But in tandem with that you feel the need to help their badly design system just because you use their models? Seems like a strange reason to give random newbies the impression that AoS can be a good system over simply advocating for a better one.
Well, better is subjective. Some people appreciate the "Less is more" mentality. Like with the 5th edition of D&D, it's quite different, but I can appreciate the lack of suffocating in rules like 3.X (And it's player supported continuum Pathfinder) had. In War games it can be just as well, I can enjoy a through game system, but all the same something laid back that I don't have to fret over if I understand each minute rule.
Personally the time invested into games (set up to game end), wasn't as enjoyable for me in
WHFB. And I know that is probably not a very popular sentiment on a forum devoted to the game (And hobby), but I understand how this could be a bit of a shoddy system. But their game and their models aren't necessarily connected, especially with them completely having drawn themselves out of physical locations and store run events, where they could enforce rules like "No non-brand models" or such. Now it's irrelevant. You could buy KoW models play
AoS or the opposite, or both at once.
Certainly I would never advocate this game to anyone looking for
WHFB. Although I would say that frankly,
WHFB is an extinct species, unless someone makes a game that is similar to what
WHFB was, other games will simply be more advance than
AoS rather than actually being as complex and detailed as
WHFB was. It was certainly many things to many people, but no matter who was looking at it, I think we could all see it was dying.
Moving back to the building your own rules issue, I wasn't implying all of the "made up rules" be based on
AoS or support the game (Or even GW). I was suggesting that players shouldn't simply go looking for a new system when something they love is broken. Perhaps investing the love and care of their gaming hobby into making something
they believe in, would potentially benefit everyone if it becomes a system to be marketed on it's own. Like Pathfinder is to older-edition D&D which Wizards of the Coast walked away from.
But all the same, Pathfinder was providing a game for a community that was already quite active and I would dare say a bit larger than the
WHFB community. I don't know if a "Faux-
WHFB" game could really make that much of a splash as a major game, but it could certainly serve as a very niche living rule system maintained by a devoted group of players as a community project, which is more than likely going to happen, since the internet enables such things so easily.
Kind of like how Mordheim and other specialist games exist in spirit after GW threw them away.
As for if that makes GW scum? I can't fault a business for seeking to survive any more than I can a person. I don't know how bad off GW is as a company, but I am fairly sure
WHFB wasn't their bread-maker.
There will be no banning for quoting Taylor Swift! :tongue:
I was thinking that we as a community could just give points costs to all the warscrolls... would be that hard actually. I just have to playtest the game before I can delve into that.
I am honestly shocked at the lack of Math-hammer having been put into the game. I guess the kinds of people who normally do Math-hammer related things are probably quite put off by this system though, so perhaps it makes sense.
From Faeit212
Ielthan wrote:
Shared via Luca Pinsuti
"He acknowledges that the 'funny' rules are rather silly and don't make for a great intro to the system for new people. His response was that the armies in the box set don't have the silly rules. They're there as kind of a celebration and final send off of the old warhammer armies, and he said you might notice the new armies don't have the stupid noises or imaginary friends. This is deliberate, its designed that you'll only generally play the old stuff with your mates since it's a bit embarassing to play in a public place."
Powerful quote. Shame people into leaving their old armies/models. Granted we don't have to obey the "Silly" rules, and personally I'll just allow those to be "free" buffs that always apply, rather than on their conditional stupid interactions. But I am glad they are saying that moving forward the silly rules are not a thing :ghost: