I like many of the things you say @EternallyUndying but I really disagree that losing 'old timers' has any significant effect on sales. Sure there are weirdos like me that keep spending insane amounts on plasticrack but let us face it: The veteran players has never been the ones who brought in the revenue, that is the kids (and indirectly their parents). Whenever I speak to people living off selling GW products (which I do a lot since some of my best friends are GW managers :tongue: ) what I hear them say is: The entry level is way too high and we lose a lot of potential young customers because of this (this is no news to us). I think AoS will really fix this![]()
Reposting from a different site. If this isn't legit, I'm sending the entirety of my undead hordes after the troll that made it...and I mean that in the most nicest way possible
https://drive.google.com/file/d/0B3iUmocmCYCUWFRzcWdQTGcxS0U/view?pli=1
I can't see the whole page either.
Aye, it was copied that way I guess. But anyway, not that bad, is it?I can't see the whole page, it's cut off at a certain point. Is it just happening to me or is anyone else having problems with the file?
I'm planning to. My schedule is tight right now, but me and some of the guys on my team are figuring out the best approach to this. I know the formations are in the game, already seen it and I have more on tactics to share soon to. The game has alot going on.@najo could we get some batreps or something? I would really like to see your proposed formations in action (i.e. echelons, wedges, columns, etc.)
Most of these rules aren't needed. The two I like are units within 3" of enemy can't shoot and summoned units can't act. Look out sir could make characters to strong.Reposting from a different site. If this isn't legit, I'm sending the entirety of my undead hordes after the troll that made it...and I mean that in the most nicest way possible
https://drive.google.com/file/d/0B3iUmocmCYCUWFRzcWdQTGcxS0U/view?pli=1
Instead of look out sir, you just put enough models between your characters and their warmachines to block visibility. There is no bouncing or templates, so the character is usually safe.With cannons being as nasty as they are now, Look out sir is needed.
Awwww he's got a little doggyThe new lord of Khorne is amazing. I hope Tzeentch ones and VC characters will be even better!
I disagree on the models being able to pile in towards any enemy within 3". There are really important tactics based around making enemy units pile in towards one unit and then doing a counter charge with your unit that is further away. This also protects glass hammers in combo charges. I discuss this in a video I'm currently uploading. I'll post a link shortly.
I don't understand how this would happen. When you pile-in you must pile-in towards the closest enemy model. That represents that the most threatening model (i.e. the closest) is the one you have to attack. What is gamist about that?Whatever interesting tactics there are, they don't justify the annoyance, hassle, and confusion of the same unit being scattered all over the place due to 'pile in' being interpreted as 'pile out'. This is especially the case when there are multiple of the same unit in a game, as is encouraged by pretty much all of the battalion rules, where it can get super confusing.
An interpretation that deliberately promote situations where half of a unit is way out of coherency with the other half is just obnoxious, especially with how the rules of engagement are written. IF you have five models in a unit engaged in one area, and another five models 18" away, the 18" away models can't even move towards the rest of the unit to get back into coherency, they have to sit there, and probably move even further away in the combat phase.
Yes, there are tactical applications of this, but they don't model any sort of real world situations, rather they are the exploitation of a purely gamist, very obnoxious, and extremely immersion breaking flaw in this system. It's right up there with standing on your opponent's bases with things that should be considered bad form. It's like exploiting broken ai in a video game. It ruins the immersion, and it defeats the entire point of the game.
4-page Rules said:A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.
Aye, if I collected Khorne or Sigmarites, I'd buy the starter. I hope new boxes will be even better than this, for they are great indeed and GW hasn't done yet so dynamic and thematic khornates as it's now.Awwww he's got a little doggyhe is pretty cool, I like the new AOS models they are actually quite detailed and cool looking much better than other companies, hell the more I see the storm cast eternal I struggle trying to resist buying them as I am starting to like them
Instead of look out sir, you just put enough models between your characters and their warmachines to block visibility. There is no bouncing or templates, so the character is usually safe.
I don't know about look out sir. I do feel it's way too easy for cannons or the like to pick off typical 5 wound heroes at this point, but if they were rendered largely immune to shooting, I agree that might make them too strong.
Well, that does sound a bit dangerous, but I mean, skeletons revive d6 per turn as well. A larger sized skeleton unit is unlikely to simply be destroyed in one go. Plus with the undead we can literally just resummon our screens as we advance, which is quite a bit better than other armies face.The problem is when you face Irondrakes, khemri archers or whatever that can fire two shots a turn your screen is removed rather quickly.
I don't think the implementation of a LOS rule would render heroes largely immune to shooting as it's still a 50/50 chance. AoS cannons can reroll to hit with an engineer, fire twice and do D6 wounds. characters need better protection.