo

    The 9th Age The 9th Age, 0.2 Alpha version released!

    I feel similar to the other members comments about 9th Age. Many of the rules and their approach doesn't "feel" like Warhammer and there are changes just for changes sake that are unnecessary. Also, they are missing things with the lore. Tomb Kings are not supposed to have Morghasts for...
  15. najo

    Najo might be crazy!

    I do believe in pretty rules and I got some lawyer-ing tendencies. So I promise rules that makes sense and we get loop-holes out of em.
  16. najo

    Najo might be crazy!

    Ok, so here is where I am at on all things Warhammer... I really, really, really want a valid 9th edition. I want something that streamlines 8th, is still regimental with square bases and resembles the Warhammer I love with smoother rules, faster play and better balance both internally and...
  17. najo

    Let's make some simple but solid AoS tourney rules!

    I think we are making progress. I would like to see a simpler form of what you created. Let's strip it down and see what we can get. What if we add your Wound cap and used the summoning/ side board pool, plus have the 2 unit limit to a structure similiar to what I purposed that is simpler? What...
  18. najo

    Let's make some simple but solid AoS tourney rules!

    WAAC = wins at all cost. Here is the issue. "Douchebaggery" is subjective and one persons idea of fun is not necessarily another persons. Likewise, armies that are too extreme won't match up in a very well. Finally, there are two kinds of competitive players - douchebags and nice guys. Nice...
  19. najo

    Let's make some simple but solid AoS tourney rules!

    On the restrictions: Example: 6 - 12 Warscrolls Max 120 wounds Restricted Warscrolls include: Heroes, Monsters, Warmachines. Your total number of wounds in restricted warscrolls can't out number your number of wounds in other warscrolls. You can't take more than one of any unique named...
  20. najo

    Let's make some simple but solid AoS tourney rules!

    @Malisteen I reviewed everything you mentioned and here is my take on summoning. Models can either be deployed as normal or summoned and if you want to summon them, then you include them in your army. I know this is very loose, but bare with me. I think the idea is hey, I can play with or summon...

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