I hear you D:
As a matter of fact, my above post does include a bit more complexity than I had hoped for, and even then there are a lot of areas where people can abuse the system to a point.
Having a side-board / a summoning pool (with defined values in therms of quantity) is a good idea, and may solve some issues of balancing, since there are no "hard" counter armies anymore I think, but you have to be prepared for everything that can be thrown at your way, so you have a fighting chance against, say a 100% shooting army, which may or may not appear en an event.
What I believe is essential here is:
As a matter of fact, my above post does include a bit more complexity than I had hoped for, and even then there are a lot of areas where people can abuse the system to a point.
Having a side-board / a summoning pool (with defined values in therms of quantity) is a good idea, and may solve some issues of balancing, since there are no "hard" counter armies anymore I think, but you have to be prepared for everything that can be thrown at your way, so you have a fighting chance against, say a 100% shooting army, which may or may not appear en an event.
What I believe is essential here is:
- A balance / limit between models, wounds and Units: Command Abilities tend to affect whole Units, so abusing a unit's size with Necropolis Knights (I've seen it, it is nasty to have them get My Will be Done + Righteous Smiting to a unit of 11 Necro Knights, they just tear everything appart, the amount of wounds is astronomical).
- That's why I propose a 50 wound and 25 wound limit for any Unit, at any given time. Having and moving more than 50 zombies is a nightmare, and more than inconvenient. Also, Having 50 Grave Guard is not the same as 50 Skeleton Warriors, I assure you, even though not all of them get to strike, some models have a better statline than others with the same amount of wounds, and there should be a way to limit that in a tournament. If you read all warscrolls, all save for Ogres (basic "Core" Ogres) have a minimum unit size of 10 for Units that are not entirely overpowered but have a better "Elite" version of them for a single wound count. This addresses the problem of "not every Wound counts the same", although I don't know if it solves it. 8 Blood Knights sounds fair, 5 Necropolis Knights is OK, 4 Mournfangs are about the same unit size people used to field before, Bretonnian cavalry gets to benefit from their "massed" cavalry bonus of 10+ models, which gets in line of the more "equal" therms.
- Meassuring the Victory points with Wounds, not Models is a fair, more accurate way to determine your effectiveness than percentages. Armies with bulky models (usually with a High Save count and much better combat prowess) tend to matter more in the end count. Since Wounds is the basic unit we take to measure an Army's worth, we should take them as well to determine Casualties. Summoning stuff would just add to the amount of Casualties you can potentially take, thus not messing up with balance.
- Limiting duplicates of Units is only fair, although it may only apply to Monsters an Heroes, since some formations require the use of more than X units of the same Warscroll. We MUST, however, limit the amount of Heroes we can take since having 4 Tomb Kings + Settra means auto-hits and auto-successes for the Righteous Smiting spell and that is game breaking.
- I'm all in for a way to limit, yet not hinder summoning / reinforcements from other effects, such as Vlad's Wight King "summon" or The Coven Throne's Vampire Lord thralling, or the Bolt of Change's Chaos Spawn summoning, and all of the "add 1 model to this unit" Tomb King units tend to do. Having a side-board that also funcions as your summoning limit is brilliant. I would only add that: Models Slain can't be returned to the field, via any other means than those which specifically say "return slain models to..." This is the hard limit to summoning and sets the armies to a balanced-ish kind of playing. Since victory is meassured with Casualties, it should not be a problem.
- Last, I must emphazise in the use of Named Heroes and Faction armies over Generic Heroes and having an army comprised of a single Warscroll Compendium: not all Warriors of Chaos may want to play along Daemons and the like, so why not give a bit of a bonus? Regardless of system, having Nagash + 3 Mortarchs + Vlad and Isabella and a whole army backing them up is, well... cheesy and we all agree on that. Vlad is not worth the same as a generic Vampire Lord, and Wound count can't distinguish between them, but we can arrange some form of balance.